uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -32,7 +32,7 @@ class UICheatDetected : UICanvas() {
private val backgroundCol = Color(0x00000080)
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
Terrarum.ingame?.consoleHandler?.setAsClose()
Terrarum.ingame?.consoleHandler?.isVisible = false
@@ -48,7 +48,7 @@ class UICheatDetected : UICanvas() {
App.fontGame.draw(batch, txt, width.minus(txtW).ushr(1).toFloat(), height.minus(txtH).ushr(1).toFloat())
}
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
INGAME.pause()
}