pickaxe ore tooltip; working item pickup and throw effects

This commit is contained in:
minjaesong
2023-10-27 02:55:13 +09:00
parent 012d3482dc
commit 19f1eb2278
20 changed files with 95 additions and 22 deletions

View File

@@ -1 +1,2 @@
gameplay_max_crafting->Lang:MENU_OPTIONS_MAX_CRAFTING->spinner,100,1000,100
showpickaxetooltip->Lang:MENU_OPTIONS_SHOW_ORES_TOOLTIP_WHEN_MINING->toggle
1 gameplay_max_crafting->Lang:MENU_OPTIONS_MAX_CRAFTING->spinner gameplay_max_crafting->Lang:MENU_OPTIONS_MAX_CRAFTING->spinner,100,1000,100 100 1000 100
2 showpickaxetooltip->Lang:MENU_OPTIONS_SHOW_ORES_TOOLTIP_WHEN_MINING->toggle

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@@ -1,3 +1,4 @@
{
"gameplay_max_crafting": 100
"gameplay_max_crafting": 100,
"showpickaxetooltip": true
}

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@@ -14,6 +14,8 @@
"MENU_LABEL_USE_CODE": "Use Code",
"MENU_MODE_BUILDINGMAKER": "POI Editor",
"MENU_MONITOR_CALI_TITLE": "Check Monitor",
"MENU_OPTIONS_SHOW_ORES_TOOLTIP_WHEN_MINING": "Show Ores Tooltip When Mining",
"MENU_OPTIONS_MAX_CRAFTING": "Max Number of Items For Crafting",
"MENU_UPDATE_UPDATE_AVAILABLE": "Update Available!",
"GAME_ACTION_GRAPPLE": "Grapple",
"GAME_ACTION_QUICKSEL": "Quick Select",

View File

@@ -13,6 +13,8 @@
"MENU_LABEL_RENAME": "이름 바꾸기",
"MENU_LABEL_USE_CODE": "코드 사용",
"MENU_MONITOR_CALI_TITLE": "모니터 확인",
"MENU_OPTIONS_SHOW_ORES_TOOLTIP_WHEN_MINING": "채굴 시 광석 툴팁 보이기",
"MENU_OPTIONS_MAX_CRAFTING": "한번에 제작할 최대 아이템 수",
"MENU_UPDATE_UPDATE_AVAILABLE": "새 업데이트가 있습니다!",
"GAME_ACTION_GRAPPLE": "매달리기",
"GAME_ACTION_QUICKSEL": "빠른 선택",

View File

@@ -158,4 +158,11 @@ object AVKey {
* This value is only used for IngamePlayers
*/
const val GAMEMODE = "gamemode"
/** String
* Comma-separated ItemIDs for the item the ore drops (`item@basegame:128` instead of `ores@basegame:1`)
*
* When the player gets the ore item, its itemID is appended to this actorvalue.
*/
const val ORE_DICT = "oredict"
}

View File

@@ -198,6 +198,8 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
).let { drop ->
INGAME.queueActorAddition(drop)
}
// apply item effect
ItemCodex[item]!!.effectOnThrow(player)
}
}
}

View File

@@ -209,7 +209,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
/**
* Effects applied immediately only once when picked up
*/
open fun effectOnPickup(actor: ActorWithBody, delta: Float) { }
open fun effectOnPickup(actor: ActorWithBody) { }
/**
* Apply effects (continuously or not) while primary button is down.
@@ -249,7 +249,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
/**
* Effects applied immediately only once when thrown (discarded) from pocket
*/
open fun effectOnThrow(actor: ActorWithBody, delta: Float) { }
open fun effectOnThrow(actor: ActorWithBody) { }
/**
* Effects applied (continuously or not) while being equipped (drawn/pulled out)
@@ -259,7 +259,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
/**
* Effects applied only once when unequipped
*/
open fun effectOnUnequip(actor: ActorWithBody, delta: Float) { }
open fun effectOnUnequip(actor: ActorWithBody) { }
override fun toString(): String {

