mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
This commit is contained in:
@@ -112,6 +112,8 @@ open class ActorWithBody : Actor(), Visible {
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set(value) { elasticity = 1.0 - value }
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get() = 1.0 - elasticity
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@Transient private val CEILING_HIT_ELASTICITY = 0.3
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var density = 1000.0
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set(value) {
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if (value < 0)
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@@ -374,7 +376,7 @@ open class ActorWithBody : Actor(), Visible {
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* Apply only if not grounded; normal force is precessed separately.
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*/
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private fun applyGravitation() {
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if (!isTouchingSide(hitbox, COLLIDING_BOTTOM)) {//(!isColliding(COLLIDING_BOTTOM)) { // or !grounded
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if (!isTouchingSide(hitbox, COLLIDING_BOTTOM)) {
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/**
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* weight; gravitational force in action
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* W = mass * G (9.8 [m/s^2])
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@@ -388,7 +390,7 @@ open class ActorWithBody : Actor(), Visible {
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* Drag of atmosphere
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* D = Cd (drag coefficient) * 0.5 * rho (density) * V^2 (velocity sqr) * A (area)
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*/
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val D: Vector2 = velocity * DRAG_COEFF * 0.5 * A// * tileDensityFluid.toDouble()
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val D: Vector2 = Vector2(veloX.magnSqr(), veloY.magnSqr()) * DRAG_COEFF * 0.5 * A// * tileDensityFluid.toDouble()
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val V: Vector2 = (W - D) / mass * SI_TO_GAME_ACC
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@@ -398,9 +400,13 @@ open class ActorWithBody : Actor(), Visible {
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private fun applyNormalForce() {
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if (!isNoCollideWorld) {
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// axis Y. Use operand >=
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if (moveDelta.y >= 0.0) { // was moving downward?
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if (isColliding(nextHitbox)) { // FIXME if standing: standard box, if walking: top-squished box
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// axis Y. Using operand >= and hitting the ceiling will lock the player to the position
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if (moveDelta.y > 0.0) { // was moving downward?
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if (isColliding(nextHitbox, COLLIDING_TOP)) { // hit the ceiling
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hitAndForciblyReflectY()
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grounded = false
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}
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else if (isColliding(nextHitbox)) { // FIXME if standing: standard box, if walking: top-squished box
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hitAndReflectY()
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grounded = true
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}
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@@ -415,7 +421,7 @@ open class ActorWithBody : Actor(), Visible {
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else if (moveDelta.y < 0.0) { // or was moving upward?
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grounded = false
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if (isTouchingSide(nextHitbox, COLLIDING_TOP)) { // actor hit something on its top
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hitAndReflectY()
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hitAndForciblyReflectY()
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}
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else { // the actor is not grounded at all
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}
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@@ -478,6 +484,13 @@ open class ActorWithBody : Actor(), Visible {
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}
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}
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private fun hitAndForciblyReflectY() {
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if (veloY.abs() * CEILING_HIT_ELASTICITY > A_PIXEL)
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veloY = -veloY * CEILING_HIT_ELASTICITY
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else
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veloY = veloY.sign() * -A_PIXEL
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}
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private fun isColliding(hitbox: Hitbox) = isColliding(hitbox, 0)
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private fun isColliding(hitbox: Hitbox, option: Int): Boolean {
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@@ -915,33 +928,6 @@ open class ActorWithBody : Actor(), Visible {
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private val AUTO_CLIMB_RATE: Int
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get() = Math.min(TSIZE / 8 * Math.sqrt(scale), TSIZE.toDouble()).toInt()
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fun Double.floorInt() = Math.floor(this).toInt()
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fun Double.round() = Math.round(this).toDouble()
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fun Double.floor() = Math.floor(this)
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fun Double.ceil() = this.floor() + 1.0
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fun Double.roundInt(): Int = Math.round(this).toInt()
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fun Double.abs() = Math.abs(this)
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fun Double.sqr() = this * this
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fun Int.abs() = if (this < 0) -this else this
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fun Double.bipolarClamp(limit: Double) =
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if (this > 0 && this > limit) limit
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else if (this < 0 && this < -limit) -limit
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else this
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fun absMax(left: Double, right: Double): Double {
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if (left > 0 && right > 0)
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if (left > right) return left
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else return right
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else if (left < 0 && right < 0)
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if (left < right) return left
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else return right
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else {
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val absL = left.abs()
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val absR = right.abs()
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if (absL > absR) return left
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else return right
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}
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}
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private fun assertInit() {
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// errors
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if (baseHitboxW == 0 || baseHitboxH == 0)
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@@ -983,3 +969,32 @@ open class ActorWithBody : Actor(), Visible {
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}
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}
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}
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fun Double.floorInt() = Math.floor(this).toInt()
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fun Double.round() = Math.round(this).toDouble()
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fun Double.floor() = Math.floor(this)
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fun Double.ceil() = this.floor() + 1.0
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fun Double.roundInt(): Int = Math.round(this).toInt()
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fun Double.abs() = Math.abs(this)
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fun Double.sqr() = this * this
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fun Int.abs() = if (this < 0) -this else this
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fun Double.bipolarClamp(limit: Double) =
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if (this > 0 && this > limit) limit
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else if (this < 0 && this < -limit) -limit
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else this
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fun absMax(left: Double, right: Double): Double {
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if (left > 0 && right > 0)
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if (left > right) return left
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else return right
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else if (left < 0 && right < 0)
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if (left < right) return left
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else return right
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else {
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val absL = left.abs()
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val absR = right.abs()
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if (absL > absR) return left
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else return right
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}
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}
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fun Double.magnSqr() = if (this >= 0.0) this.sqr() else -this.sqr()
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fun Double.sign() = if (this > 0.0) 1.0 else if (this < 0.0) -1.0 else 0.0
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166
src/net/torvald/terrarum/gameactors/MDLInterpreterState.kt
Normal file
166
src/net/torvald/terrarum/gameactors/MDLInterpreterState.kt
Normal file
@@ -0,0 +1,166 @@
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package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.mapgenerator.RoguelikeRandomiser
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import java.util.*
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/**
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* Provides MDL interpretation, pre-compilation and stores state of the interpreter
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*
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* Created by minjaesong on 16-07-30.
