tooltip won't show up when you hit TAB for real this time

This commit is contained in:
minjaesong
2021-10-11 00:22:24 +09:00
parent 8b3f07eddd
commit 198237dee2
3 changed files with 15 additions and 4 deletions

View File

@@ -144,6 +144,10 @@ internal class UIInventoryCells(
}
}
override fun show() {
INGAME.setTooltipMessage(null)
}
override fun doOpening(delta: Float) {
}

View File

@@ -4,17 +4,17 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.App
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.TitleScreen
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
import net.torvald.terrarum.serialise.WriteSavegame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.ui.UIItemTextButtonList
import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_LINE_HEIGHT
import java.io.File
class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
@@ -163,6 +163,9 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
},
)
override fun show() {
INGAME.setTooltipMessage(null)
}
override fun updateUI(delta: Float) {
val yeet = screens[screen]

View File

@@ -137,6 +137,10 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
batch.draw(minimapFBO.colorBufferTexture, (width - MINIMAP_WIDTH) / 2, cellOffY.toFloat())
}
override fun show() {
INGAME.setTooltipMessage(null)
}
override fun doOpening(delta: Float) {}
override fun doClosing(delta: Float) {}