mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
walking is now normal, no more sticking to the walls (the Q&D soluction was used), noclip movement is also normal now
Former-commit-id: 5a8de3e31e1f39e1591a5a60abc9d0dd37c3f87e Former-commit-id: 9c685d31d6f8c75b512f41e467fac8586a22bc59
This commit is contained in:
19
src/net/torvald/Clipboard.kt
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19
src/net/torvald/Clipboard.kt
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@@ -0,0 +1,19 @@
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package net.torvald
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import java.awt.Toolkit
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import java.awt.datatransfer.DataFlavor
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import java.awt.datatransfer.StringSelection
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/**
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* Created by minjaesong on 16-07-31.
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*/
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object Clipboard {
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fun fetch(): String =
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Toolkit.getDefaultToolkit().systemClipboard.getData(DataFlavor.stringFlavor) as String
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fun paste(s: String) {
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val selection = StringSelection(s)
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val clipboard = Toolkit.getDefaultToolkit().systemClipboard
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clipboard.setContents(selection, selection)
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}
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}
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100
src/net/torvald/IntArrayStack.kt
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100
src/net/torvald/IntArrayStack.kt
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@@ -0,0 +1,100 @@
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package net.torvald
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import java.util.*
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class IntArrayStack {
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/**
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* Number of elements in the stack
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*/
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var depth: Int = 0
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private set
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var size: Int
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get() = data.size
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set(newSize) {
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if (newSize > depth) inflate(newSize - data.size)
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else deflate(data.size - newSize)
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}
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private lateinit var data: IntArray
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constructor(stackSize: Int) {
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data = IntArray(stackSize)
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}
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constructor(arr: IntArray) {
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data = arr.copyOf()
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depth = size
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}
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fun push(v: Int) {
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if (depth >= data.size) throw StackOverflowError()
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data[depth++] = v
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}
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fun pop(): Int {
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if (depth == 0) throw EmptyStackException()
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return data[--depth]
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}
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fun peek(): Int? {
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if (depth == 0) return null
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return data[depth - 1]
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}
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fun dup() {
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if (depth == 0) throw EmptyStackException()
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if (depth == data.size) throw StackOverflowError()
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push(peek()!!)
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}
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fun swap() {
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if (depth < 2) throw UnsupportedOperationException("Stack is empty or has only one element.")
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val up = pop()
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val dn = pop()
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push(up)
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push(dn)
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}
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fun drop() {
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if (depth == 0) throw EmptyStackException()
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--depth
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}
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fun defineFromArray(arr: IntArray) { data = arr.copyOf() }
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/**
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* Increase the stack size by a factor.
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*/
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fun inflate(sizeToAdd: Int) {
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if (sizeToAdd < 0) throw UnsupportedOperationException("$sizeToAdd: Cannot deflate the stack with this function. Use deflate(int) instead.")
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size += sizeToAdd
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val oldStack = this.asArray()
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data = IntArray(size, { if (it < oldStack.size) oldStack[it] else 0 })
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}
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/**
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* Decrease the stack size by a factor. Overflowing data will be removed.
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*/
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fun deflate(sizeToTake: Int) {
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if (size - sizeToTake < 1) throw UnsupportedOperationException("$sizeToTake: Cannot deflate the stack to the size of zero or negative.")
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size -= sizeToTake
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val oldStack = this.asArray()
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data = IntArray(size, { oldStack[it] })
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if (depth > data.size) depth = data.size
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}
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/**
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* Convert stack as array. Index zero is the bottommost element.
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* @return array of data, with array size equivalent to the stack depth.
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*/
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fun asArray() = data.copyOfRange(0, depth - 1)
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fun equalTo(other: IntArrayStack) = (this.asArray() == other.asArray())
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fun plus() { data[depth - 2] += pop() }
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fun minus() { data[depth - 2] -= pop() }
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fun times() { data[depth - 2] *= pop() }
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fun div() { data[depth - 2] /= pop() }
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fun mod() { data[depth - 2] %= pop() }
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}
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@@ -18,7 +18,7 @@ class CodexEdictis : ConsoleCommand {
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}
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else {
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try {
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val commandObj = CommandDict.getCommand(args[1].toLowerCase())
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val commandObj = CommandDict.get(args[1].toLowerCase())
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commandObj.printUsage()
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}
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catch (e: NullPointerException) {
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@@ -46,7 +46,7 @@ object CommandDict {
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Pair("langtest", LangTest())
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)
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fun getCommand(commandName: String): ConsoleCommand {
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operator fun get(commandName: String): ConsoleCommand {
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return dict[commandName]!!
