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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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@@ -15,7 +15,7 @@ import java.util.regex.Pattern
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*/
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object CommandInterpreter {
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private val commandsNoAuth = arrayOf("auth", "qqq", "zoom", "setlocale", "getlocale", "help")
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private val commandsNoAuth = arrayOf("auth", "qqq", "zoom", "setlocale", "getlocale", "help", "version")
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private val ccW = GameFontBase.colToCode["w"]
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private val ccG = GameFontBase.colToCode["g"]
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