actors are now active/dormant depending on the distance to the player, only the active actors are to be updated. Actors outside of the camera (actually a distance to the player) are not rendered

Former-commit-id: 5f80c2ef3592aab5567723087c264e05458e98b3
Former-commit-id: 7714c6f5a6d7a48d4f5adfe8f6990b249bdb80b0
This commit is contained in:
Song Minjae
2016-04-24 16:37:08 +09:00
parent 1a1159b643
commit c4b64140be
16 changed files with 332 additions and 146 deletions

View File

@@ -586,28 +586,47 @@ constructor() : Font {
internal var interchar = 0
val colourKey = hashMapOf(
Pair(0x11.toChar(), Color(0xFFFFFF)), //w
Pair(0x12.toChar(), Color(0xFF8080)), //r
Pair(0x13.toChar(), Color(0x80FF80)), //g
Pair(0x14.toChar(), Color(0x8080FF)), //b
Pair(0x15.toChar(), Color(0xFFE080)), //y
Pair(0x16.toChar(), Color(0x808080)) //k
Pair(0x10.toChar(), Color(0xFFFFFF)), //*w hite
Pair(0x11.toChar(), Color(0xFFE080)), //*y ellow
Pair(0x12.toChar(), Color(0xFFB020)), //o range
Pair(0x13.toChar(), Color(0xFF8080)), //*r ed
Pair(0x14.toChar(), Color(0xFFA0E0)), //f uchsia
Pair(0x15.toChar(), Color(0xE0A0FF)), //*m agenta (purple)
Pair(0x16.toChar(), Color(0x8080FF)), //*b lue
Pair(0x17.toChar(), Color(0xFF80FF)), //c yan
Pair(0x18.toChar(), Color(0x80FF80)), //*g reen
Pair(0x19.toChar(), Color(0x008000)), //v iridian
Pair(0x1A.toChar(), Color(0x805030)), //x (khaki)
Pair(0x1B.toChar(), Color(0x808080)) //*k
//* marked: commonly used
)
val colToCode = hashMapOf(
Pair("w", 0x11.toChar()),
Pair("r", 0x12.toChar()),
Pair("g", 0x13.toChar()),
Pair("b", 0x14.toChar()),
Pair("y", 0x15.toChar()),
Pair("k", 0x16.toChar())
Pair("w", 0x10.toChar()),
Pair("y", 0x11.toChar()),
Pair("o", 0x12.toChar()),
Pair("r", 0x13.toChar()),
Pair("f", 0x14.toChar()),
Pair("m", 0x15.toChar()),
Pair("b", 0x16.toChar()),
Pair("c", 0x17.toChar()),
Pair("g", 0x18.toChar()),
Pair("v", 0x19.toChar()),
Pair("x", 0x1A.toChar()),
Pair("k", 0x1B.toChar())
)
val codeToCol = hashMapOf(
Pair("w", colourKey[0x11.toChar()]),
Pair("r", colourKey[0x12.toChar()]),
Pair("g", colourKey[0x13.toChar()]),
Pair("b", colourKey[0x14.toChar()]),
Pair("y", colourKey[0x15.toChar()]),
Pair("k", colourKey[0x16.toChar()])
Pair("w", colourKey[0x10.toChar()]),
Pair("y", colourKey[0x11.toChar()]),
Pair("o", colourKey[0x12.toChar()]),
Pair("r", colourKey[0x13.toChar()]),
Pair("f", colourKey[0x14.toChar()]),
Pair("m", colourKey[0x15.toChar()]),
Pair("b", colourKey[0x16.toChar()]),
Pair("c", colourKey[0x17.toChar()]),
Pair("g", colourKey[0x18.toChar()]),
Pair("v", colourKey[0x19.toChar()]),
Pair("x", colourKey[0x1A.toChar()]),
Pair("k", colourKey[0x1B.toChar()])
)
}
}

