mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
FIX: left/right manoeuvre with gamepad
Former-commit-id: cf052b05e445a1b3b180f92c0a4185e9bf49071a Former-commit-id: 8a05c5f6667ad0511f1b605ea7f114ab3b8ac527
This commit is contained in:
@@ -211,7 +211,8 @@ open class ActorWithBody : Actor(), Visible {
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var ccdCollided = false
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var isWalking = false
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var isWalkingH = false
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var isWalkingV = false
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init {
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// some initialiser goes here...
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@@ -613,7 +614,7 @@ open class ActorWithBody : Actor(), Visible {
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}
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private fun isCollidingInternal(txStart: Int, tyStart: Int, txEnd: Int, tyEnd: Int): Boolean {
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/*for (y in tyStart..tyEnd) {
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for (y in tyStart..tyEnd) {
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for (x in txStart..txEnd) {
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val tile = world.getTileFromTerrain(x, y)
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if (TilePropCodex.getProp(tile).isSolid)
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@@ -621,8 +622,10 @@ open class ActorWithBody : Actor(), Visible {
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}
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}
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return false*/
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return if (tyEnd < 348) false else true
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return false
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// test code
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//return if (tyEnd < 348) false else true
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}
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private fun getContactingAreaFluid(side: Int, translateX: Int = 0, translateY: Int = 0): Int {
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@@ -753,7 +756,7 @@ open class ActorWithBody : Actor(), Visible {
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get() {
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var friction = 0
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val frictionCalcHitbox =
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if (!isWalking)
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if (!isWalkingH)
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Hitbox(nextHitbox.posX, nextHitbox.posY,
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nextHitbox.width + 2.0, nextHitbox.height + 2.0)
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// when not walking, enlarge the hitbox for calculation so that
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@@ -929,16 +932,19 @@ open class ActorWithBody : Actor(), Visible {
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if (this > 0 && this > limit) limit
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else if (this < 0 && this < -limit) -limit
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else this
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fun Double.floorSpecial(): Int {
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val threshold = 1.1 / TSIZE.toDouble()
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// the idea is 321.0625 would rounded to 321, 320.9375 would rounded to 321,
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// and regular flooring for otherwise.
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if (this % TSIZE.toDouble() <= threshold) // case: 321.0625
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return this.floorInt()
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else if (1.0 - this.mod(TSIZE.toDouble()) <= threshold) // case: 320.9375
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return this.floorInt() + 1
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else
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return this.floorInt()
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fun absMax(left: Double, right: Double): Double {
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if (left > 0 && right > 0)
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if (left > right) return left
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else return right
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else if (left < 0 && right < 0)
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if (left < right) return left
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else return right
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else {
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val absL = left.abs()
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val absR = right.abs()
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if (absL > absR) return left
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else return right
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}
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}
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private fun assertInit() {
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.gameactors
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import com.jme3.math.FastMath
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import net.torvald.terrarum.gameactors.faction.Faction
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import net.torvald.terrarum.gamecontroller.EnumKeyFunc
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import net.torvald.terrarum.gamecontroller.KeyMap
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@@ -55,7 +56,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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internal var noClip = false
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@Transient private val AXIS_POSMAX = 1.0f
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@Transient private val GAMEPAD_JUMP = 5
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@Transient private val GAMEPAD_JUMP = 7
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@Transient private val TSIZE = MapDrawer.TILE_SIZE
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@@ -78,6 +79,12 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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override val lightBoxList: List<Hitbox>
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get() = arrayOf(Hitbox(0.0, 0.0, hitbox.width, hitbox.height)).toList() // use getter; dimension of the player may change by time.
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var gamepad: Controller? = Controllers.getController(0)
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var axisX = 0f
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var axisY = 0f
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var axisRX = 0f
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var axisRY = 0f
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companion object {
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@Transient internal const val ACCEL_MULT_IN_FLIGHT: Double = 0.21
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@Transient internal const val WALK_ACCEL_BASE: Double = 0.67
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@@ -137,19 +144,19 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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*/
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private fun walkHorizontal(left: Boolean, absAxisVal: Float) {
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if (true) {//(!walledLeft && left) || (!walledRight && !left)) {
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readonly_totalX = //veloX +
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/*actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyAccelRealism(walkPowerCounter) *
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(if (left) -1 else 1).toFloat() *
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absAxisVal*/
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterX) *
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(if (left) -1 else 1).toFloat() *
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absAxisVal
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readonly_totalX =
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absMax( // keyboard
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterX) *
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(if (left) -1f else 1f)
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, // gamepad
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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(if (left) -1f else 1f) * absAxisVal
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)
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//applyForce(Vector2(readonly_totalX, 0.0))
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walkX += readonly_totalX
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@@ -163,8 +170,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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else
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walkHeading = RIGHT
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// println("$walkCounter: ${readonly_totalX}")
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isWalking = true
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isWalkingH = true
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}
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}
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@@ -176,19 +182,26 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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*/
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private fun walkVertical(up: Boolean, absAxisVal: Float) {
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readonly_totalY =
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterY) *
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(if (up) -1 else 1).toFloat() *
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absAxisVal
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absMax( // keyboard
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterY) *
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(if (up) -1f else 1f)
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, // gamepad
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actorValue.getAsDouble(AVKey.ACCEL)!! *
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actorValue.getAsDouble(AVKey.ACCELMULT)!! *
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Math.sqrt(scale) *
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applyVelo(walkCounterY) *
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(if (up) -1f else 1f) * absAxisVal
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)
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walkY += readonly_totalY
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walkY = absClamp(walkY, actorValue.getAsDouble(AVKey.SPEED)!! * actorValue.getAsDouble(AVKey.SPEEDMULT)!!)
