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fixing the critical bug in active/dormant thingies, actor ID is now positive integer (I had to), class Actor is now shipped with ID generator, optimisation in add/removeActor
Former-commit-id: f743ecb27ba1cea05215889d7e1a77e10171cb8c Former-commit-id: 4b88f9711c34542a8a504682cffe79a2f8a43ed8
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@@ -33,7 +33,7 @@ object ItemPropCodex {
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if (code < ITEM_UNIQUE_MAX)
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return itemCodex[code]
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else {
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val a = Terrarum.game.getActor(code)
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val a = Terrarum.game.getActorByID(code)
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if (a is CanBeAnItem) return a.itemData
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throw NullPointerException()
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