View File

@@ -43,8 +43,9 @@ constructor() : BasicGameState() {
/**
* Linked list of Actors that is sorted by Actors' referenceID
*/
val actorContainer = ArrayList<Actor>(128)
val actorcontainerInactive = ArrayList<Actor>(128)
val ACTORCONTAINER_INITIAL_SIZE = 128
val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
val uiContainer = LinkedList<UIHandler>()
lateinit var consoleHandler: UIHandler
@@ -144,22 +145,32 @@ constructor() : BasicGameState() {
MapDrawer.update(gc, delta)
MapCamera.update(gc, delta)
actorContainer.forEach { actor -> // update actors
if (actor !is Visible
|| actor is Visible && distToActorSqr(actor, player) < ACTOR_UPDATE_RANGE.sqr())
// update if the does not have specific position. (visible)
// if the actor has position (visible), update only if it is within the range
actor.update(gc, delta)
}
actorContainer.forEach { actor -> // update sprite(s)
if (actor is Visible &&
distToActorSqr(actor, player) <= (Terrarum.WIDTH.plus(actor.hitbox.width.div(2)).sqr() +
Terrarum.HEIGHT.plus(actor.hitbox.height.div(2)).sqr())
) { // if visible and within screen
actor.updateBodySprite(gc, delta)
actor.updateGlowSprite(gc, delta)
// determine whether the inactive actor should be re-active
actorContainerInactive.forEach { actor ->
if (actor is Visible && distToActorSqr(actor, player) <= ACTOR_UPDATE_RANGE.sqr()) {
addActor(actor)
}
}
actorContainer.forEach { if (actorContainerInactive.contains(it))
actorContainerInactive.remove(it)
}
actorContainer.forEach { actor -> // update actors
// determine whether the actor should be active by their distance from the player
// will put inactive actors to list specifically for them
if (actor is Visible && distToActorSqr(actor, player) > ACTOR_UPDATE_RANGE.sqr()) {
actorContainerInactive.add(actor)
}
else {
// update our remaining active actors
actor.update(gc, delta)
if (actor is Visible) {
actor.updateBodySprite(gc, delta)
actor.updateGlowSprite(gc, delta)
}
}
}
actorContainerInactive.forEach { removeActor(it.referenceID) }
uiContainer.forEach { ui -> ui.update(gc, delta) }
consoleHandler.update(gc, delta)
@@ -244,13 +255,6 @@ constructor() : BasicGameState() {
actor.hitbox.posX,
actor.hitbox.pointedY + 4
)
g.color = Color(0x80FF80)
g.drawString(
i.toString(),
actor.hitbox.posX,
actor.hitbox.pointedY + 12
)
g.font = Terrarum.gameFont
}
}
}

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@@ -355,6 +355,18 @@ constructor(gamename: String) : StateBasedGame(gamename) {
}
}
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x00024000
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
fun main(args: Array<String>) = Terrarum.main(args)
fun setBlendMul() {

View File

@@ -39,7 +39,7 @@ class CodexEdictis : ConsoleCommand {
private fun printList() {
val echo = Echo()
echo.execute(Lang.get("DEV_MESSAGE_CONSOLE_AVAILABLE_COMMANDS"))
CommandDict.dict.keys.forEach { s -> echo.execute("] " + s) }
CommandDict.dict.keys.forEach { s -> echo.execute(" " + s) }
}
}

View File

@@ -35,6 +35,7 @@ object CommandDict {
Pair("gettime", GetTime()),
Pair("settimedelta", SetTimeDelta()),
Pair("help", Help()),
Pair("version", Version()),
// Test codes
Pair("bulletintest", SetBulletin()),