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//if (walkCounterY <= WALK_FRAMES_TO_MAX_ACCEL) walkCounterY += 1
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walkCounterY += 1
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isWalking = true
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isWalkingV = true
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}
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private fun applyAccel(x: Int): Double {
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@@ -226,7 +239,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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//veloX = 0f
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walkCounterX = 0
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isWalking = false
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isWalkingH = false
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}
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// stops; let the friction kick in by doing nothing to the velocity here
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@@ -253,7 +266,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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///veloY = 0f
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walkCounterY = 0
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isWalking = false
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isWalkingV = false
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}
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/**
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@@ -299,18 +312,14 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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}
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override fun processInput(input: Input) {
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var gamepad: Controller? = null
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var axisX = 0f
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var axisY = 0f
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var axisRX = 0f
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var axisRY = 0f
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if (Terrarum.hasController) {
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gamepad = Controllers.getController(0)
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axisX = gamepad!!.getAxisValue(0)
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axisY = gamepad.getAxisValue(1)
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axisRX = gamepad.getAxisValue(2)
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axisRY = gamepad.getAxisValue(3)
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axisY = gamepad!!.getAxisValue(1)
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axisRX = gamepad!!.getAxisValue(2)
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axisRY = gamepad!!.getAxisValue(3)
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// deadzonning
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if (Math.abs(axisX) < Terrarum.CONTROLLER_DEADZONE) axisX = 0f
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if (Math.abs(axisY) < Terrarum.CONTROLLER_DEADZONE) axisY = 0f
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if (Math.abs(axisRX) < Terrarum.CONTROLLER_DEADZONE) axisRX = 0f
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@@ -320,16 +329,15 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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/**
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* L-R stop
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*/
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if (Terrarum.hasController) {
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if (Terrarum.hasController && !isWalkingH) {
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if (axisX == 0f) {
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walkHStop()
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}
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} else {
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// ↑F, ↑S
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if (!isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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walkHStop()
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prevHMoveKey = KEY_NULL
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}
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}
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// ↑F, ↑S
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if (isWalkingH && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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walkHStop()
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prevHMoveKey = KEY_NULL
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}
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/**
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* U-D stop
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@@ -338,15 +346,14 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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if (axisY == 0f) {
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walkVStop()
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}
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} else {
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// ↑E
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// ↑D
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if (isNoClip()
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&& !isFuncDown(input, EnumKeyFunc.MOVE_UP)
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&& !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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walkVStop()
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prevVMoveKey = KEY_NULL
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}
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}
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// ↑E
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// ↑D
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if (isNoClip()
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&& !isFuncDown(input, EnumKeyFunc.MOVE_UP)
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&& !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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walkVStop()
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prevVMoveKey = KEY_NULL
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}
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/**
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@@ -355,28 +362,27 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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if (Terrarum.hasController) {
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if (axisX != 0f) {
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walkHorizontal(axisX < 0, AXIS_POSMAX)
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walkHorizontal(axisX < 0f, axisX.abs())
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}
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} else {
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// ↑F, ↓S
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if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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} // ↓F, ↑S
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else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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walkHorizontal(true, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
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} // ↓F, ↓S
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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} else if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)) {
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walkHorizontal(true, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
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}
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}*/
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}
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// ↑F, ↓S
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if (isFuncDown(input, EnumKeyFunc.MOVE_RIGHT) && !isFuncDown(input, EnumKeyFunc.MOVE_LEFT)) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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} // ↓F, ↑S
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else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && !isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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walkHorizontal(true, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
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} // ↓F, ↓S
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_LEFT) && isFuncDown(input, EnumKeyFunc.MOVE_RIGHT)) {
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if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)) {
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walkHorizontal(false, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)
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} else if (prevHMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_RIGHT)) {
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walkHorizontal(true, AXIS_POSMAX)
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prevHMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_LEFT)
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}
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}*/
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/**
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* Up/Down movement
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@@ -384,28 +390,27 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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if (noClip) {
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if (Terrarum.hasController) {
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if (axisY != 0f) {
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walkVertical(axisY > 0, AXIS_POSMAX)
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walkVertical(axisY > 0, axisY.abs())
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}
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} else {
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// ↑E, ↓D
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if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
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}
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// ↑E, ↓D
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if (isFuncDown(input, EnumKeyFunc.MOVE_DOWN) && !isFuncDown(input, EnumKeyFunc.MOVE_UP)) {
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walkVertical(false, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
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} // ↓E, ↑D
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else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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walkVertical(true, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
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} // ↓E, ↓D
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
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walkVertical(false, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
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} // ↓E, ↑D
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else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && !isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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} else if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)) {
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walkVertical(true, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
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} // ↓E, ↓D
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/*else if (isFuncDown(input, EnumKeyFunc.MOVE_UP) && isFuncDown(input, EnumKeyFunc.MOVE_DOWN)) {
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if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)) {
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walkVertical(false, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)
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} else if (prevVMoveKey == KeyMap.getKeyCode(EnumKeyFunc.MOVE_DOWN)) {
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walkVertical(true, AXIS_POSMAX)
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prevVMoveKey = KeyMap.getKeyCode(EnumKeyFunc.MOVE_UP)
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}
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}*/
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}
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}
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}*/
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}
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/**
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@@ -423,6 +428,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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} else {
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jumping = false
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jumpCounter = 0
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jumpAcc = 0.0
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}
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}
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@@ -485,4 +491,5 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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throw UnsupportedOperationException()
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}
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fun Float.abs() = FastMath.abs(this)
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}
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