View File

@@ -151,6 +151,7 @@ object WorldSimulator {
if (result.distance < pickupDistSqr) {
droppedItem.flagDespawn = true
(actor as Pocketed).inventory.add(droppedItem.itemID, droppedItem.itemCount)
ItemCodex[droppedItem.itemID]!!.effectOnPickup(actor)
break
}
}

View File

@@ -36,7 +36,7 @@ interface Pocketed {
// Relevant Actorvalue is NOT being updated on time
// They're being safely handled by UIItemInventoryElem*.touchDown() and ActorInventory.remove
item.effectOnUnequip(this as ActorWithBody, App.UPDATE_RATE)
item.effectOnUnequip(this as ActorWithBody)
}
fun unequipItem(itemID: ItemID?) {

View File

@@ -205,7 +205,7 @@ object BlockBase {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = WireCodex[itemID].renderClass
}
fun wireEffectWhenUnequipped(gameItem: GameItem, delta: Float) {
fun wireEffectWhenUnequipped(gameItem: GameItem) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}

View File

@@ -88,7 +88,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
}
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
override fun effectOnUnequip(actor: ActorWithBody) {
// ghostInit = false
(INGAME as TerrarumIngame).blockMarkingActor.let {

View File

@@ -26,8 +26,8 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
super.effectOnUnequip(actor, delta)
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}

View File

@@ -2,6 +2,8 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -15,6 +17,16 @@ open class OreItemBase(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val materialId = "OORE"
override var equipPosition = EquipPosition.HAND_GRIP
override fun effectOnPickup(actor: ActorWithBody) {
val playerCodex = (actor.actorValue.getAsString(AVKey.ORE_DICT) ?: "").split(',').filter { it.isNotBlank() }.toMutableList()
if (playerCodex.binarySearch(originalID) < 0) {
playerCodex.add(originalID)
playerCodex.sort()
actor.actorValue[AVKey.ORE_DICT] = playerCodex.joinToString(",")
}
}
}
/* Wooden Log is a block */

View File

@@ -14,6 +14,7 @@ import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
import net.torvald.terrarum.gameparticles.createRandomBlockParticle
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
@@ -160,6 +161,30 @@ object PickaxeCore {
const val BASE_MASS_AND_SIZE = 10.0 // of iron pick
const val TOOL_DURABILITY_BASE = 350 // of iron pick
fun showOresTooltip(actor: ActorWithBody, tool: GameItem, mx: Int, my: Int): Unit {
if (App.getConfigBoolean("basegame:showpickaxetooltip")) {
var tooltipSet = false
mouseInInteractableRangeTools(actor, tool) {
val tileUnderCursor = INGAME.world.getTileFromOre(mx, my).item
val playerCodex = (actor.actorValue.getAsString(AVKey.ORE_DICT) ?: "").split(',').filter { it.isNotBlank() }
if (tileUnderCursor != Block.AIR) {
val itemForOre = OreCodex[tileUnderCursor].item
val tileName = if (playerCodex.binarySearch(itemForOre) >= 0)
Lang[ItemCodex[itemForOre]!!.originalName]
else "???"
INGAME.setTooltipMessage(tileName)
tooltipSet = true
}
true // just a placeholder
}
if (!tooltipSet) INGAME.setTooltipMessage(null)
}
}
}
/**
@@ -187,6 +212,8 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
}
/**
@@ -214,6 +241,8 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor , delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
}
/**
@@ -241,6 +270,8 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
}
/**
@@ -268,4 +299,6 @@ class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
}

View File

@@ -107,7 +107,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
override fun effectOnUnequip(actor: ActorWithBody) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}

View File

@@ -69,7 +69,7 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
}
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
override fun effectOnUnequip(actor: ActorWithBody) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
(Terrarum.ingame!! as TerrarumIngame).setTooltipMessage(null)
blockMarker.isVisible = false