View File

@@ -1,7 +1,10 @@
package net.torvald.terrarum.console
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Terrarum
import java.time.LocalDateTime
import java.time.ZonedDateTime
import java.util.ArrayList
import java.util.Formatter
@@ -14,8 +17,14 @@ object CommandInterpreter {
private val commandsNoAuth = arrayOf("auth", "qqq", "zoom", "setlocale", "getlocale", "help")
private val ccW = GameFontBase.colToCode["w"]
private val ccG = GameFontBase.colToCode["g"]
private val ccY = GameFontBase.colToCode["y"]
private val ccR = GameFontBase.colToCode["r"]
fun execute(command: String) {
val cmd = parse(command)
val cmd: Array<CommandInput?> = parse(command)
val echo = Echo()
for (single_command in cmd) {
var commandObj: ConsoleCommand? = null
@@ -38,6 +47,8 @@ object CommandInterpreter {
}
finally {
echo.execute("$ccW> $single_command") // prints out the input
println("${ZonedDateTime.now()} [CommandInterpreter] issuing command '$single_command'")
try {
if (commandObj != null) {
commandObj.execute(single_command!!.toStringArray())
@@ -50,7 +61,7 @@ object CommandInterpreter {
catch (e: Exception) {
System.err.print("[CommandInterpreter] ")
e.printStackTrace()
Echo().error(Lang["ERROR_GENERIC_TEXT"])
echo.error(Lang["ERROR_GENERIC_TEXT"])
}
}
@@ -112,5 +123,16 @@ object CommandInterpreter {
val argsCount: Int
get() = tokens.size
override fun toString(): String {
val sb = StringBuilder()
tokens.forEachIndexed { i, s ->
if (i == 0)
sb.append("${ccY}$s${ccG}")
else
sb.append(" $s")
}
return sb.toString()
}
}
}

View File

@@ -1,13 +1,21 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.gameactors.ActorValue
import net.torvald.terrarum.Game
import com.sun.javaws.exceptions.InvalidArgumentException
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-01-19.
*/
class GetAV : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccM = GameFontBase.colToCode["m"]
val ccK = GameFontBase.colToCode["k"]
val ccO = GameFontBase.colToCode["o"]
override fun execute(args: Array<String>) {
val echo = Echo()
@@ -17,8 +25,12 @@ class GetAV : ConsoleCommand {
val av = Terrarum.game.player.actorValue
val keyset = av.keySet
echo.execute("== ActorValue list for player ==")
keyset.forEach { elem -> echo.execute("$elem = ${av[elem as String]}") }
echo.execute("$ccW== ActorValue list for ${ccY}player $ccW==")
println("[GetAV] == ActorValue list for 'player' ==")
keyset.forEach { elem ->
echo.execute("$ccM$elem $ccW= $ccG${av[elem as String]}")
println("[GetAV] $elem = ${av[elem]}")
}
}
else if (args.size != 3 && args.size != 2) {
printUsage()
@@ -26,50 +38,69 @@ class GetAV : ConsoleCommand {
else if (args.size == 2) {
// check if args[1] is number or not
if (!args[1].isNum()) { // args[1] is ActorValue name
echo.execute("player.${args[1]} = "
+ Terrarum.game.player.actorValue[args[1]]
+ " ("
+ Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
+ ")"
echo.execute("${ccW}player.$ccM${args[1]} $ccW= " +
ccG +
Terrarum.game.player.actorValue[args[1]] +
" $ccO" +
Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
)
println("[GetAV] player.${args[1]} = " +
Terrarum.game.player.actorValue[args[1]] +
" " +
Terrarum.game.player.actorValue[args[1]]!!.javaClass.simpleName
)
}
else { // args[1] is actor ID
val av = Terrarum.game.getActor(args[1].toInt()).actorValue
else {
// args[1] is actor ID
val actor = Terrarum.game.getActor(args[1].toInt())
val av = actor.actorValue
val keyset = av.keySet
echo.execute("== ActorValue list for ${args[1].toInt()} ==")
if (keyset.size == 0)
echo.execute("(nothing)")
else
keyset.forEach { elem -> echo.execute("$elem = ${av[elem as String]}") }
echo.execute("$ccW== ActorValue list for $ccY$actor $ccW==")
println("[GetAV] == ActorValue list for '$actor' ==")
if (keyset.size == 0) {
echo.execute("$ccK(nothing)")
println("[GetAV] (nothing)")
}
else {
keyset.forEach { elem ->
echo.execute("$ccM$elem $ccW= $ccG${av[elem as String]}")
println("[GetAV] $elem = ${av[elem]}")
}
}
}
}
else if (args.size == 3) {
val id = args[1].toInt()
val av = args[2]
echo.execute("$id.$av = " +
echo.execute("$ccW$id.$ccM$av $ccW= $ccG" +
Terrarum.game.getActor(id).actorValue[av] +
" (" +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName +
")"
" $ccO" +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
)
println("id.av = " +
Terrarum.game.getActor(id).actorValue[av] +
" " +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
)
}
}
catch (e: NullPointerException) {
if (args.size == 2) {
echo.error(args[1] + ": actor value does not exist.")
System.err.println("[GetAV] ${args[1]}: actor value does not exist.")
}
else if (args.size == 3) {
echo.error(args[2] + ": actor value does not exist.")
System.err.println("[GetAV] ${args[2]}: actor value does not exist.")
}
else {
throw NullPointerException()
}
}
catch (e1: IllegalArgumentException) {
if (args.size == 3) {
echo.error(args[1] + ": no actor with this ID.")
}
echo.error("${args[1]}: no actor with this ID.")
System.err.println("[GetAV] ${args[1]}: no actor with this ID.")
}
}
@@ -86,8 +117,8 @@ class GetAV : ConsoleCommand {
override fun printUsage() {
val echo = Echo()
echo.execute("Get desired actor value of specific target.")
echo.execute("Usage: getav (id) <av>")
echo.execute("blank ID for player")
echo.execute("${ccW}Get desired ActorValue of specific target.")
echo.execute("${ccW}Usage: ${ccY}getav ${ccG}(id) <av>")
echo.execute("${ccW}blank ID for player")
}
}

