Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/BlockBase.kt

212 lines
9.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.Gdx
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.isWall
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
/**
* Created by minjaesong on 2019-05-02.
*/
object BlockBase {
/**
* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
* for wire items, otherwise you want it to be true.
*/
fun blockStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, itemID: ItemID, delta: Float) =
mouseInInteractableRange(actor) { mwx, mwy, mtx, mty ->
val ingame = Terrarum.ingame!! as TerrarumIngame
val mousePoint = Point2d(mtx.toDouble(), mty.toDouble())
val mouseTile = Point2i(mtx, mty)
// check for collision with actors (BLOCK only)
// FIXME properly fix the collision detection: it OVERRIDES the tiki-torches which should not happen AT ALL
// FIXME (h)IntTilewiseHitbox is badly defined
// FIXME actually it's this code: not recognising hitbox's starting point correctly. Use F9 for visualisation
// FIXME the above issue is resolved by using intTilewise instead of hInt, but the hitbox itself is still
// FIXME badly defined
if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
var ret1 = true
ingame.actorContainerActive.filter { it is ActorWithBody }.forEach { val it = it as ActorWithBody
if ((it is FixtureBase || it.physProp.usePhysics) && it.intTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return@mouseInInteractableRange -1L
}
val isWall = itemID.isWall()
val terrainUnderCursor = ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y)
val wallUnderCursor = ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
// return false if there is a same tile already (including non-solid!)
if (isWall && wallUnderCursor == itemID || !isWall && terrainUnderCursor == itemID)
return@mouseInInteractableRange -1L
// return false if there is a "solid" tile already
if (isWall && BlockCodex[wallUnderCursor].isSolid ||
!isWall && !BlockCodex[terrainUnderCursor].hasTag("INCONSEQUENTIAL"))
return@mouseInInteractableRange -1L
// filter passed, do the job
// FIXME this is only useful for Player
if (isWall) {
ingame.world.setTileWall(
mouseTile.x,
mouseTile.y,
itemID.substring(5),
false
)
}
else {
ingame.world.setTileTerrain(
mouseTile.x,
mouseTile.y,
itemID,
false
)
}
1L
}
fun blockEffectWhenEquipped(actor: ActorWithBody, delta: Float) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
private val wireVectorChars = arrayOf(
"· · · ·","· · · →","· · ↓ ·","· · ↓ →","· ← · ·","· ← · →","· ← ↓ ·","· ← ↓ →","↑ · · ·","↑ · · →","↑ · ↓ ·","↑ · ↓ →","↑ ← · ·","↑ ← · →","↑ ← ↓ ·","↑ ← ↓ →",
)
fun Int.toWireVectorBitsStr(): String = "[${wireVectorChars[this]}]($this)"
fun Int.wireNodeMirror() = this.shl(4).or(this).ushr(2).and(15)
fun wireNodesConnectedEachOther(oldToNewVector: Int, new: Int?, old: Int?): Boolean {
return if (new == null || old == null || oldToNewVector == 0) false
else {
val newToOldVector = oldToNewVector.wireNodeMirror()
//printdbg(this, "connected? ${one.and(15).toString(2).padStart(4, '0')} vs ${other.and(15).toString(2).padStart(4, '0')}")
val p = oldToNewVector and old
val q = newToOldVector and new
if (p == 0 && q == 0) false
else if (p > 0 && q > 0) true
else throw IllegalStateException("oldToNewVector = ${oldToNewVector.toWireVectorBitsStr()}, new = ${new.toWireVectorBitsStr()}, old = ${old.toWireVectorBitsStr()}")
}
}
private var initialMouseDownTileX = -1 // keeps track of the tile coord where the mouse was just down (not dragged-on)
private var initialMouseDownTileY = -1
private var oldTileX = -1
private var oldTileY = -1
private fun placeWirePieceTo(world: GameWorld, item: ItemID, x: Int, y: Int) {
world.setTileWire(x, y, item, false, 0)
