FIX: left/right manoeuvre with gamepad

Former-commit-id: cf052b05e445a1b3b180f92c0a4185e9bf49071a
Former-commit-id: 8a05c5f6667ad0511f1b605ea7f114ab3b8ac527
This commit is contained in:
Song Minjae
2016-07-30 12:27:39 +09:00
parent fb11d5c9c2
commit 30a0464820
2 changed files with 115 additions and 102 deletions

View File

@@ -211,7 +211,8 @@ open class ActorWithBody : Actor(), Visible {
var ccdCollided = false
var isWalking = false
var isWalkingH = false
var isWalkingV = false
init {
// some initialiser goes here...
@@ -613,7 +614,7 @@ open class ActorWithBody : Actor(), Visible {
}
private fun isCollidingInternal(txStart: Int, tyStart: Int, txEnd: Int, tyEnd: Int): Boolean {
/*for (y in tyStart..tyEnd) {
for (y in tyStart..tyEnd) {
for (x in txStart..txEnd) {
val tile = world.getTileFromTerrain(x, y)
if (TilePropCodex.getProp(tile).isSolid)
@@ -621,8 +622,10 @@ open class ActorWithBody : Actor(), Visible {
}
}
return false*/
return if (tyEnd < 348) false else true
return false
// test code
//return if (tyEnd < 348) false else true
}
private fun getContactingAreaFluid(side: Int, translateX: Int = 0, translateY: Int = 0): Int {
@@ -753,7 +756,7 @@ open class ActorWithBody : Actor(), Visible {
get() {
var friction = 0
val frictionCalcHitbox =
if (!isWalking)
if (!isWalkingH)
Hitbox(nextHitbox.posX, nextHitbox.posY,
nextHitbox.width + 2.0, nextHitbox.height + 2.0)
// when not walking, enlarge the hitbox for calculation so that
@@ -929,16 +932,19 @@ open class ActorWithBody : Actor(), Visible {
if (this > 0 && this > limit) limit
else if (this < 0 && this < -limit) -limit
else this
fun Double.floorSpecial(): Int {
val threshold = 1.1 / TSIZE.toDouble()
// the idea is 321.0625 would rounded to 321, 320.9375 would rounded to 321,
// and regular flooring for otherwise.
if (this % TSIZE.toDouble() <= threshold) // case: 321.0625
return this.floorInt()
else if (1.0 - this.mod(TSIZE.toDouble()) <= threshold) // case: 320.9375
return this.floorInt() + 1
else
return this.floorInt()
fun absMax(left: Double, right: Double): Double {
if (left > 0 && right > 0)
if (left > right) return left
else return right
else if (left < 0 && right < 0)
if (left < right) return left
else return right
else {
val absL = left.abs()
val absR = right.abs()
if (absL > absR) return left
else return right
}
}
private fun assertInit() {

