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uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor
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@@ -87,13 +87,13 @@ class UIJukebox : UICanvas(
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transitionPanel.hide()
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}
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override fun updateUI(delta: Float) {
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override fun updateImpl(delta: Float) {
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uiItems.forEach { it.update(delta) }
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if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
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}
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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UIInventoryFull.drawBackground(batch, 1f)
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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