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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757 Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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@@ -31,14 +31,14 @@ constructor(override var width: Int, isBlackVariant: Boolean) : UICanvas {
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init {
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if (!isBlackVariant) {
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segmentLeft = Image("./res/graphics/gui/message_twoline_white_left.png");
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segmentRight = Image("./res/graphics/gui/message_twoline_white_right.png");
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segmentBody = Image("./res/graphics/gui/message_twoline_white_body.png");
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segmentLeft = Image("./assets/graphics/gui/message_twoline_white_left.png");
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segmentRight = Image("./assets/graphics/gui/message_twoline_white_right.png");
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segmentBody = Image("./assets/graphics/gui/message_twoline_white_body.png");
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}
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else {
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segmentLeft = Image("./res/graphics/gui/message_twoline_black_left.png")
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segmentRight = Image("./res/graphics/gui/message_twoline_black_right.png")
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segmentBody = Image("./res/graphics/gui/message_twoline_black_body.png")
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segmentLeft = Image("./assets/graphics/gui/message_twoline_black_left.png")
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segmentRight = Image("./assets/graphics/gui/message_twoline_black_right.png")
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segmentBody = Image("./assets/graphics/gui/message_twoline_black_body.png")
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}
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uiFont = GameFontWhite()
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height = segmentLeft!!.height
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