}
/**
* This function assumes xy and oxy are neighboured and tiles are correctly placed
*/
private fun setConnectivity(world: GameWorld, vec: Int, item: ItemID, x: Int, y: Int, ox: Int, oy: Int) {
world.getWireGraphOf(x, y, item)!!.let { world.setWireGraphOf(x, y, item, vec.wireNodeMirror() or it) }
world.getWireGraphOf(ox, oy, item)!!.let { world.setWireGraphOf(ox, oy, item, vec or it) }
}
private fun isNeighbouring(ww: Int, x1: Int, y1: Int, x2: Int, y2: Int): Boolean {
// xy is always coerced into the world's dimension
// i know the code below is lengthy and redundant but whatever
return if ( x1 == 0 && x2 == ww-1 && y1 == y2) true
else if ( x1 == ww-1 && x2 == 0 && y1 == y2) true
else if ((x1 - x2).abs() == 1 && y1 == y2) true
else if ((y1 - y2).abs() == 1 && x1 == x2) true
else false
}
fun wireStartPrimaryUse(actor: ActorWithBody, gameItem: GameItem, delta: Float) = mouseInInteractableRange(actor) { _, _, mtx, mty ->
val itemID = gameItem.originalID
val ingame = Terrarum.ingame!! as TerrarumIngame
val ww = ingame.world.width
if (Gdx.input.isButtonJustPressed(App.getConfigInt("config_mouseprimary")) ||
!isNeighbouring(ww, mtx, mty, oldTileX, oldTileY)) {
initialMouseDownTileX = mtx
initialMouseDownTileY = mty
oldTileX = mtx
oldTileY = mty
}
val thisTileWires = ingame.world.getAllWiresFrom(mtx, mty)
val oldTileWires = ingame.world.getAllWiresFrom(oldTileX, oldTileY)
val thisTileWireCnx = ingame.world.getWireGraphOf(mtx, mty, itemID)
val oldTileWireCnx = ingame.world.getWireGraphOf(oldTileX, oldTileY, itemID)
val thisTileOccupied = thisTileWires.first?.searchFor(itemID) != null
val oldTileOccupied = oldTileWires.first?.searchFor(itemID) != null
val oldToNewVector = if (mtx == ww - 1 && oldTileX == 0) 4
else if (mtx == 0 && oldTileX == ww - 1) 1
else if (mtx - oldTileX == 1) 1
else if (mtx - oldTileX == -1) 4
else if (mty - oldTileY == 1) 2
else if (mty - oldTileY == -1) 8
else 0 // if xy == oxy, the vector will be 0
val connectedEachOther = wireNodesConnectedEachOther(oldToNewVector, thisTileWireCnx, oldTileWireCnx)
val thisTileWasDraggedOn = initialMouseDownTileX != mtx || initialMouseDownTileY != mty
var ret = -1L
// cases:
// * regardless of vector, this tile was not dragged-on
// -> if this tile is occupied (use thisTileWires?.searchFor(itemID) != null): return -1
// else: place the tile, then return 1
// * regardless of vector, this tile was dragged-on, and the oldtile is neighbouring tile
// -> if this tile is occupied and connectivities are already set (use connectedEachOther(thisTileWireCnx, otherTileWireCnx)): return -1
// else if this tile is occupied: set connectivity, then return 0
// else: place the tile, set connectivity, then return 1
// (dragged-on: let net.torvald.terrarum.Terrarum record the tile that the mouse button was just down,
// and the poll again later; if tile now != recorded tile, it is dragged-on)
if (!thisTileWasDraggedOn) {
if (thisTileOccupied) return@mouseInInteractableRange -1
else {
placeWirePieceTo(ingame.world, itemID, mtx, mty)
ret = 1
}
}
else {
if (thisTileOccupied && connectedEachOther) {
ret -1
}
else if (thisTileOccupied && oldTileOccupied) {
setConnectivity(ingame.world, oldToNewVector, itemID, mtx, mty, oldTileX, oldTileY)
ret = 0
}
else {
placeWirePieceTo(ingame.world, itemID, mtx, mty)
setConnectivity(ingame.world, oldToNewVector, itemID, mtx, mty, oldTileX, oldTileY)
ret = 1
}
}
oldTileX = mtx
oldTileY = mty
ret
}
fun wireEffectWhenEquipped(gameItem: GameItem, delta: Float) {
val itemID = gameItem.originalID
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = WireCodex[itemID].renderClass
}
fun wireEffectWhenUnequipped(gameItem: GameItem) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}