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pickaxe ore tooltip; working item pickup and throw effects
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@@ -36,7 +36,7 @@ interface Pocketed {
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// Relevant Actorvalue is NOT being updated on time
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// They're being safely handled by UIItemInventoryElem*.touchDown() and ActorInventory.remove
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item.effectOnUnequip(this as ActorWithBody, App.UPDATE_RATE)
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item.effectOnUnequip(this as ActorWithBody)
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}
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fun unequipItem(itemID: ItemID?) {
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