Player movement seems like back to working, res→assets

Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
This commit is contained in:
Song Minjae
2016-08-02 17:32:42 +09:00
parent 5e7a95a3b9
commit 17c39c1824
248 changed files with 371 additions and 104 deletions

View File

@@ -29,11 +29,11 @@ object MapCamera {
private val TSIZE = MapDrawer.TILE_SIZE
var tilesWall: SpriteSheet = SpriteSheet("./res/graphics/terrain/wall.png", TSIZE, TSIZE)
var tilesWall: SpriteSheet = SpriteSheet("./assets/graphics/terrain/wall.png", TSIZE, TSIZE)
private set
var tilesTerrain: SpriteSheet = SpriteSheet("./res/graphics/terrain/terrain.png", TSIZE, TSIZE)
var tilesTerrain: SpriteSheet = SpriteSheet("./assets/graphics/terrain/terrain.png", TSIZE, TSIZE)
private set
var tilesWire: SpriteSheet = SpriteSheet("./res/graphics/terrain/wire.png", TSIZE, TSIZE)
var tilesWire: SpriteSheet = SpriteSheet("./assets/graphics/terrain/wire.png", TSIZE, TSIZE)
private set
var tilesetBook: Array<SpriteSheet> = arrayOf(tilesWall, tilesTerrain, tilesWire)
private set