uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -50,7 +50,7 @@ class UIQuickslotBar : UICanvas() {
}
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
val newSelection = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
if (selection != newSelection) {
@@ -87,7 +87,7 @@ class UIQuickslotBar : UICanvas() {
private val itemCntTextCol = Color(0x404040ff)
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.let { actor ->
for (i in 0 until SLOT_COUNT) {