mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
moved white box tex to AppLoader; textButton now has alignment option
This commit is contained in:
@@ -41,7 +41,19 @@ public class AppLoader implements ApplicationListener {
|
||||
|
||||
private static AppLoader INSTANCE = null;
|
||||
|
||||
private AppLoader() { }
|
||||
private static Screen injectScreen = null;
|
||||
|
||||
public AppLoader(LwjglApplicationConfiguration appConfig, Screen injectScreen) {
|
||||
AppLoader.injectScreen = injectScreen;
|
||||
AppLoader.appConfig = appConfig;
|
||||
}
|
||||
|
||||
public AppLoader(LwjglApplicationConfiguration appConfig) {
|
||||
AppLoader.appConfig = appConfig;
|
||||
}
|
||||
|
||||
public AppLoader() {
|
||||
}
|
||||
|
||||
public static AppLoader getINSTANCE() {
|
||||
if (INSTANCE == null) {
|
||||
@@ -98,7 +110,7 @@ public class AppLoader implements ApplicationListener {
|
||||
public static void main(String[] args) {
|
||||
ShaderProgram.pedantic = false;
|
||||
|
||||
appConfig = new LwjglApplicationConfiguration();
|
||||
LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
|
||||
appConfig.vSyncEnabled = false;
|
||||
appConfig.resizable = false;//true;
|
||||
//appConfig.width = 1072; // IMAX ratio
|
||||
@@ -110,7 +122,7 @@ public class AppLoader implements ApplicationListener {
|
||||
appConfig.title = GAME_NAME;
|
||||
appConfig.forceExit = false;
|
||||
|
||||
new LwjglApplication(new AppLoader(), appConfig);
|
||||
new LwjglApplication(new AppLoader(appConfig), appConfig);
|
||||
}
|
||||
|
||||
|
||||
@@ -128,6 +140,8 @@ public class AppLoader implements ApplicationListener {
|
||||
|
||||
public Screen screen;
|
||||
|
||||
public static Texture textureWhiteSquare;
|
||||
|
||||
private void initViewPort(int width, int height) {
|
||||
// Set Y to point downwards
|
||||
camera.setToOrtho(true, width, height);
|
||||
@@ -153,6 +167,10 @@ public class AppLoader implements ApplicationListener {
|
||||
initViewPort(appConfig.width, appConfig.height);
|
||||
|
||||
|
||||
textureWhiteSquare = new Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"));
|
||||
textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
|
||||
|
||||
shaderBayerSkyboxFill = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"));
|
||||
shaderHicolour = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/hicolour.frag"));
|
||||
shaderColLUT = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/passthru.frag"));
|
||||
@@ -182,6 +200,12 @@ public class AppLoader implements ApplicationListener {
|
||||
|
||||
TextureRegionPack.Companion.setGlobalFlipY(true);
|
||||
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 128, false);
|
||||
|
||||
|
||||
// if there is a predefined screen, open that screen after my init process
|
||||
if (injectScreen != null) {
|
||||
setScreen(injectScreen);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -200,6 +224,7 @@ public class AppLoader implements ApplicationListener {
|
||||
FrameBufferManager.begin(renderFBO);
|
||||
setCameraPosition(0, 0);
|
||||
|
||||
// if there's no predefined screen, default to the actual game's screen, and set the screen as the one
|
||||
if (screen == null) {
|
||||
shaderBayerSkyboxFill.begin();
|
||||
shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined);
|
||||
|
||||
@@ -222,10 +222,6 @@ object Terrarum : Screen {
|
||||
lateinit var shaderRGBOnly: ShaderProgram
|
||||
lateinit var shaderAtoGrey: ShaderProgram
|
||||
|
||||
|
||||
lateinit var textureWhiteSquare: Texture
|
||||
|
||||
|
||||
lateinit var testTexture: Texture
|
||||
|
||||
|
||||
@@ -357,10 +353,6 @@ object Terrarum : Screen {
|
||||
fontSmallNumbers = TinyAlphNum
|
||||
|
||||
|
||||
textureWhiteSquare = Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"))
|
||||
textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
|
||||
|
||||
|
||||
ShaderProgram.pedantic = false
|
||||
shaderBlur = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
|
||||
|
||||
@@ -788,7 +780,7 @@ fun Float.round(): Float {
|
||||
|
||||
// ShapeRenderer alternative for rects
|
||||
fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
|
||||
this.draw(Terrarum.textureWhiteSquare, x, y, w, h)
|
||||
this.draw(AppLoader.textureWhiteSquare, x, y, w, h)
|
||||
}
|
||||
inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, otherEnd: Float, thickness: Float, isVertical: Boolean) {
|
||||
if (!isVertical)
|
||||
@@ -840,11 +832,11 @@ object BlendMode {
|
||||
const val NORMAL = "normal"
|
||||
//const val MAX = "GL_MAX" // not supported by GLES -- use shader
|
||||
|
||||
fun resolve(mode: String) {
|
||||
fun resolve(mode: String, batch: SpriteBatch? = null) {
|
||||
when (mode) {
|
||||
SCREEN -> blendScreen()
|
||||
MULTIPLY -> blendMul()
|
||||
NORMAL -> blendNormal()
|
||||
SCREEN -> blendScreen(batch)
