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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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assets/raw/Faction_doc.txt
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37
assets/raw/Faction_doc.txt
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Faction documentation
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{
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"factionname" : "player",
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"factionamicable" : ["follower"],
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"factionneutral" : [],
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"factionhostile" : ["wildlifehostile"],
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"factionfearful" : ["wildlifeflee"]
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}
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factionname : Identifier of the faction data
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factionamicable : Amicable faction. Players can give/take items of actors of this faction, in plus
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to the ability of barter. Assigned actors (usually follower) will follow players
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in game.
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factionneutral : Explicit neutrality. If the assigned actor is intelligent (NPC AV), players can
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barter with them. Unassigned faction will be treated like neutral, but players
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cannot barter with them.
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factionhostile : Assigned faction will attack players on the sight. e.g. 'wildlifehostile'
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factionfearful : Assigned faction will flee from players on the sight. e.g. 'wildlifeflee'
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== Generic faction information ==
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* player : Self-explanatory
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* follower : Self-explanatory
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* controlledvillager : Villagers of your hamlet
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* wildlifehostile : Hostile mobs, self-explanatory
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* wildlifeflee : Fleeing mobs, self-explanatory
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* wildhamletvillager : Generic villager of the pre-generated hamlets.
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* wildhamletcontroller : Ruler of the pre-generated hamlets.
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