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*/
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class MDLInterpreterState {
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val stack = MagicArrayStack(20)
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fun interpret(line: String) {
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}
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fun execute(property: MagicWords, power: MagicWords? = null, arg: Int? = null) {
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}
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enum class MagicWords {
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// properties
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ELDR, IS, STORMR, HREYFING, LAEKNING, GLEYPI, TJON,
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//fire, ice, storm, kinesis, heal, absorb, harm
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// reserved words
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LAEKNINGHRADI, HREYFINGHRADI, LAEKNINGAUKI, HREYFINGAUKI, STOEKKAUKI, HEILSASTIG,
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// heal rate,movement speed, healratemult,movespeedmult, jump boost, health point
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// adjectives (power)
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// operators
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ITA, POP, PLUS, MINUS, SINNUM, DEILING, LEIFASTOFN, AFRIT, TALASKIPTI, HENDA
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// push, pop, +, -, *, /, %, dup, swap, drop
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}
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class MagicOrInt() {
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private var magic: MagicWords? = null
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private var number: Int? = null
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constructor(kynngi: MagicWords): this() {
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magic = kynngi
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}
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constructor(integer: Int) : this() {
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number = integer
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}
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fun toMagic() = if (magic != null) magic!! else throw TypeCastException("$this: cannot be cast to MagicWord")
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fun toInt() = if (number != null) number!! else throw TypeCastException("$this: cannot be cast to MagicWord")
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fun isMagic() = (magic != null)
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fun isInt() = (number != null)
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override fun toString(): String = if (magic != null && number == null) "$magic" else if (magic == null && number != null) "$number" else "INVALID"
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}
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class MagicArrayStack {
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/**
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* Number of elements in the stack
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*/
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var depth: Int = 0
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private set
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var size: Int
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get() = data.size
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set(newSize) {
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if (newSize > depth) inflate(newSize - data.size)
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else deflate(data.size - newSize)
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}
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private lateinit var data: Array<MagicOrInt?>
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constructor(stackSize: Int) {
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data = Array(stackSize, { null })
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}
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constructor(arr: Array<MagicOrInt?>) {
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data = arr.copyOf()
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depth = size
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}
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fun push(v: MagicOrInt) {
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if (depth >= data.size) throw StackOverflowError()
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data[depth++] = v
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}
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fun pop(): MagicOrInt {
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if (depth == 0) throw EmptyStackException()
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return data[--depth]!!
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}
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fun peek(): MagicOrInt? {
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if (depth == 0) return null
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return data[depth - 1]
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}
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fun dup() {
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if (depth == 0) throw EmptyStackException()
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if (depth == data.size) throw StackOverflowError()
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push(peek()!!)
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}
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fun swap() {
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if (depth < 2) throw UnsupportedOperationException("Stack is empty or has only one element.")
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val up = pop()
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val dn = pop()
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push(up)
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push(dn)
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}
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fun drop() {
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if (depth == 0) throw EmptyStackException()
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--depth
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}
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fun defineFromArray(arr: Array<MagicOrInt?>) { data = arr.copyOf() }
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/**
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* Increase the stack size by a factor.
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*/
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fun inflate(sizeToAdd: Int) {
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if (sizeToAdd < 0) throw UnsupportedOperationException("$sizeToAdd: Cannot deflate the stack with this function. Use deflate(int) instead.")
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size += sizeToAdd
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val oldStack = this.asArray()
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data = Array(size, { if (it < oldStack.size) oldStack[it] else null })
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}
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/**
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* Decrease the stack size by a factor. Overflowing data will be removed.
