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https://github.com/curioustorvald/Terrarum.git
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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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@@ -52,7 +52,7 @@ class GetAV : ConsoleCommand {
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}
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else {
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// args[1] is actor ID
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val actor = Terrarum.game.getActor(args[1].toInt())
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val actor = Terrarum.game.getActorByID(args[1].toInt())
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val av = actor.actorValue
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val keyset = av.keySet
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@@ -74,14 +74,14 @@ class GetAV : ConsoleCommand {
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val id = args[1].toInt()
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val av = args[2]
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echo.execute("$ccW$id.$ccM$av $ccW= $ccG" +
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Terrarum.game.getActor(id).actorValue[av] +
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Terrarum.game.getActorByID(id).actorValue[av] +
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" $ccO" +
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Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
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Terrarum.game.getActorByID(id).actorValue[av]!!.javaClass.simpleName
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)
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println("id.av = " +
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Terrarum.game.getActor(id).actorValue[av] +
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Terrarum.game.getActorByID(id).actorValue[av] +
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" " +
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Terrarum.game.getActor(id).actorValue[av]!!.javaClass.simpleName
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Terrarum.game.getActorByID(id).actorValue[av]!!.javaClass.simpleName
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)
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}
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}
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