View File

@@ -36,7 +36,7 @@ class WirePieceSignalWire(originalID: ItemID, private val atlasID: String, priva
BlockBase.wireEffectWhenEquipped(this, delta)
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
BlockBase.wireEffectWhenUnequipped(this, delta)
override fun effectOnUnequip(actor: ActorWithBody) {
BlockBase.wireEffectWhenUnequipped(this)
}
}

View File

@@ -102,6 +102,8 @@ internal class UIInventoryCells(
).let { drop ->
INGAME.queueActorAddition(drop)
}
// apply item effect
item.effectOnThrow(player)
// update inventory
rebuildList()
} }

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@@ -21,7 +21,7 @@ object UITitleRemoConYaml {
- MENU_LABEL_SOUND : net.torvald.terrarum.modulebasegame.ui.UISoundControlPanel
- MENU_LABEL_LANGUAGE : net.torvald.terrarum.modulebasegame.ui.UITitleLanguage
- GAME_GENRE_MISC : net.torvald.terrarum.modulebasegame.ui.UIPerformanceControlPanel
- MENU_MODULES : net.torvald.terrarum.ModOptionsHost
- CREDITS_GAME : net.torvald.terrarum.ModOptionsHost
- MENU_LABEL_RETURN+WRITETOCONFIG
- MENU_MODULES : net.torvald.terrarum.modulebasegame.ui.UITitleModules
- MENU_LABEL_RETURN

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@@ -38,16 +38,26 @@ object Worldgen {
private val oreRegistry = ArrayList<OregenParams>()
fun getJobs(tags: List<String> = emptyList()): List<Work> {
val tagFilter = if (tags.isEmpty()) { { work: Work -> true } }
else {
{ work: Work ->
(work.tags union tags).isNotEmpty()
}
}
return listOf(
Work("Reticulating Splines", Terragen(world, highlandLowlandSelectCache, params.seed, params.terragenParams), listOf("TERRAIN")),
Work("Adding Rocks", Oregen(world, caveAttenuateBiasScaled, params.seed, oreRegistry), listOf("ORES")),
Work("Positioning Rocks", OregenAutotiling(world, params.seed), listOf("ORES")),
Work("Adding Vegetations", Biomegen(world, params.seed, params.biomegenParams), listOf("BIOME")),
).filter(tagFilter)
}
fun generateMap() {
highlandLowlandSelectCache = getHighlandLowlandSelectCache(params.terragenParams, params.seed)
caveAttenuateBiasScaled = getCaveAttenuateBiasScaled(highlandLowlandSelectCache, params.terragenParams)
val jobs = listOf(
Work("Reticulating Splines", Terragen(world, highlandLowlandSelectCache, params.seed, params.terragenParams)),
Work("Adding Rocks", Oregen(world, caveAttenuateBiasScaled, params.seed, oreRegistry)),
Work("Positioning Rocks", OregenAutotiling(world, params.seed)),
Work("Adding Vegetations", Biomegen(world, params.seed, params.biomegenParams)),
)
val jobs = getJobs()
for (i in jobs.indices) {
@@ -80,10 +90,10 @@ object Worldgen {
}
private data class Work(val loadingScreenName: String, val theWork: Gen)
data class Work(val loadingScreenName: String, val theWork: Gen, val tags: List<String>)
fun getEstimationSec(width: Int, height: Int): Long {
return (23.05 * 1.25 * (48600000.0 / bogoflops) * ((width * height) / 40095000.0) * (32.0 / THREAD_COUNT)).roundToLong()
return (23.15 * 1.25 * (48600000.0 / bogoflops) * ((width * height) / 40095000.0) * (32.0 / THREAD_COUNT)).roundToLong()
}
private fun getHighlandLowlandSelectCache(params: TerragenParams, seed: Long): ModuleCache {