mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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@@ -135,14 +135,14 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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init {
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setHitboxDimension(2, 2, 0, 0)
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hitbox.setPosition(
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HQRNG().nextInt(demoWorld.width) * FeaturesDrawer.TILE_SIZE.toDouble(),
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0.0 // placeholder; camera AI will take it over
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38000.0,//HQRNG().nextInt(demoWorld.width) * FeaturesDrawer.TILE_SIZE.toDouble(),
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0.0 // Y pos: placeholder; camera AI will take it over
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)
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noClip = true
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}
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}
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demoWorld.time.timeDelta = 150
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//demoWorld.time.timeDelta = 150
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LightmapRendererNew.world = demoWorld
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@@ -201,7 +201,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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}
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fun updateScreen(delta: Float) {
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Gdx.graphics.setTitle(TerrarumAppLoader.GAME_NAME +
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Gdx.graphics.setTitle("WorldRenderTest" +
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" — F: ${Gdx.graphics.framesPerSecond} (${Terrarum.TARGET_INTERNAL_FPS})" +
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" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
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)
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@@ -248,6 +248,12 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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}
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private fun renderDemoWorld() {
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println("camera TL: ${WorldCamera.x}, ${WorldCamera.y}")
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println("camera CN: ${WorldCamera.gdxCamX}, ${WorldCamera.gdxCamY}")
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println()
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// draw skybox //
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setCameraPosition(0f, 0f)
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@@ -287,8 +293,8 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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//blendNormal()
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batch.color = Color.WHITE
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val xrem = -(WorldCamera.x % TILE_SIZEF)
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val yrem = -(WorldCamera.y % TILE_SIZEF)
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val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
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val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
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batch.draw(lightTex,
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xrem,
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yrem,
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@@ -287,8 +287,8 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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//blendNormal()
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batch.color = Color.WHITE
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val xrem = -(WorldCamera.x % TILE_SIZEF)
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val yrem = -(WorldCamera.y % TILE_SIZEF)
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val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
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val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
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batch.draw(lightTex,
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xrem,
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yrem,
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@@ -471,7 +471,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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class TitleScreenController(val screen: FuckingWorldRenderer) : InputAdapter() {
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class TitleScreenController(val screen: TitleScreen) : InputAdapter() {
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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screen.uiContainer.forEach { it.touchUp(screenX, screenY, pointer, button) }
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return true
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@@ -309,3 +309,4 @@ class GameWorld(val width: Int, val height: Int) {
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}
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infix fun Int.fmod(other: Int) = Math.floorMod(this, other)
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infix fun Float.fmod(other: Float) = if (this >= 0f) this % other else (this % other) + other
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ceilInt
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_TILES
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import java.io.BufferedOutputStream
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@@ -748,7 +749,7 @@ object BlocksDrawer {
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shader.setUniformi("tilemap", 2)
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shader.setUniformi("tilemapDimension", tilesBuffer.width, tilesBuffer.height)
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shader.setUniformf("tilesInAxes", tilesInHorizontal.toFloat(), tilesInVertical.toFloat())
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shader.setUniformi("cameraTranslation", WorldCamera.x % TILE_SIZE, WorldCamera.y % TILE_SIZE)
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shader.setUniformi("cameraTranslation", WorldCamera.x fmod TILE_SIZE, WorldCamera.y fmod TILE_SIZE)
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shader.setUniformi("tileSizeInPx", TILE_SIZE)
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shader.setUniformi("tilesInAtlas", tileAtlas.horizontalCount, tileAtlas.verticalCount) //depends on the tile atlas
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shader.setUniformi("atlasTexSize", tileAtlas.texture.width, tileAtlas.texture.height) //depends on the tile atlas
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@@ -37,8 +37,7 @@ object WorldCamera {
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height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
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// position - (WH / 2)
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x = (// X only: ROUNDWORLD implementation
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player.hitbox.centeredX.toFloat() - width / 2).floorInt()
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x = player.hitbox.startX.toFloat().floorInt() // X only: ROUNDWORLD implementation
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y = (FastMath.clamp(
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player.hitbox.centeredY.toFloat() - height / 2,
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TILE_SIZE.toFloat(),
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@@ -46,6 +45,7 @@ object WorldCamera {
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)).floorInt().clampCameraY(world)
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gdxCamX = x + (width / 2f).floor()
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gdxCamY = y + (height / 2f).floor()
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}
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