View File

@@ -1,47 +1,113 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Terrarum
import java.util.HashSet
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Player
/**
* Created by minjaesong on 16-02-17.
*/
class GetFactioning : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccM = GameFontBase.colToCode["m"]
val ccK = GameFontBase.colToCode["k"]
val ccB = GameFontBase.colToCode["b"]
private val PRINT_INDENTATION = " --> "
private val PRINT_INDENTATION = "$ccK --> $ccW"
override fun execute(args: Array<String>) {
val echo = Echo()
if (args.size == 1) {
// get all factioning data of player
val factionSet = Terrarum.game.player.faction
fun printOutFactioning(id: Int) {
val a = Terrarum.game.getActor(id)
if (a is Factionable) {
echo.execute("$ccW== Faction assignment for $ccY${if (id == Player.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Player.PLAYER_REF_ID) "player" else id.toString()}' ==")
if (factionSet.isEmpty()) {
echo.execute("The actor has empty faction set.")
// get all factioning data of player
val factionSet = a.faction
if (factionSet.isEmpty()) {
echo.execute("The actor has empty faction set.")
println("[GetFactioning] The actor has empty faction set.")
return
}
val count = factionSet.size
echo.execute("$ccG${count.toString()} $ccW${Lang.pluralise(" faction", count)} assigned.")
println("[GetFactioning] ${count.toString()} ${Lang.pluralise(" faction", count)} assigned.")
for (faction in factionSet) {
echo.execute("${ccW}faction $ccM${faction.factionName}")
println("[GetFactioning] faction '${faction.factionName}'")
echo.execute("$ccY Amicable")
println("[GetFactioning] Amicable")
faction.factionAmicable.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Explicit neutral")
println("[GetFactioning] Explicit neutral")
faction.factionNeutral.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Hostile")
println("[GetFactioning] Hostile")
faction.factionHostile.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Fearful")
println("[GetFactioning] Fearful")
faction.factionFearful.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
}
}
else {
echo.error("The actor is not factionable.")
System.err.println("[GetFactioning] The actor is not factionable.")
}
}
if (args.size == 1) {
printOutFactioning(Player.PLAYER_REF_ID)
}
else {
if (!args[1].isNum()) {
echo.error("Invalid actor ID input.")
System.err.println("[GetFactioning] Invalid actor ID input.")
return
}
val count = factionSet.size
echo.execute(count.toString() + Lang.pluralise(" faction", count) + " assigned.")
for (faction in factionSet) {
echo.execute("faction “${faction.factionName}")
echo.execute(" Amicable")
faction.factionAmicable.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Explicit neutral")
faction.factionNeutral.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Hostile")
faction.factionHostile.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
echo.execute(" Fearful")
faction.factionFearful.forEach { s -> echo.execute(PRINT_INDENTATION + s) }
try {
val actorID = args[1].toInt()
printOutFactioning(actorID)
}
catch (e: IllegalArgumentException) {
echo.error("${args[1]}: no actor with this ID.")
System.err.println("[GetFactioning] ${args[1]}: no actor with this ID.")
}
}
}
fun String.isNum(): Boolean {
try {
this.toInt()
return true
}
catch (e: NumberFormatException) {
return false
}
}

