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https://github.com/curioustorvald/Terrarum.git
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new smelter design
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assets/mods/basegame/sprites/fixtures/smelter_tall.tga
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assets/mods/basegame/sprites/fixtures/smelter_tall.tga
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assets/mods/basegame/sprites/fixtures/smelter_tall_illum.tga
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assets/mods/basegame/sprites/fixtures/smelter_tall_illum.tga
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@@ -1,13 +1,14 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.INGAME
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.Lightbox
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import net.torvald.terrarum.gameparticles.ParticleVanishingSprite
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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@@ -24,11 +25,17 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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@Transient override val tags = listOf("basicsmelter")
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constructor() : super(
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BlockBox(BlockBox.ALLOW_MOVE_DOWN, 2, 2), // temporary value, will be overwritten by spawn()
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BlockBox(BlockBox.NO_COLLISION, 3, 4), // temporary value, will be overwritten by spawn()
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nameFun = { Lang["ITEM_SMELTER_BASIC"] }
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) {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
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// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic_glow.tga") // put this sprite to the hypothetical "SpriteIllum"
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CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)
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}
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CommonResourcePool.loadAll()
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
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// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall_illum.tga") // put this sprite to the hypothetical "SpriteIllum"
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density = BlockCodex[Block.STONE].density.toDouble()
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setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
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@@ -47,11 +54,13 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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}
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}
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@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
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@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 2*TILE_SIZED, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
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@Transient private val actorBlocks = arrayOf(
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arrayOf(Block.ACTORBLOCK_ALLOW_MOVE_DOWN, null),
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arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_ALLOW_MOVE_DOWN)
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arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
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arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
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arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
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arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION),
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)
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override fun placeActorBlocks() {
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forEachBlockbox { x, y, ox, oy ->
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@@ -62,6 +71,9 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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}
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}
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private var nextDelay = 0.25f
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private var spawnTimer = 0f
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@Transient private var mainUIhookHackInstalled = false
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override fun update(delta: Float) {
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// adding UI to the fixture as players may right-click on the workbenches instead of pressing a keyboard key
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@@ -73,6 +85,23 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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}
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super.update(delta)
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// emit smokes TODO: only when hot
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if (spawnTimer >= nextDelay) {
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(Terrarum.ingame as TerrarumIngame).addParticle(
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ParticleVanishingSprite(
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CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
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25f, true, hitbox.startX + TILE_SIZED, hitbox.startY + 16, false, (Math.random() * 256).toInt()
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))
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spawnTimer -= nextDelay
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nextDelay = Math.random().toFloat() * 0.25f + 0.25f
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(sprite as? SheetSpriteAnimation)?.delays?.set(0, Math.random().toFloat() * 0.4f + 0.1f)
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}
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spawnTimer += delta
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}
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}
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@@ -13,7 +13,7 @@ class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_SMELTER_BASIC"
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work_files/graphics/sprites/fixtures/smelter_tall.kra
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work_files/graphics/sprites/fixtures/smelter_tall.kra
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