simple hack for out-of-place render of terrain and lightmap

- Just made them not have negative value
This commit is contained in:
minjaesong
2017-09-14 02:13:37 +09:00
parent cdf961df09
commit 1d8e66a9cc
5 changed files with 20 additions and 12 deletions

View File

@@ -11,6 +11,7 @@ import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ceilInt
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_TILES
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.io.BufferedOutputStream
@@ -748,7 +749,7 @@ object BlocksDrawer {
shader.setUniformi("tilemap", 2)
shader.setUniformi("tilemapDimension", tilesBuffer.width, tilesBuffer.height)
shader.setUniformf("tilesInAxes", tilesInHorizontal.toFloat(), tilesInVertical.toFloat())
shader.setUniformi("cameraTranslation", WorldCamera.x % TILE_SIZE, WorldCamera.y % TILE_SIZE)
shader.setUniformi("cameraTranslation", WorldCamera.x fmod TILE_SIZE, WorldCamera.y fmod TILE_SIZE)
shader.setUniformi("tileSizeInPx", TILE_SIZE)
shader.setUniformi("tilesInAtlas", tileAtlas.horizontalCount, tileAtlas.verticalCount) //depends on the tile atlas
shader.setUniformi("atlasTexSize", tileAtlas.texture.width, tileAtlas.texture.height) //depends on the tile atlas

View File

@@ -37,8 +37,7 @@ object WorldCamera {
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
// position - (WH / 2)
x = (// X only: ROUNDWORLD implementation
player.hitbox.centeredX.toFloat() - width / 2).floorInt()
x = player.hitbox.startX.toFloat().floorInt() // X only: ROUNDWORLD implementation
y = (FastMath.clamp(
player.hitbox.centeredY.toFloat() - height / 2,
TILE_SIZE.toFloat(),
@@ -46,6 +45,7 @@ object WorldCamera {
)).floorInt().clampCameraY(world)
gdxCamX = x + (width / 2f).floor()
gdxCamY = y + (height / 2f).floor()
}