uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -49,7 +49,7 @@ class UIWatchLargeAnalogue() : UICanvas() {
private val TWO_PI = 2.0 * Math.PI
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
TerrarumIngame.setCameraPosition(batch, App.shapeRender, camera, posX.toFloat(), posY.toFloat())
val day = INGAME.world.worldTime.calendarDay - 1
@@ -101,7 +101,7 @@ class UIWatchLargeAnalogue() : UICanvas() {
batch.draw(dialPin, moondialOffX - 1, moondialOffY - 1)
}
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
}
override fun dispose() {