mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
fix: splash goes black when hq2x is enabled
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@@ -242,8 +242,6 @@ public class App implements ApplicationListener {
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public static Hq2x hq2x;
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public static Mesh fullscreenQuad;
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public static Mesh fullscreenQuad2x;
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public static Mesh fullscreenQuadHQnX;
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private static OrthographicCamera camera;
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private static FlippingSpriteBatch logoBatch;
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public static TextureRegion logo;
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@@ -484,21 +482,7 @@ public class App implements ApplicationListener {
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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fullscreenQuad2x = new Mesh(
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true, 4, 6,
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VertexAttribute.Position(),
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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fullscreenQuadHQnX = new Mesh(
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true, 4, 6,
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VertexAttribute.Position(),
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth() * 2, scr.getHeight() * 2);
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updateFullscreenQuad(fullscreenQuadHQnX, Math.round(scr.getWf() * 1280f / 2028f), Math.round(scr.getHf() * 720f / 982f));
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// set up renderer info variables
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renderer = Gdx.graphics.getGLVersion().getRendererString();
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@@ -578,14 +562,18 @@ public class App implements ApplicationListener {
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if (getConfigString("screenmagnifyingfilter").equals("hq2x") ) {
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FrameBufferManager.begin(postProcessorOutFBO2);
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hq2x.renderToScreen(postProcessorOutFBO.getColorBufferTexture());
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shaderPassthruRGBA.bind();
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shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
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shaderPassthruRGBA.setUniformi("u_texture", 0);
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hq2x.renderToScreen(postProcessorOutFBO.getColorBufferTexture());
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FrameBufferManager.end();
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shaderPassthruRGBA.bind();
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shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
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shaderPassthruRGBA.setUniformi("u_texture", 0);
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postProcessorOutFBO2.getColorBufferTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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postProcessorOutFBO2.getColorBufferTexture().bind(0);
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fullscreenQuadHQnX.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
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fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
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}
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else if (getConfigDouble("screenmagnifying") < 1.01 || getConfigString("screenmagnifyingfilter").equals("none")) {
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shaderPassthruRGBA.bind();
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@@ -756,8 +744,6 @@ public class App implements ApplicationListener {
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if (currentScreen != null) currentScreen.resize(scr.getWidth(), scr.getHeight());
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TerrarumPostProcessor.INSTANCE.resize(scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth() * 2, scr.getHeight() * 2);
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updateFullscreenQuad(fullscreenQuadHQnX, Math.round(scr.getWf() * 1280f / 2028f), Math.round(scr.getHf() * 720f / 982f));
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if (renderFBO == null ||
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@@ -830,8 +816,6 @@ public class App implements ApplicationListener {
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CommonResourcePool.INSTANCE.dispose();
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fullscreenQuad.dispose();
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fullscreenQuad2x.dispose();
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fullscreenQuadHQnX.dispose();
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logoBatch.dispose();
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batch.dispose();
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// shapeRender.dispose();
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