adjusting the shape of bodyparts so that they look more natural when walk animation is set

This commit is contained in:
minjaesong
2021-07-07 22:35:37 +09:00
parent 0fa395acd5
commit 93854c92a2
7 changed files with 26 additions and 26 deletions

View File

@@ -18,19 +18,19 @@ CONFIG=SIZE 64,98;ORIGINX 40
SKELETON_STAND=HEADGEAR 0,32;\
ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
HEAD 2,83;\
LEG_REST_RIGHT -4,21;\
LEG_REST_LEFT 7,21;\
TORSO_0 0,57;\
TORSO_1 0,57;\
TORSO_0 0,55;\
TORSO_1 0,55;\
LEG_REST_RIGHT -4,22;\
LEG_REST_LEFT 7,22;\
ARM_REST_RIGHT 11,51;\
TAIL_0 -11,27
# skeleton_stand is used for testing purpose
ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 -1,0
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 1,0
ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 1,0
ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 -1,0
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0
ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0
ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0
ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1

View File

@@ -18,19 +18,19 @@ CONFIG=SIZE 64,98;ORIGINX 40
SKELETON_STAND=HEADGEAR 0,32;\
ARM_REST_LEFT -8,49;HELD_ITEM -6,11;\
HEAD 2,83;\
LEG_REST_RIGHT -4,21;\
LEG_REST_LEFT 7,21;\
TORSO_0 0,57;\
TORSO_1 0,57;\
TORSO_0 0,55;\
TORSO_1 0,55;\
LEG_REST_RIGHT -4,22;\
LEG_REST_LEFT 7,22;\
ARM_REST_RIGHT 11,51;\
TAIL_0 -11,27
# skeleton_stand is used for testing purpose
ANIM_RUN=DELAY 0.3;ROW 2;SKELETON SKELETON_STAND
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 -1,0
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 1,0
ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 1,0
ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 -1,0
ANIM_RUN_1=LEG_REST_RIGHT 2,2;LEG_REST_LEFT -2,0;TAIL_0 1,0
ANIM_RUN_2=ALL 0,2;LEG_REST_RIGHT 0,-2;LEG_REST_LEFT 0,2;TAIL_0 -1,0
ANIM_RUN_3=LEG_REST_RIGHT -2,0;LEG_REST_LEFT 2,2;TAIL_0 -1,0
ANIM_RUN_4=ALL 0,2;LEG_REST_RIGHT 0,2;LEG_REST_LEFT 0,-2;TAIL_0 1,0
ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
ANIM_IDLE_1=TORSO_1 0,-999;HEAD 0,-1