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https://github.com/curioustorvald/Terrarum.git
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hosek skybox moved outside of basegame; moonlight impl
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99
src/net/torvald/terrarum/clut/GenerateSkyboxTextureAtlas.kt
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99
src/net/torvald/terrarum/clut/GenerateSkyboxTextureAtlas.kt
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package net.torvald.terrarum.clut
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import net.torvald.colourutil.CIEXYZ
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import net.torvald.colourutil.toColor
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import net.torvald.colourutil.toRGB
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import net.torvald.parametricsky.ArHosekSkyModel
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.clut.Skybox.coerceInSmoothly
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import net.torvald.terrarum.clut.Skybox.mapCircle
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import net.torvald.terrarum.clut.Skybox.scaleToFit
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import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
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import net.torvald.terrarum.serialise.toLittle
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import java.io.File
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/**
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* Created by minjaesong on 2023-08-01.
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*/
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fun main() {
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// y: increasing turbidity (1.0 .. 10.0, in steps of 0.333)
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// x: elevations (-75 .. 75 in steps of 1, then albedo of [0.1, 0.3, 0.5, 0.7, 0.9])
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val texh = Skybox.gradSize * Skybox.turbCnt
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val texw = Skybox.elevCnt * Skybox.albedoCnt
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val TGA_HEADER_SIZE = 18
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val bytes = ByteArray(TGA_HEADER_SIZE + texw * texh * 4 + 26)
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// write header
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byteArrayOf(
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0, // ID field
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0, // colour map (none)
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2, // colour type (unmapped RGB)
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0,0,0,0,0, // colour map spec (empty)
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0,0, // x origin (0)
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0,0, // y origin (0)
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(texw and 255).toByte(),(texw.ushr(8) and 255).toByte(), // width
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(texh and 255).toByte(),(texh.ushr(8) and 255).toByte(), // height
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32, // bits-per-pixel (8bpp RGBA)
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8 // image descriptor
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).forEachIndexed { i,b -> bytes[i] = b }
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// write footer
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"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000TRUEVISION-XFILE\u002E\u0000".forEachIndexed { i, c -> bytes[18 + texw * texh * 4 + i] =
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c.code.toByte()
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}
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println("Generating texture atlas ($texw x $texh)...")
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// write pixels
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for (albedo0 in 0 until Skybox.albedoCnt) {
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val albedo = Skybox.albedos[albedo0]
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println("Albedo=$albedo")
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for (turb0 in 0 until Skybox.turbCnt) {
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val turbidity = Skybox.turbiditiesD[turb0]
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println("....... Turbidity=$turbidity")
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for (elev0 in 0 until Skybox.elevCnt) {
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val elevationDeg = Skybox.elevationsD[elev0]
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val elevationRad = Math.toRadians(elevationDeg)
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// println("... Elevation: $elevationDeg")
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val state = ArHosekSkyModel.arhosek_xyz_skymodelstate_alloc_init(turbidity, albedo, elevationRad.abs())
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for (yp in 0 until Skybox.gradSize) {
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val yi = yp - 3
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val xf = -elevationDeg / 90.0
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var yf = (yi / 58.0).coerceIn(0.0, 1.0).mapCircle().coerceInSmoothly(0.0, 0.95)
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// experiments visualisation: https://www.desmos.com/calculator/5crifaekwa
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// if (elevationDeg < 0) yf *= 1.0 - pow(xf, 0.333)
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// if (elevationDeg < 0) yf *= -2.0 * asin(xf - 1.0) / PI
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if (elevationDeg < 0) yf *= Skybox.superellipsoidDecay(1.0 / 3.0, xf)
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val theta = yf * HALF_PI
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// vertical angle, where 0 is zenith, ±90 is ground (which is odd)
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// println("$yp\t$theta")
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val xyz = CIEXYZ(
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 0).toFloat(),
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 1).toFloat(),
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ArHosekSkyModel.arhosek_tristim_skymodel_radiance(state, theta, HALF_PI, 2).toFloat()
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)
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val xyz2 = xyz.scaleToFit(elevationDeg)
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val rgb = xyz2.toRGB().toColor()
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val colour = rgb.toIntBits().toLittle()
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val imgOffX = (albedo0 * Skybox.elevCnt + elev0)
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val imgOffY = texh - 1 - (Skybox.gradSize * turb0 + yp)
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val fileOffset = TGA_HEADER_SIZE + 4 * (imgOffY * texw + imgOffX)
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for (i in 0..3) {
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bytes[fileOffset + i] = colour[bytesLut[i]]
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}
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}
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}
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}
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}
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println("Atlas generation done!")
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File("./assets/mods/basegame/weathers/main_skybox.tga").writeBytes(bytes)
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}
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private val bytesLut = arrayOf(2,1,0,3,2,1,0,3) // For some reason BGRA order is what makes it work
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