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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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@@ -29,11 +29,11 @@ object MapCamera {
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private val TSIZE = MapDrawer.TILE_SIZE
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var tilesWall: SpriteSheet = SpriteSheet("./res/graphics/terrain/wall.png", TSIZE, TSIZE)
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var tilesWall: SpriteSheet = SpriteSheet("./assets/graphics/terrain/wall.png", TSIZE, TSIZE)
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private set
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var tilesTerrain: SpriteSheet = SpriteSheet("./res/graphics/terrain/terrain.png", TSIZE, TSIZE)
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var tilesTerrain: SpriteSheet = SpriteSheet("./assets/graphics/terrain/terrain.png", TSIZE, TSIZE)
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private set
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var tilesWire: SpriteSheet = SpriteSheet("./res/graphics/terrain/wire.png", TSIZE, TSIZE)
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var tilesWire: SpriteSheet = SpriteSheet("./assets/graphics/terrain/wire.png", TSIZE, TSIZE)
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private set
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var tilesetBook: Array<SpriteSheet> = arrayOf(tilesWall, tilesTerrain, tilesWire)
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private set
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