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors
import com.jme3.math.FastMath
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gamecontroller.EnumKeyFunc
import net.torvald.terrarum.gamecontroller.KeyMap
@@ -55,7 +56,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
internal var noClip = false
@Transient private val AXIS_POSMAX = 1.0f
@Transient private val GAMEPAD_JUMP = 5
@Transient private val GAMEPAD_JUMP = 7
@Transient private val TSIZE = MapDrawer.TILE_SIZE
@@ -78,6 +79,12 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
override val lightBoxList: List<Hitbox>
get() = arrayOf(Hitbox(0.0, 0.0, hitbox.width, hitbox.height)).toList() // use getter; dimension of the player may change by time.
var gamepad: Controller? = Controllers.getController(0)
var axisX = 0f
var axisY = 0f
var axisRX = 0f
var axisRY = 0f
companion object {
@Transient internal const val ACCEL_MULT_IN_FLIGHT: Double = 0.21
@Transient internal const val WALK_ACCEL_BASE: Double = 0.67
@@ -137,19 +144,19 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
*/
private fun walkHorizontal(left: Boolean, absAxisVal: Float) {
if (true) {//(!walledLeft && left) || (!walledRight && !left)) {
readonly_totalX = //veloX +
/*actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyAccelRealism(walkPowerCounter) *
(if (left) -1 else 1).toFloat() *
absAxisVal*/
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyVelo(walkCounterX) *
(if (left) -1 else 1).toFloat() *
absAxisVal
readonly_totalX =
absMax( // keyboard
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyVelo(walkCounterX) *
(if (left) -1f else 1f)
, // gamepad
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
(if (left) -1f else 1f) * absAxisVal
)
//applyForce(Vector2(readonly_totalX, 0.0))
walkX += readonly_totalX
@@ -163,8 +170,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
else
walkHeading = RIGHT
// println("$walkCounter: ${readonly_totalX}")
isWalking = true
isWalkingH = true
}
}
@@ -176,19 +182,26 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
*/
private fun walkVertical(up: Boolean, absAxisVal: Float) {
readonly_totalY =
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyVelo(walkCounterY) *
(if (up) -1 else 1).toFloat() *
absAxisVal
absMax( // keyboard
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyVelo(walkCounterY) *
(if (up) -1f else 1f)
, // gamepad
actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELMULT)!! *
Math.sqrt(scale) *
applyVelo(walkCounterY) *
(if (up) -1f else 1f) * absAxisVal
)
walkY += readonly_totalY
walkY = absClamp(walkY, actorValue.getAsDouble(AVKey.SPEED)!! * actorValue.getAsDouble(AVKey.SPEEDMULT)!!)
//if (walkCounterY <= WALK_FRAMES_TO_MAX_ACCEL) walkCounterY += 1
walkCounterY += 1
isWalking = true
isWalkingV = true
}
private fun applyAccel(x: Int): Double {
@@ -226,7 +239,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
//veloX = 0f
walkCounterX = 0
isWalking = false
isWalkingH = false
}
// stops; let the friction kick in by doing nothing to the velocity here
@@ -253,7 +266,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
///veloY = 0f
walkCounterY = 0
isWalking = false
isWalkingV = false
}
/**
@@ -299,18 +312,14 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
}
override fun processInput(input: Input) {
var gamepad: Controller? = null
var axisX = 0f
var axisY = 0f
var axisRX = 0f
var axisRY = 0f
if (Terrarum.hasController) {
gamepad = Controllers.getController(0)
axisX = gamepad!!.getAxisValue(0)
axisY = gamepad.getAxisValue(1)
axisRX = gamepad.getAxisValue(2)
axisRY = gamepad.getAxisValue(3)
axisY = gamepad!!.getAxisValue(1)
axisRX = gamepad!!.getAxisValue(2)
axisRY = gamepad!!.getAxisValue(3)
// deadzonning
if (Math.abs(axisX) < Terrarum.CONTROLLER_DEADZONE) axisX = 0f
if (Math.abs(axisY) < Terrarum.CONTROLLER_DEADZONE) axisY = 0f
if (Math.abs(axisRX) < Terrarum.CONTROLLER_DEADZONE) axisRX = 0f
@@ -320,16 +329,15 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
/**
* L-R stop
*/
if (Terrarum.hasController) {
if (Terrarum.hasController && !isWalkingH) {
if (axisX == 0f) {
walkHStop()
}
} else {
// ↑F, ↑S
if (!isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
walkHStop()
prevHMoveKey = KEY_NULL
}
}
// ↑F, ↑S
if (isWalkingH && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
walkHStop()
prevHMoveKey = KEY_NULL
}
/**
* U-D stop
@@ -338,15 +346,14 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
if (axisY == 0f) {
walkVStop()
}
} else {
// ↑E
// ↑D
if (isNoClip()
&& !isFuncDown(input, EnumKeyFunc.MOVE_UP)
&& !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
walkVStop()
prevVMoveKey = KEY_NULL
}
}
// ↑E
// ↑D
if (isNoClip()
&& !isFuncDown(input, EnumKeyFunc.MOVE_UP)
&& !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
walkVStop()
prevVMoveKey = KEY_NULL
}
/**
@@ -355,28 +362,27 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
if (Terrarum.hasController) {
if (axisX != 0f) {
walkHorizontal(axisX < 0, AXIS_POSMAX)
walkHorizontal(axisX < 0f, axisX.abs())
}
} else {
// ↑F, ↓S
if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
} // ↓F, ↑S
else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
} // ↓F, ↓S
/*else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
} else if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)) {
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
}
}*/
}
// ↑F, ↓S
if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
} // ↓F, ↑S
else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
} // ↓F, ↓S
/*else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
walkHorizontal(false, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
} else if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)) {
walkHorizontal(true, AXIS_POSMAX)
prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
}
}*/
/**
* Up/Down movement
@@ -384,28 +390,27 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
if (noClip) {
if (Terrarum.hasController) {
if (axisY != 0f) {
walkVertical(axisY > 0, AXIS_POSMAX)
walkVertical(axisY > 0, axisY.abs())
}
} else {
// ↑E, ↓D
if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
}
// ↑E, ↓D
if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
walkVertical(false, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
} // ↓E, ↑D
else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
walkVertical(true, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
} // ↓E, ↓D
/*else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
walkVertical(false, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
} // ↓E, ↑D
else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
} else if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)) {
walkVertical(true, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
} // ↓E, ↓D
/*else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
walkVertical(false, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
} else if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)) {
walkVertical(true, AXIS_POSMAX)
prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
}
}*/
}
}
}*/
}
/**
@@ -423,6 +428,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
} else {
jumping = false
jumpCounter = 0
jumpAcc = 0.0
}
}
@@ -485,4 +491,5 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
throw UnsupportedOperationException()
}
fun Float.abs() = FastMath.abs(this)
}