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.Game
import net.torvald.terrarum.Terrarum
@@ -8,18 +9,23 @@ import net.torvald.terrarum.Terrarum
*/
internal class SetAV : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccR = GameFontBase.colToCode["r"]
val ccM = GameFontBase.colToCode["m"]
override fun printUsage() {
val echo = Echo()
echo.execute("Set actor value of specific target to desired value.")
echo.execute("Usage: setav (id) <av> <val>")
echo.execute("blank ID for player")
echo.execute("Contaminated (float -> string) actor value will crash the game,")
echo.execute(" so make it sure before you issue the command.")
echo.execute("Use '__true' and '__false' for boolean value.")
echo.execute("${ccW}Set actor value of specific target to desired value.")
echo.execute("${ccW}Usage: ${ccY}setav ${ccG}(id) <av> <val>")
echo.execute("${ccW}blank ID for player")
echo.execute("${ccR}Contaminated (float -> string) ActorValue will crash the game,")
echo.execute("${ccR}so make sure it will not happen before you issue the command!")
echo.execute("${ccW}Use ${ccG}__true ${ccW}and ${ccG}__false ${ccW}for boolean value.")
}
override fun execute(args: Array<String>) {
fun parseAVInput(arg: String): Any {
val `val`: Any
@@ -58,30 +64,37 @@ internal class SetAV : ConsoleCommand {
// check if av is number
if (args[1].isNum()) {
echo.error("Illegal ActorValue ${args[1]}: ActorValue cannot be a number.")
echo.error("Illegal ActorValue ${args[1]}: ActorValue cannot be a number.")
System.err.println("[SetAV] Illegal ActorValue ${args[1]}: ActorValue cannot be a number.")
return
}
Terrarum.game.player.actorValue[args[1]] = `val`
echo.execute("Set ${args[1]} to $`val`")
echo.execute("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$`val`")
println("[SetAV] set ActorValue '${args[1]}' for player to '$`val`'.")
}
else if (args.size == 4) {
try {
val id = args[1].toInt()
val `val` = parseAVInput(args[3])
val actor = Terrarum.game.getActor(id)
// check if av is number
if (args[2].isNum()) {
echo.error("Illegal ActorValue ${args[2]}: ActorValue cannot be a number.")
echo.error("Illegal ActorValue ${args[2]}: ActorValue cannot be a number.")
System.err.println("[SetAV] Illegal ActorValue ${args[2]}: ActorValue cannot be a number.")
return
}
Terrarum.game.getActor(id).actorValue[args[2]] = `val`
echo.execute("Set ${args[2]} of $id to $`val`")
actor.actorValue[args[2]] = `val`
echo.execute("${ccW}Set $ccM${args[2]} ${ccW}for $ccY$id ${ccW}to $ccG$`val`")
println("[SetAV] set ActorValue '${args[2]}' for $actor to '$`val`'.")
}
catch (e: IllegalArgumentException) {
if (args.size == 4)
echo.error(args[1] + ": no actor with this ID.")
if (args.size == 4) {
echo.error("${args[1]}: no actor with this ID.")
System.err.println("[SetAV] ${args[1]}: no actor with this ID.")
}
}
}