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}
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}
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@@ -39,13 +39,15 @@ object CommandInterpreter {
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for (single_command in cmd) {
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var commandObj: ConsoleCommand? = null
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try {
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if (commandsNoAuth.contains(single_command!!.name.toLowerCase())) {
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commandObj = CommandDict.getCommand(single_command.name.toLowerCase())
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if (single_command!!.name.toLowerCase().startsWith("qqq")) {
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commandObj = CommandDict["qqq"]
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}
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else if (commandsNoAuth.contains(single_command.name.toLowerCase())) {
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commandObj = CommandDict[single_command.name.toLowerCase()]
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}
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else {
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if (Terrarum.ingame.auth.b()) {
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commandObj = CommandDict.getCommand(
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single_command.name.toLowerCase())
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commandObj = CommandDict[single_command.name.toLowerCase()]
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}
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else {
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// System.out.println("ee1");
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@@ -12,12 +12,12 @@ object AVKey {
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* walking/running speed
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*/
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const val SPEED = "speed"
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const val SPEEDMULT = "speed$MULT"
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const val SPEEDMULT = "$SPEED$MULT"
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/** pixels per frame squared
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* acceleration of the movement (e.g. running, flying, driving, etc.)
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*/
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const val ACCEL = "accel"
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const val ACCELMULT = "accel$MULT"
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const val ACCELMULT = "$ACCEL$MULT"
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const val SCALE = "scale"
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/** pixels */
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const val BASEHEIGHT = "baseheight"
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@@ -25,7 +25,7 @@ object AVKey {
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const val BASEMASS = "basemass"
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/** pixels per frame */
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const val JUMPPOWER = "jumppower"
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const val JUMPPOWERMULT = "jumppower$MULT"
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const val JUMPPOWERMULT = "$JUMPPOWER$MULT"
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/** Int
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* "Default" value of 1 000
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@@ -72,7 +72,10 @@ object AVKey {
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* current defence point of worn armour(s)
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*/
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const val ARMOURDEFENCE = "armourdefence"
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const val ARMOURDEFENCEMULT = "armourdefence$MULT"
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const val ARMOURDEFENCEMULT = "$ARMOURDEFENCE$MULT"
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const val MAGICREGENRATE = "magicregenrate"
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const val MAGICREGENRATEMULT = "$MAGICREGENRATE$MULT"
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@@ -331,8 +331,8 @@ open class ActorWithBody : Actor(), Visible {
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}
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// cheap solution for sticking into the wall while Left or Right is held
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walledLeft = false//isTouchingSide(hitbox, COLLIDING_LEFT)
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walledRight = false//isTouchingSide(hitbox, COLLIDING_RIGHT)
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walledLeft = isTouchingSide(nextHitbox, COLLIDING_LEFT)
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walledRight = isTouchingSide(nextHitbox, COLLIDING_RIGHT)
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}
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}
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@@ -421,10 +421,10 @@ open class ActorWithBody : Actor(), Visible {
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}
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}
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// axis X
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if (isTouchingSide(nextHitbox, COLLIDING_LEFT) && isTouchingSide(nextHitbox, COLLIDING_RIGHT)
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if (isTouchingSide(nextHitbox, COLLIDING_LEFT) || isTouchingSide(nextHitbox, COLLIDING_RIGHT)
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&& moveDelta.x != 0.0) { // check right and left
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// the actor is hitting the wall
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//hitAndReflectX()
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hitAndReflectX()
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}
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}
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}
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@@ -444,11 +444,6 @@ open class ActorWithBody : Actor(), Visible {
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if (ccdDelta.x != 0.0 || ccdDelta.y != 0.0)
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ccdDelta.set(ccdDelta.setMagnitude(CCD_TICK))
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//////TEST//////
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ccdDelta.x = 0.0
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//////TEST//////
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// Result: player CAN WALK with ccdDelta.x of zero, which means previous method is a shit.
