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GameItem item image Pixmap
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@@ -91,8 +91,9 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID), FixtureInteracti
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override var inventoryCategory = Category.TOOL
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override val canBeDynamic = false
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override val materialId = "STAL" // this is to just increase the reach
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
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}
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@Transient val selectorUI = UIWireCutterPie(originalID)
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