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@@ -0,0 +1,16 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.VERSION_STRING
/**
* Created by minjaesong on 16-04-23.
*/
class Version : ConsoleCommand {
override fun execute(args: Array<String>) {
Echo().execute(VERSION_STRING)
}
override fun printUsage() {
Echo().execute("Prints out current version of the application")
}
}

View File

@@ -19,6 +19,6 @@ abstract class Actor : Comparable<Actor> {
override fun equals(other: Any?) = referenceID == (other as Actor).referenceID
override fun hashCode() = referenceID
override fun toString() = "ActorID: ${hashCode()}"
override fun toString() = "ID: ${hashCode()}"
override fun compareTo(other: Actor): Int = this.referenceID - other.referenceID
}

View File

@@ -35,7 +35,7 @@ object CollisionSolver {
}
}
// sort list x (will use Timsort with Java SE >= 8, Mergesort otherwise)
// sort list x
collListX.sortBy { it.pos }
// set candidateX

View File

@@ -33,10 +33,8 @@ object ItemPropCodex {
if (code < ITEM_UNIQUE_MAX)
return itemCodex[code]
else {
for (actor in Terrarum.game.actorContainer) {
if (actor is CanBeAnItem && actor.referenceID == code)
return actor.itemData
}
val a = Terrarum.game.getActor(code)
if (a is CanBeAnItem) return a.itemData
throw NullPointerException()
}

View File

@@ -2,10 +2,10 @@ package net.torvald.terrarum.mapdrawer
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gamemap.WorldTime
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.tileproperties.TilePropCodex
import com.jme3.math.FastMath
import net.torvald.terrarum.gameactors.Visible
import net.torvald.terrarum.tileproperties.TileNameCode
import org.newdawn.slick.Color
import org.newdawn.slick.Graphics
@@ -27,8 +27,8 @@ object LightmapRenderer {
/**
* 8-Bit RGB values
*/
//private val lightmap: Array<IntArray> = Array(Terrarum.game.map.height) { IntArray(Terrarum.game.map.width) }
private val lightmap: Array<IntArray> = Array(LIGHTMAP_HEIGHT) { IntArray(LIGHTMAP_WIDTH) }
private val lanternMap = ArrayList<Lantern>(Terrarum.game.ACTORCONTAINER_INITIAL_SIZE)
private val AIR = TileNameCode.AIR
@@ -165,9 +165,19 @@ object LightmapRenderer {
* for all staticLightMap[y][x]
*/
//purgePartOfLightmap(for_x_start - overscan_open, for_y_start - overscan_open, for_x_end + overscan_open, for_y_end + overscan_open)
purgeLightmap()
// scan for luminous actors and store their lighting info to the lanterns
lanternMap.clear()
Terrarum.game.actorContainer.forEach { it ->
if (it is Luminous && it is Visible)
lanternMap.add(Lantern(
it.hitbox.centeredX.div(TSIZE).round(),
it.hitbox.centeredY.div(TSIZE).round(),
it.luminosity
))
}
try {
// Round 1
for (y in for_y_start - overscan_open..for_y_end) {
@@ -229,23 +239,16 @@ object LightmapRenderer {
// END MIX TILE
// mix luminous actor
for (actor in Terrarum.game.actorContainer) {
if (actor is Luminous && actor is ActorWithBody) {
val tileX = Math.round(actor.hitbox.pointedX / TSIZE)
val tileY = Math.round(actor.hitbox.pointedY / TSIZE) - 1
val actorLuminosity = actor.luminosity
if (x == tileX && y == tileY) {
lightLevelThis = maximiseRGB(lightLevelThis, actorLuminosity) // maximise to not exceed 1.0 with normal (<= 1.0) light
break
}
}
for ((posX, posY, luminosity) in lanternMap) {
if (posX == x && posY == y)
lightLevelThis = maximiseRGB(lightLevelThis, luminosity) // maximise to not exceed 1.0 with normal (<= 1.0) light
}
if (!doNotCalculateAmbient) {
// calculate ambient
var ambient: Int = 0
var nearby: Int = 0
var nearby: Int
for (yoff in -1..1) {
for (xoff in -1..1) {
/**
@@ -595,6 +598,8 @@ object LightmapRenderer {
fun Int.even(): Boolean = this and 1 == 0
fun Int.odd(): Boolean = this and 1 == 1
data class Lantern(val posX: Int, val posY: Int, val luminosity: Int)
val histogram: Histogram
get() {
var reds = IntArray(MUL) // reds[intensity] ← counts

