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blocksdrawer use offsetted time_t
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@@ -443,6 +443,7 @@ open class GameWorld {
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}
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infix fun Int.fmod(other: Int) = Math.floorMod(this, other)
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infix fun Long.fmod(other: Long) = Math.floorMod(this, other)
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infix fun Float.fmod(other: Float) = if (this >= 0f) this % other else (this % other) + other
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inline class FluidType(val value: Int) {
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