Player movement seems like back to working, res→assets

Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
This commit is contained in:
Song Minjae
2016-08-02 17:32:42 +09:00
parent 5e7a95a3b9
commit 17c39c1824
248 changed files with 371 additions and 104 deletions

View File

@@ -31,14 +31,14 @@ constructor(override var width: Int, isBlackVariant: Boolean) : UICanvas {
init {
if (!isBlackVariant) {
segmentLeft = Image("./res/graphics/gui/message_twoline_white_left.png");
segmentRight = Image("./res/graphics/gui/message_twoline_white_right.png");
segmentBody = Image("./res/graphics/gui/message_twoline_white_body.png");
segmentLeft = Image("./assets/graphics/gui/message_twoline_white_left.png");
segmentRight = Image("./assets/graphics/gui/message_twoline_white_right.png");
segmentBody = Image("./assets/graphics/gui/message_twoline_white_body.png");
}
else {
segmentLeft = Image("./res/graphics/gui/message_twoline_black_left.png")
segmentRight = Image("./res/graphics/gui/message_twoline_black_right.png")
segmentBody = Image("./res/graphics/gui/message_twoline_black_body.png")
segmentLeft = Image("./assets/graphics/gui/message_twoline_black_left.png")
segmentRight = Image("./assets/graphics/gui/message_twoline_black_right.png")
segmentBody = Image("./assets/graphics/gui/message_twoline_black_body.png")
}
uiFont = GameFontWhite()
height = segmentLeft!!.height