mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 13:51:53 +09:00
adjusting the shape of bodyparts so that they look more natural when walk animation is set
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@@ -18,19 +18,19 @@ CONFIG=SIZE 64,98;ORIGINX 40
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SKELETON_STAND=HEADGEAR 0,32;\
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ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
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HEAD 2,83;\
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LEG_REST_RIGHT -4,21;\
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LEG_REST_LEFT 7,21;\
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TORSO_0 0,57;\
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TORSO_1 0,57;\
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TORSO_0 0,55;\
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TORSO_1 0,55;\
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LEG_REST_RIGHT -4,22;\
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LEG_REST_LEFT 7,22;\
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ARM_REST_RIGHT 11,51;\
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TAIL_0 -11,27
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# skeleton_stand is used for testing purpose
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ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 -1,0
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 1,0
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 1,0
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 -1,0
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1
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@@ -18,19 +18,19 @@ CONFIG=SIZE 64,98;ORIGINX 40
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SKELETON_STAND=HEADGEAR 0,32;\
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ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
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HEAD 2,83;\
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LEG_REST_RIGHT -4,21;\
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LEG_REST_LEFT 7,21;\
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TORSO_0 0,57;\
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TORSO_1 0,57;\
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TORSO_0 0,55;\
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TORSO_1 0,55;\
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LEG_REST_RIGHT -4,22;\
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LEG_REST_LEFT 7,22;\
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ARM_REST_RIGHT 11,51;\
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TAIL_0 -11,27
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# skeleton_stand is used for testing purpose
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ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 -1,0
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 1,0
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 1,0
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 -1,0
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ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0
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ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0
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ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0
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ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1
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