oops now it's broken but I still had to commit lol

This commit is contained in:
minjaesong
2023-07-05 21:35:41 +09:00
parent c61c169048
commit 1e6f51e16c
3 changed files with 308 additions and 44 deletions

View File

@@ -1,10 +1,18 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.*
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.unicode.getKeycapConsole
import net.torvald.unicode.getKeycapPC
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2023-07-05.
@@ -14,16 +22,240 @@ class UILoadList(val full: UILoadSavegame) : UICanvas() {
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
private val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(App.getConfigInt("control_key_up"))}${getKeycapPC(App.getConfigInt("control_key_down"))}" +
" ${Lang["MENU_CONTROLS_SCROLL"]}"
else
"${getKeycapConsole('R')} ${Lang["MENU_CONTROLS_SCROLL"]}"
internal val uiWidth = SAVE_CELL_WIDTH
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
// internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
// internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = App.scr.tvSafeGraphicsHeight
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
internal val controlHelperY: Int = titleBottomGradStart + gradAreaHeight - textH
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
private val playerCells = ArrayList<UIItemPlayerCells>()
private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
override fun show() {
mode1Node.parent = full.remoCon.treeRoot
mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
full.remoCon.setNewRemoConContents(mode1Node)
try {
full.remoCon.handler.lockToggle()
full.showSpinner = true
Thread {
// read savegames
var savegamesCount = 0
App.sortedPlayers.forEach { uuid ->
val skimmer = App.savegamePlayers[uuid]!!.loadable()
val x = full.uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
playerCells.add(UIItemPlayerCells(full, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadSavegame] Error while loading Player '${skimmer.diskFile.absolutePath}'")
e.printStackTrace()
}
}
full.remoCon.handler.unlockToggle()
full.showSpinner = false
}.start()
}
catch (e: UninitializedPropertyAccessException) {}
}
override fun updateUI(delta: Float) {
TODO("Not yet implemented")
if (scrollTarget != listScroll) {
if (scrollAnimCounter < scrollAnimLen) {
scrollAnimCounter += delta
uiScroll = Movement.fastPullOut(
scrollAnimCounter / scrollAnimLen,
listScroll * cellInterval.toFloat(),
scrollTarget * cellInterval.toFloat()
)
}
else {
scrollAnimCounter = 0f
listScroll = scrollTarget
uiScroll = cellInterval.toFloat() * scrollTarget
}
}
for (index in 0 until playerCells.size) {
val it = playerCells[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
// re-position
it.posY = (it.initialY - uiScroll).roundToInt()
it.update(delta)
}
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
TODO("Not yet implemented")
batch.end()
val cells = playerCells
lateinit var savePixmap: Pixmap
sliderFBO.inAction(camera as OrthographicCamera, batch) {
gdxClearAndEnableBlend(0f, 0f, 0f, 0f)
full.setCameraPosition(batch, camera, 0f, 0f)
batch.color = Color.WHITE
batch.inUse {
for (index in 0 until cells.size) {
val it = cells[index]
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX += uiXdiffChatOverlay
if (index in listScroll - 2 until listScroll + savesVisible + 2)
it.render(batch, camera)
if (App.getConfigBoolean("fx_streamerslayout"))
it.posX -= uiXdiffChatOverlay
}
}
savePixmap = Pixmap.createFromFrameBuffer(0, 0, sliderFBO.width, sliderFBO.height)
savePixmap.blending = Pixmap.Blending.None
}
// implement "wipe-out" by CPU-rendering (*deep exhale*)
//savePixmap.setColor(1f,1f,1f,0f)
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, savePixmap.height - titleTopGradStart, savePixmap.width, titleTopGradStart)
// top grad
for (y in titleTopGradStart until titleTopGradEnd) {
val alpha = (y - titleTopGradStart).toFloat() / gradAreaHeight
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
// bottom grad
for (y in titleBottomGradStart until titleBottomGradEnd) {
val alpha = 1f - ((y - titleBottomGradStart).toFloat() / gradAreaHeight)
for (x in 0 until savePixmap.width) {
val col = savePixmap.getPixel(x, savePixmap.height - y)
val blendAlpha = (col.and(0xFF) * alpha).roundToInt()
savePixmap.drawPixel(x, savePixmap.height - y, col.and(0xFFFFFF00.toInt()) or blendAlpha)
}
}
savePixmap.setColor(0f, 0f, 0f, 0f)
savePixmap.fillRectangle(0, 0, savePixmap.width, height - titleBottomGradEnd + 1)
full.setCameraPosition(batch, camera, 0f, 0f)
val saveTex = TextureRegion(Texture(savePixmap)); saveTex.flip(false, true)
batch.inUse {
batch.draw(saveTex, (width - uiWidth - 10) / 2f, 0f)
// Control help
App.fontGame.draw(batch, controlHelp, full.uiX.toFloat(), controlHelperY.toFloat())
}
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()
}
override fun dispose() {
TODO("Not yet implemented")
}
override fun keyDown(keycode: Int): Boolean {
if (this.isVisible) {
val cells = playerCells
if ((keycode == Input.Keys.UP || keycode == App.getConfigInt("control_key_up")) && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if ((keycode == Input.Keys.DOWN || keycode == App.getConfigInt("control_key_down")) && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
playerCells.forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
playerCells.forEach { it.touchUp(screenX, screenY, pointer, button) }
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible) {
val cells = playerCells
if (amountY <= -1f && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if (amountY >= 1f && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}
return true
}
override fun hide() {
playerCells.forEach { it.dispose() }
playerCells.clear()
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
savesVisible = (scrollAreaHeight + cellInterval) / (cellInterval + SAVE_CELL_HEIGHT)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
sliderFBO.dispose()
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
}

