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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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@@ -77,7 +77,7 @@ internal class SetAV : ConsoleCommand {
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try {
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val id = args[1].toInt()
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val `val` = parseAVInput(args[3])
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val actor = Terrarum.game.getActor(id)
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val actor = Terrarum.game.getActorByID(id)
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// check if av is number
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if (args[2].isNum()) {
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