fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor

Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
This commit is contained in:
Song Minjae
2016-04-25 01:58:17 +09:00
parent c4b64140be
commit 1dc3e6df3e
10 changed files with 145 additions and 98 deletions

View File

@@ -52,7 +52,7 @@ class GetAV : ConsoleCommand {
}
else {
// args[1] is actor ID
val actor = Terrarum.game.getActor(args[1].toInt())
val actor = Terrarum.game.getActorByID(args[1].toInt())
val av = actor.actorValue
val keyset = av.keySet
@@ -74,14 +74,14 @@ class GetAV : ConsoleCommand {
val id = args[1].toInt()
val av = args[2]
echo.execute("$ccW$id.$ccM$av $ccW= $ccG" +
Terrarum.game.getActor(id).actorValue[av] +
Terrarum.game.getActorByID(id).actorValue[av] +
" $ccO" +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
Terrarum.game.getActorByID(id).actorValue[av]!!.javaClass.simpleName
)
println("id.av = " +
Terrarum.game.getActor(id).actorValue[av] +
Terrarum.game.getActorByID(id).actorValue[av] +
" " +
Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
Terrarum.game.getActorByID(id).actorValue[av]!!.javaClass.simpleName
)
}
}