View File

@@ -0,0 +1,29 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2023-07-05.
*/
class UILoadNewCharacter(val full: UILoadSavegame) : UICanvas() {
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
override fun updateUI(delta: Float) {
TODO("Not yet implemented")
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
TODO("Not yet implemented")
}
override fun dispose() {
TODO("Not yet implemented")
}
}

View File

@@ -66,11 +66,9 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
// internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = App.scr.tvSafeGraphicsHeight
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
@@ -90,18 +88,16 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
private var showSpinner = false
internal var showSpinner = false
private val playerCells = ArrayList<UIItemPlayerCells>()
// private val playerCells = ArrayList<UIItemPlayerCells>()
var mode = 0 // 0: show players, 1: show worlds
private set(value) {
@@ -122,9 +118,10 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private val goButtonWidth = 180
private val drawX = (Toolkit.drawWidth - 480) / 2
private val drawY = (App.scr.height - 480) / 2
private val corruptedBackButton = UIItemTextButton(this, "MENU_LABEL_BACK", (Toolkit.drawWidth - goButtonWidth) / 2, drawY + 480 - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmCancelButton = UIItemTextButton(this, "MENU_LABEL_CANCEL", drawX + (240 - goButtonWidth) / 2, drawY + 480 - 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmDeleteButton = UIItemTextButton(this, "MENU_LABEL_DELETE", drawX + 240 + (240 - goButtonWidth) / 2, drawY + 480- 24, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true, inactiveCol = Toolkit.Theme.COL_RED, activeCol = Toolkit.Theme.COL_REDD)
private val buttonRowY = drawY + 480 - 24
private val corruptedBackButton = UIItemTextButton(this, "MENU_LABEL_BACK", (Toolkit.drawWidth - goButtonWidth) / 2, buttonRowY, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmCancelButton = UIItemTextButton(this, "MENU_LABEL_CANCEL", drawX + (240 - goButtonWidth) / 2, buttonRowY, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
private val confirmDeleteButton = UIItemTextButton(this, "MENU_LABEL_DELETE", drawX + 240 + (240 - goButtonWidth) / 2, buttonRowY, goButtonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true, inactiveCol = Toolkit.Theme.COL_RED, activeCol = Toolkit.Theme.COL_REDD)
private lateinit var loadables: SavegameCollectionPair
@@ -171,6 +168,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private val transitionalListing = UILoadList(this)
private val transitionalAutosave = UILoadAutosave(this)
private val transitionalManage = UILoadManage(this)
private val transitionalNewCharacter = UILoadNewCharacter(this)
private val transitionPanel = UIItemHorizontalFadeSlide(
this,
(width - internalWidth) / 2,
@@ -182,7 +180,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
)
init {
listOf(transitionalAutosave, transitionalManage).forEach {
listOf(transitionalAutosave, transitionalManage, transitionalNewCharacter).forEach {
it.posX = (-width / 2f).roundToInt()
it.initialX = (-width / 2f).roundToInt()
it.posY = 0
@@ -202,7 +200,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
init {
corruptedBackButton.clickOnceListener = { _,_ -> remoCon.openUI(UILoadSavegame(remoCon)) }
confirmCancelButton.clickOnceListener = { _, _ -> remoCon.openUI(UILoadSavegame(remoCon)) }
