new smelter design

This commit is contained in:
minjaesong
2023-12-04 13:12:12 +09:00
parent 1cc839fb68
commit 1ef7b4b37d
5 changed files with 47 additions and 9 deletions

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@@ -1,13 +1,14 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.gdx.graphics.Cvec
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.INGAME
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Lightbox
import net.torvald.terrarum.gameparticles.ParticleVanishingSprite
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
@@ -24,11 +25,17 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
@Transient override val tags = listOf("basicsmelter")
constructor() : super(
BlockBox(BlockBox.ALLOW_MOVE_DOWN, 2, 2), // temporary value, will be overwritten by spawn()
BlockBox(BlockBox.NO_COLLISION, 3, 4), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
) {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic_glow.tga") // put this sprite to the hypothetical "SpriteIllum"
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)
}
CommonResourcePool.loadAll()
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall_illum.tga") // put this sprite to the hypothetical "SpriteIllum"
density = BlockCodex[Block.STONE].density.toDouble()
setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
@@ -47,11 +54,13 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
}
}
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 2*TILE_SIZED, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
@Transient private val actorBlocks = arrayOf(
arrayOf(Block.ACTORBLOCK_ALLOW_MOVE_DOWN, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_ALLOW_MOVE_DOWN)
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION),
)
override fun placeActorBlocks() {
forEachBlockbox { x, y, ox, oy ->
@@ -62,6 +71,9 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
}
}
private var nextDelay = 0.25f
private var spawnTimer = 0f
@Transient private var mainUIhookHackInstalled = false
override fun update(delta: Float) {
// adding UI to the fixture as players may right-click on the workbenches instead of pressing a keyboard key
@@ -73,6 +85,23 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
}
super.update(delta)
// emit smokes TODO: only when hot
if (spawnTimer >= nextDelay) {
(Terrarum.ingame as TerrarumIngame).addParticle(
ParticleVanishingSprite(
CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
25f, true, hitbox.startX + TILE_SIZED, hitbox.startY + 16, false, (Math.random() * 256).toInt()
))
spawnTimer -= nextDelay
nextDelay = Math.random().toFloat() * 0.25f + 0.25f
(sprite as? SheetSpriteAnimation)?.delays?.set(0, Math.random().toFloat() * 0.4f + 0.1f)
}
spawnTimer += delta
}
}

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@@ -13,7 +13,7 @@ class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.to
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_basic.tga")
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_SMELTER_BASIC"

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