fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor

Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c
Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
This commit is contained in:
Song Minjae
2016-04-25 01:58:17 +09:00
parent c4b64140be
commit 1dc3e6df3e
10 changed files with 145 additions and 98 deletions

View File

@@ -33,7 +33,7 @@ object ItemPropCodex {
if (code < ITEM_UNIQUE_MAX)
return itemCodex[code]
else {
val a = Terrarum.game.getActor(code)
val a = Terrarum.game.getActorByID(code)
if (a is CanBeAnItem) return a.itemData
throw NullPointerException()