confirmCancelButton.clickOnceListener = { _,_ -> remoCon.openUI(UILoadSavegame(remoCon)) }
confirmDeleteButton.clickOnceListener = { _,_ ->
val pu = buttonSelectedForDeletion!!.playerUUID
val wu = buttonSelectedForDeletion!!.worldUUID
@@ -357,7 +355,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
override fun show() {
try {
transitionPanel.show()
/*try {
remoCon.handler.lockToggle()
showSpinner = true
@@ -384,26 +383,27 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}.start()
}
catch (e: UninitializedPropertyAccessException) {}
catch (e: UninitializedPropertyAccessException) {}*/
}
override fun hide() {
playerCells.forEach { it.dispose() }
playerCells.clear()
transitionPanel.hide()
// playerCells.forEach { it.dispose() }
// playerCells.clear()
}
private var touchLatched = false
private fun getCells() = playerCells
// private fun getCells() = playerCells
private var loadFired = 0
private var oldMode = -1
private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
// private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
// private val mode2Node = Yaml(UITitleRemoConYaml.injectedMenuSingleWorldSel).parse()
// private val menus = listOf(mode1Node, mode2Node)
private val deleteCharacterButton = UIItemTextButton(
/*private val deleteCharacterButton = UIItemTextButton(
this, "CONTEXT_CHARACTER_DELETE",
UIRemoCon.menubarOffX - UIRemoCon.UIRemoConElement.paddingLeft + 72,
UIRemoCon.menubarOffY - UIRemoCon.UIRemoConElement.lineHeight * 3 + 16,
@@ -418,7 +418,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
mode = MODE_SAVE_DELETE
it.highlighted = true
}
}
}*/
init {
// this UI will NOT persist; the parent of the mode1Node must be set using an absolute value (e.g. treeRoot, not remoCon.currentRemoConContents)
@@ -426,10 +426,10 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
//printdbg(this, "UILoadSavegame called, from:")
//printStackTrace(this)
mode1Node.parent = remoCon.treeRoot
// mode1Node.parent = remoCon.treeRoot
// mode2Node.parent = mode1Node
mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
// mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
// mode2Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
// printdbg(this, "mode1Node parent: ${mode1Node.parent?.data}") // will be 'null' because the parent is the root node
@@ -441,11 +441,12 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private fun modeChangedHandler(mode: Int) {
printdbg(this, "Change mode: $oldMode -> $mode")
// remoCon.setNewRemoConContents(menus[mode])
remoCon.setNewRemoConContents(mode1Node)
// remoCon.setNewRemoConContents(mode1Node)
}
override fun updateUI(delta: Float) {
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
transitionPanel.update(delta)
/*if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
if (oldMode != mode) {
modeChangedHandler(mode)
@@ -480,7 +481,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
it.update(delta)
}
}
}
}*/
if (mode == MODE_SAVE_DELETE_CONFIRM && deleteCellAnimCounter <= scrollAnimLen) {
// do transitional moving stuff
@@ -495,6 +496,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
private var deleteCellPosYstart = 0f
override fun renderUI(batch: SpriteBatch, camera: Camera) {
transitionPanel.render(batch, camera)
if (mode == MODE_LOAD_DA_SHIT_ALREADY) {
loadFired += 1
@@ -514,7 +516,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
}
else if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