View File

@@ -32,6 +32,12 @@ class BasicDebugInfoWindow:UICanvas {
private var xdelta = 0f
private var ydelta = 0f
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccR = GameFontBase.colToCode["r"]
val ccM = GameFontBase.colToCode["m"]
override fun processInput(input: Input) {
}
@@ -66,8 +72,6 @@ class BasicDebugInfoWindow:UICanvas {
val hitbox = player.hitbox
val nextHitbox = player.nextHitbox
val ccG = "${GameFontBase.colToCode["g"]}"
printLine(g, 1, "posX "
+ ccG
+ "${hitbox.pointedX.toString()}"
@@ -167,24 +171,20 @@ class BasicDebugInfoWindow:UICanvas {
)
g.color = GameFontBase.codeToCol["y"]
g.drawString("MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("FPS ", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("Actors total ", 2f, Terrarum.HEIGHT - 10f)
g.drawString("Active ", (2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("${ccY}Actors total $ccG${Terrarum.game.actorContainer.size + Terrarum.game.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Active $ccG${Terrarum.game.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Dormant $ccG${Terrarum.game.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
g.color = GameFontBase.codeToCol["g"]
g.drawString("${Terrarum.game.memInUse}M",
(Terrarum.WIDTH - 11 * 8 - 2).toFloat(), 2f)
g.drawString("/${Terrarum.game.totalVMMem}M",
(Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 2f)
//g.drawString("${Terrarum.appgc.fps}",
// (Terrarum.WIDTH - 2 * 8 - 2).toFloat(), 10f)
g.drawString("${Terrarum.game.actorContainer.size + Terrarum.game.actorcontainerInactive.size}",
(2 + 13*8).toFloat(), Terrarum.HEIGHT - 10f
)
g.drawString(Terrarum.game.actorContainer.size.toString(),
(2 + 24*8).toFloat(), Terrarum.HEIGHT - 10f
)
}
private fun printLine(g: Graphics, l: Int, s: String) {

View File

@@ -112,7 +112,6 @@ class ConsoleWindow : UICanvas, UITypable {
}
private fun executeCommand() {
sendMessage("> " + commandInputPool!!.toString())
CommandInterpreter.execute(commandInputPool!!.toString())
}
@@ -152,7 +151,7 @@ class ConsoleWindow : UICanvas, UITypable {
prevCommand = ""
commandInputPool = StringBuilder()
if (Terrarum.game.auth.b()) sendMessage(Lang.get("DEV_MESSAGE_CONSOLE_CODEX"))
if (Terrarum.game.auth.b()) sendMessage(Lang["DEV_MESSAGE_CONSOLE_CODEX"])
}
override fun doOpening(gc: GameContainer, delta: Int) {