enabling sprite glow again (dunno why it was disabled tho)

This commit is contained in:
minjaesong
2021-07-07 23:13:31 +09:00
parent 93854c92a2
commit 1b1b1641ff
7 changed files with 46 additions and 9 deletions

View File

@@ -16,7 +16,7 @@ object PlayerBuilderSigrid {
operator fun invoke(): IngamePlayer {
val p = IngamePlayer("lol", "lol_glow", - 9223372036854775807L) // XD
p.referenceID = 0x51621D // the only constant of this procedural universe
//p.referenceID = 0x51621D // the only constant of this procedural universe
p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/test_player.tga"), 28, 51))

View File

@@ -12,7 +12,7 @@ object PlayerBuilderTestSubject1 {
operator fun invoke(): IngamePlayer {
val p: IngamePlayer = IngamePlayer(
ModMgr.getPath("basegame", "sprites/test_sprite.properties"),
null,//ModMgr.getPath("basegame", "sprites/test_sprite_glow.properties"),
ModMgr.getPath("basegame", "sprites/test_sprite_glow.properties"),
-589141658L // random value thrown
)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.sprite!!.setRowsAndFrames(2, 4)*/
p.sprite = SpriteAnimation(p)
//p.spriteGlow = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite!!, p.spriteGlow)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)

View File

@@ -35,7 +35,7 @@ object PlayerBuilderWerebeastTest {
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
p.actorValue[AVKey.__ACTION_TIMER] = 0.0
p.actorValue[AVKey.ACTION_INTERVAL] = ActorHumanoid.BASE_ACTION_INTERVAL
p.actorValue[AVKey.NAME] = "Test Subject 1"
p.actorValue[AVKey.NAME] = "Taimu"
/*p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/npc_template_anim_prototype.tga"), 48, 52))
@@ -43,7 +43,7 @@ object PlayerBuilderWerebeastTest {
p.sprite!!.setRowsAndFrames(2, 4)*/
p.sprite = SpriteAnimation(p)
//p.spriteGlow = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite!!, p.spriteGlow)
p.setHitboxDimension(28, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 24, 0)