batch.end()
/*batch.end()
val cells = getCells()
@@ -581,7 +583,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
saveTex.texture.dispose()
savePixmap.dispose()
batch.begin()
batch.begin()*/
}
else if (mode == MODE_SAVE_MULTIPLE_CHOICES) {
// "The Autosave is more recent than the manual save"
@@ -604,7 +606,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE || mode == MODE_SAVE_DELETE_CONFIRM) {
deleteCharacterButton.render(batch, camera)
// deleteCharacterButton.render(batch, camera)
}
if (mode == MODE_SAVE_DELETE_CONFIRM) {
buttonSelectedForDeletion?.render(batch, camera)
@@ -622,7 +624,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
override fun keyDown(keycode: Int): Boolean {
if (this.isVisible && (mode == MODE_SELECT || mode == MODE_SAVE_DELETE)) {
/*if (this.isVisible && (mode == MODE_SELECT || mode == MODE_SAVE_DELETE)) {
val cells = getCells()
if ((keycode == Input.Keys.UP || keycode == App.getConfigInt("control_key_up")) && scrollTarget > 0) {
@@ -635,7 +637,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
scrollTarget += 1
scrollAnimCounter = 0f
}
}
}*/
transitionPanel.keyDown(keycode)
return true
}
@@ -647,15 +650,15 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
if (::loadManualThumbButton.isInitialized) loadManualThumbButton.touchDown(screenX, screenY, pointer, button)
}
else if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
// getCells().forEach { it.touchDown(screenX, screenY, pointer, button) }
// deleteCharacterButton.touchDown(screenX, screenY, pointer, button)
}
else if (mode == MODE_SAVE_DELETE_CONFIRM) {
confirmCancelButton.touchDown(screenX, screenY, pointer, button)
confirmDeleteButton.touchDown(screenX, screenY, pointer, button)
}
else if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchDown(screenX, screenY, pointer, button)
transitionPanel.touchDown(screenX, screenY, pointer, button)
return true
}
@@ -665,21 +668,20 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
if (::loadManualThumbButton.isInitialized) loadManualThumbButton.touchUp(screenX, screenY, pointer, button)
}
else if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
deleteCharacterButton.touchUp(screenX, screenY, pointer, button)
// getCells().forEach { it.touchUp(screenX, screenY, pointer, button) }
// deleteCharacterButton.touchUp(screenX, screenY, pointer, button)
}
else if (mode == MODE_SAVE_DELETE_CONFIRM) {
confirmCancelButton.touchUp(screenX, screenY, pointer, button)
confirmDeleteButton.touchUp(screenX, screenY, pointer, button)
}
else if (mode == MODE_SAVE_DAMAGED) corruptedBackButton.touchUp(screenX, screenY, pointer, button)
transitionPanel.touchUp(screenX, screenY, pointer, button)
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
if (this.isVisible && mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
/*if (this.isVisible && mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
val cells = getCells()
if (amountY <= -1f && scrollTarget > 0) {
@@ -692,7 +694,8 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
scrollTarget += 1
scrollAnimCounter = 0f
}
}
}*/
transitionPanel.scrolled(amountX, amountY)
return true
}
@@ -724,7 +727,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
private fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
internal fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).round(), (-newY + App.scr.halfh).round(), 0f)
camera.update()
batch.projectionMatrix = camera.combined