fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor

Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
This commit is contained in:
Song Minjae
2016-04-25 01:58:17 +09:00
parent c4b64140be
commit 1dc3e6df3e
10 changed files with 145 additions and 98 deletions

View File

@@ -77,7 +77,7 @@ internal class SetAV : ConsoleCommand {
try {
val id = args[1].toInt()
val `val` = parseAVInput(args[3])
val actor = Terrarum.game.getActor(id)
val actor = Terrarum.game.getActorByID(id)
// check if av is number
if (args[2].isNum()) {