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//println("deltaMax: $deltaMax")
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//println("ccdDelta: $ccdDelta")
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@@ -143,7 +143,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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* @author minjaesong
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*/
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private fun walkHorizontal(left: Boolean, absAxisVal: Float) {
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if (true) {//(!walledLeft && left) || (!walledRight && !left)) {
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if ((!walledLeft && left) || (!walledRight && !left)) {
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readonly_totalX =
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absMax( // keyboard
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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@@ -156,6 +156,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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(if (left) -1f else 1f) * absAxisVal
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// do not add applyVelo(walkCounterY) here, as it prevents player from moving with gamepad
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)
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//applyForce(Vector2(readonly_totalX, 0.0))
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@@ -192,7 +193,6 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterY) *
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(if (up) -1f else 1f) * absAxisVal
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)
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@@ -275,10 +275,20 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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* TODO linear function (play Super Mario Bros. and you'll get what I'm talking about)
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*/
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private fun jump() {
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if (jumping) {
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val len = MAX_JUMP_LENGTH.toFloat()
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val pwr = actorValue.getAsDouble(AVKey.JUMPPOWER)!! * (actorValue.getAsDouble(AVKey.JUMPPOWERMULT) ?: 1.0)
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val len = MAX_JUMP_LENGTH.toFloat()
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val pwr = actorValue.getAsDouble(AVKey.JUMPPOWER)!! * (actorValue.getAsDouble(AVKey.JUMPPOWERMULT) ?: 1.0)
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val jumpLinearThre = 0.08
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fun jumpFunc(x: Int): Double {
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if (x >= len) return 0.0
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val ret = pwr - 0.02 * x
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if (ret < jumpLinearThre) return jumpLinearThre
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else return ret
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}
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if (jumping) {
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// increment jump counter
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if (jumpCounter < len) jumpCounter += 1
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@@ -287,6 +297,9 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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var timedJumpCharge = init - init / len * jumpCounter
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if (timedJumpCharge < 0) timedJumpCharge = 0.0
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// one that uses jumpFunc(x)
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//val timedJumpCharge = jumpFunc(jumpCounter)
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jumpAcc = -pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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applyForce(Vector2(0.0, jumpAcc))
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@@ -390,7 +403,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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if (noClip) {
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if (Terrarum.hasController) {
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if (axisY != 0f) {
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walkVertical(axisY > 0, axisY.abs())
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walkVertical(axisY < 0, axisY.abs())
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}
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}
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// ↑E, ↓D
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.mapgenerator
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import net.torvald.IntArrayStack
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import net.torvald.colourutil.Col4096
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import net.torvald.random.HQRNG
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import org.newdawn.slick.Color
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@@ -60,102 +61,4 @@ object RoguelikeRandomiser {
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ar[i] = a;
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}
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}
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class IntArrayStack {
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/**
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* Number of elements in the stack
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*/
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var depth: Int = 0
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private set
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var size: Int
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get() = data.size
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set(newSize) {
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if (newSize > depth) inflate(newSize - data.size)
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else deflate(data.size - newSize)
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}
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private lateinit var data: IntArray
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constructor(stackSize: Int) {
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data = IntArray(stackSize)
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}
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constructor(arr: IntArray) {
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data = arr.copyOf()
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depth = size
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}
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fun push(v: Int) {
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if (depth >= data.size) throw StackOverflowError()
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data[depth++] = v
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}
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fun pop(): Int {
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if (depth == 0) throw EmptyStackException()
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return data[--depth]
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}
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fun peek(): Int? {
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if (depth == 0) return null
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return data[depth - 1]
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}
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fun dup() {
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if (depth == 0) throw EmptyStackException()
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if (depth == data.size) throw StackOverflowError()
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push(peek()!!)
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}
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fun swap() {
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if (depth < 2) throw UnsupportedOperationException("Stack is empty or has only one element.")
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val up = pop()
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val dn = pop()
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push(up)
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push(dn)
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}
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fun drop() {
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if (depth == 0) throw EmptyStackException()
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--depth
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}
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fun defineFromArray(arr: IntArray) { data = arr.copyOf() }
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/**
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* Increase the stack size by a factor.
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*/
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fun inflate(sizeToAdd: Int) {
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if (sizeToAdd < 0) throw UnsupportedOperationException("$sizeToAdd: Cannot deflate the stack with this function. Use deflate(int) instead.")
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size += sizeToAdd
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val oldStack = this.asArray()
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data = IntArray(size, { if (it < oldStack.size) oldStack[it] else 0 })
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}
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/**
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* Decrease the stack size by a factor. Overflowing data will be removed.
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*/
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fun deflate(sizeToTake: Int) {
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if (size - sizeToTake < 1) throw UnsupportedOperationException("$sizeToTake: Cannot deflate the stack to the size of zero or negative.")
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size -= sizeToTake
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val oldStack = this.asArray()
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data = IntArray(size, { oldStack[it] })
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if (depth > data.size) depth = data.size
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}
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/**
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* Convert stack as array. Index zero is the bottommost element.
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* @return array of data, with array size equivalent to the stack depth.
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*/
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fun asArray() = data.copyOfRange(0, depth - 1)
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fun equalTo(other: IntArrayStack) = (this.asArray() == other.asArray())
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fun plus() { data[depth - 2] += pop() }
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fun minus() { data[depth - 2] -= pop() }
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fun times() { data[depth - 2] *= pop() }
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fun div() { data[depth - 2] /= pop() }
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fun mod() { data[depth - 2] %= pop() }
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}
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}
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Reference in New Issue
Block a user