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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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@@ -94,9 +94,9 @@ constructor() : BasicGameState() {
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@Throws(SlickException::class)
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override fun init(gameContainer: GameContainer, stateBasedGame: StateBasedGame) {
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// load necessary shaders
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shader12BitCol = Shader.makeShader("./res/4096.vrt", "./res/4096.frg")
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shaderBlurH = Shader.makeShader("./res/blurH.vrt", "./res/blur.frg")
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shaderBlurV = Shader.makeShader("./res/blurV.vrt", "./res/blur.frg")
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shader12BitCol = Shader.makeShader("./assets/4096.vrt", "./assets/4096.frg")
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shaderBlurH = Shader.makeShader("./assets/blurH.vrt", "./assets/blur.frg")
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shaderBlurV = Shader.makeShader("./assets/blurV.vrt", "./assets/blur.frg")
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// init map as chosen size
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world = GameWorld(8192, 2048)
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