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*/
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fun deflate(sizeToTake: Int) {
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if (size - sizeToTake < 1) throw UnsupportedOperationException("$sizeToTake: Cannot deflate the stack to the size of zero or negative.")
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size -= sizeToTake
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val oldStack = this.asArray()
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data = Array(size, { oldStack[it] })
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if (depth > data.size) depth = data.size
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}
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/**
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* Convert stack as array. Index zero is the bottommost element.
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* @return array of data, with array size equivalent to the stack depth.
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*/
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fun asArray() = data.copyOfRange(0, depth - 1)
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fun equalTo(other: MagicArrayStack) = (this.asArray() == other.asArray())
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fun plus() { if (data[depth - 2]!!.isInt() && peek()!!.isInt()) data[depth - 2] = MagicOrInt(data[depth - 2]!!.toInt() + (pop().toInt())) else throw RuntimeException("${data[depth - 2]}: Cannot do arithmetic operation on non-numeric type.") }
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fun minus() { if (data[depth - 2]!!.isInt() && peek()!!.isInt()) data[depth - 2] = MagicOrInt(data[depth - 2]!!.toInt() - (pop().toInt())) else throw RuntimeException("${data[depth - 2]}: Cannot do arithmetic operation on non-numeric type.") }
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fun times() { if (data[depth - 2]!!.isInt() && peek()!!.isInt()) data[depth - 2] = MagicOrInt(data[depth - 2]!!.toInt() * (pop().toInt())) else throw RuntimeException("${data[depth - 2]}: Cannot do arithmetic operation on non-numeric type.") }
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fun div() { if (data[depth - 2]!!.isInt() && peek()!!.isInt()) data[depth - 2] = MagicOrInt(data[depth - 2]!!.toInt() / (pop().toInt())) else throw RuntimeException("${data[depth - 2]}: Cannot do arithmetic operation on non-numeric type.") }
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fun mod() { if (data[depth - 2]!!.isInt() && peek()!!.isInt()) data[depth - 2] = MagicOrInt(data[depth - 2]!!.toInt() % (pop().toInt())) else throw RuntimeException("${data[depth - 2]}: Cannot do arithmetic operation on non-numeric type.") }
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}
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}
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@@ -16,7 +16,7 @@ object PBCynthia {
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p.sprite = SpriteAnimation()
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p.sprite!!.setDimension(26, 42)
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p.sprite!!.setSpriteImage("res/graphics/sprites/test_player_2.png")
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p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player_2.png")
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p.sprite!!.setDelay(200)
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p.sprite!!.setRowsAndFrames(1, 1)
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p.sprite!!.setAsVisible()
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@@ -20,14 +20,14 @@ object PBSigrid {
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p.sprite = SpriteAnimation()
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p.sprite!!.setDimension(28, 51)
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p.sprite!!.setSpriteImage("res/graphics/sprites/test_player.png")
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p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player.png")
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p.sprite!!.setDelay(200)
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p.sprite!!.setRowsAndFrames(1, 1)
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p.sprite!!.setAsVisible()
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p.spriteGlow = SpriteAnimation()
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p.spriteGlow!!.setDimension(28, 51)
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p.spriteGlow!!.setSpriteImage("res/graphics/sprites/test_player_glow.png")
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p.spriteGlow!!.setSpriteImage("assets/graphics/sprites/test_player_glow.png")
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p.spriteGlow!!.setDelay(200)
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p.spriteGlow!!.setRowsAndFrames(1, 1)
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p.spriteGlow!!.setAsVisible()
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@@ -79,7 +79,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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override val lightBoxList: List<Hitbox>
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get() = arrayOf(Hitbox(0.0, 0.0, hitbox.width, hitbox.height)).toList() // use getter; dimension of the player may change by time.
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var gamepad: Controller? = Controllers.getController(0)
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var gamepad: Controller? = null
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var axisX = 0f
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var axisY = 0f
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var axisRX = 0f
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@@ -105,6 +105,13 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
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referenceID = PLAYER_REF_ID // forcibly set ID
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density = BASE_DENSITY
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collisionType = KINEMATIC
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try {
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gamepad = Controllers.getController(0)
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}
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catch (e: IndexOutOfBoundsException) {
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println("[Player] gamepad not detected.")
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}
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}
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override fun update(gc: GameContainer, delta: Int) {
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@@ -7,7 +7,7 @@ import java.io.IOException
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* Created by minjaesong on 16-03-15.
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*/
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object PlayerBuilder {
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private val JSONPATH = "./res/raw/"
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private val JSONPATH = "./assets/raw/"
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private val jsonString = String()
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@Throws(IOException::class, SlickException::class)
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@@ -10,7 +10,7 @@ import java.io.IOException
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*/
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object FactionFactory {
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const val JSONPATH = "./res/raw/factions/"
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const val JSONPATH = "./assets/raw/factions/"
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/**
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* @param filename with extension
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Reference in New Issue
Block a user