|
||||
MULTIPLY -> blendMul(batch)
|
||||
NORMAL -> blendNormal(batch)
|
||||
//MAX -> blendLightenOnly() // not supported by GLES -- use shader
|
||||
else -> throw Error("Unknown blend mode: $mode")
|
||||
}
|
||||
|
||||
@@ -78,9 +78,9 @@ abstract class UICanvas(
|
||||
}
|
||||
|
||||
|
||||
/** Override this for the actual update. You must update uiItems by yourself. */
|
||||
/** Override this for the actual update. Note that you must update uiItems by yourself. */
|
||||
abstract fun updateUI(delta: Float)
|
||||
/** Override this for the actual render. You must render uiItems by yourself. */
|
||||
/** Override this for the actual render. Note that you must render uiItems by yourself. */
|
||||
abstract fun renderUI(batch: SpriteBatch, camera: Camera)
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.floor
|
||||
import net.torvald.terrarum.ui.UIItemTextButton.Companion.Alignment
|
||||
|
||||
class UIItemTextArea(
|
||||
parentUI: UICanvas,
|
||||
@@ -13,16 +14,9 @@ class UIItemTextArea(
|
||||
override val height: Int,
|
||||
val lineGap: Int = 0,
|
||||
val lineCount: Int = ((height + lineGap) / Terrarum.fontGame.lineHeight).toInt(),
|
||||
val align: UIItemTextArea.Align = Align.LEFT
|
||||
val align: Alignment = Alignment.LEFT
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
|
||||
enum class Align {
|
||||
LEFT, CENTRE, RIGHT
|
||||
}
|
||||
|
||||
|
||||
|
||||
private var entireText: List<String> = listOf("") // placeholder
|
||||
|
||||
var scrollPos = 0
|
||||
@@ -45,9 +39,9 @@ class UIItemTextArea(
|
||||
val textWidth = Terrarum.fontGame.getWidth(entireText[i])
|
||||
|
||||
when (align) {
|
||||
Align.LEFT -> Terrarum.fontGame.draw(batch, entireText[i], posX.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
Align.CENTRE -> Terrarum.fontGame.draw(batch, entireText[i], posX + ((width - textWidth) / 2f).floor(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
Align.RIGHT -> Terrarum.fontGame.draw(batch, entireText[i], posX + width - textWidth.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
Alignment.LEFT -> Terrarum.fontGame.draw(batch, entireText[i], posX.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
Alignment.CENTRE -> Terrarum.fontGame.draw(batch, entireText[i], posX + ((width - textWidth) / 2f).floor(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
Alignment.RIGHT -> Terrarum.fontGame.draw(batch, entireText[i], posX + width - textWidth.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,9 @@ open class UIItemTextButton(
|
||||
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
|
||||
val inactiveCol: Color = defaultInactiveCol,
|
||||
val preGapX: Int = 0,
|
||||
val postGapX: Int = 0
|
||||
val postGapX: Int = 0,
|
||||
|
||||
val alignment: Alignment = Alignment.CENTRE
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
companion object {
|
||||
@@ -36,6 +38,10 @@ open class UIItemTextButton(
|
||||
val height = font.lineHeight.toInt() * 2
|
||||
val defaultInactiveCol: Color = Color(0xc8c8c8_ff.toInt())
|
||||
val defaultHighlightCol: Color = Color(0x00f8ff_ff)
|
||||
|
||||
enum class Alignment {
|
||||
CENTRE, LEFT, RIGHT
|
||||
}
|
||||
}
|
||||
|
||||
/** Actually displayed text (changes with the app language) */
|
||||
@@ -74,7 +80,11 @@ open class UIItemTextButton(
|
||||
|
||||
font.draw(batch,
|
||||
label,
|
||||
posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2),
|
||||
when (alignment) {
|
||||
Alignment.CENTRE -> posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2)
|
||||
Alignment.LEFT -> posX.toFloat() + preGapX
|
||||
Alignment.RIGHT -> width - postGapX - textW.toFloat()
|
||||
},
|
||||
posY.toFloat() + height / 4
|
||||
)
|
||||
}
|
||||
|
||||
@@ -40,7 +40,9 @@ class UIItemTextButtonList(
|
||||
val inactiveCol: Color = Color(0xc0c0c0_ff.toInt()),
|
||||
val backgroundCol: Color = Color(0x242424_80),
|
||||
val backgroundBlendMode: String = BlendMode.NORMAL,
|
||||
val kinematic: Boolean = false
|
||||
val kinematic: Boolean = false,
|
||||
|
||||
val alignment: UIItemTextButton.Companion.Alignment = UIItemTextButton.Companion.Alignment.CENTRE
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
val iconToTextGap = 20
|
||||
@@ -71,7 +73,8 @@ class UIItemTextButtonList(
|
||||
highlightBackBlendMode = highlightBackBlendMode,
|
||||
inactiveCol = inactiveCol,
|
||||
preGapX = pregap,
|
||||
postGapX = postgap
|
||||
postGapX = postgap,
|
||||
alignment = alignment
|
||||
)
|
||||
}
|
||||
else {
|
||||
@@ -89,7 +92,8 @@ class UIItemTextButtonList(
|
||||
highlightBackBlendMode = activeBackBlendMode, // we are using custom highlighter
|
||||
inactiveCol = inactiveCol,
|
||||
preGapX = pregap,
|
||||
postGapX = postgap
|
||||
postGapX = postgap,
|
||||
alignment = alignment
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user