uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -1,12 +1,9 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
/**
@@ -157,7 +154,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
mouseOverCall?.setAsOpen()
}
mouseOverCall?.updateUI(delta)
mouseOverCall?.updateImpl(delta)
mouseUpListener.invoke(itemRelativeMouseX, itemRelativeMouseY)
}
else {
@@ -179,7 +176,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
mouseOverCall?.render(frameDelta, batch, camera)
if (mouseUp) {
mouseOverCall?.renderUI(frameDelta, batch, camera)
mouseOverCall?.renderImpl(frameDelta, batch, camera)
}
// }
}