lang composition

This commit is contained in:
minjaesong
2022-01-11 11:04:11 +09:00
parent 2b3fdbde1f
commit 202123486a
20 changed files with 58 additions and 208 deletions

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@@ -1,4 +1,6 @@
{
"BLOCK_WALL_NAME_TEMPLATE": "%1$s Wall",
"BLOCK_AIR": "Air",
"BLOCK_STONE": "Stone",

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@@ -0,0 +1,3 @@
{
"BLOCK_WALL_NAME_TEMPLATE": "%1$sseinä"
}

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@@ -1,4 +1,6 @@
{
"BLOCK_WALL_NAME_TEMPLATE": "%1$s 벽",
"BLOCK_STONE": "돌",
"BLOCK_STONE_PLURAL": "돌",
"BLOCK_DIRT": "흙",
@@ -21,8 +23,8 @@
"BLOCK_TRUNK_BIRCH_PLURAL": "자작나무",
"BLOCK_TRUNK_BLOODROSE": "자단나무",
"BLOCK_TRUNK_BLOODROSE_PLURAL": "자단나무",
"BLOCK_STONE_QUARRIED": "석재",
"BLOCK_STONE_QUARRIED_PLURAL": "석재",
"BLOCK_STONE_QUARRIED": "조약돌",
"BLOCK_STONE_QUARRIED_PLURAL": "조약돌",
"BLOCK_SAND": "모래",
"BLOCK_SAND_PLURAL": "모래",
"BLOCK_GRAVEL": "자갈",

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@@ -2,8 +2,8 @@ package net.torvald.spriteanimation
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.spriteassembler.ADProperties
import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack

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@@ -1,10 +0,0 @@
package net.torvald.terrarum.gamecontroller
/**
* Created by minjaesong on 2015-12-31.
*/
enum class EnumKeyFunc {
UI_CONSOLE, UI_BASIC_INFO,
MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, JUMP,
HAND_PRIMARY, HAND_SECONDARY
}

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@@ -1,93 +0,0 @@
package net.torvald.terrarum.gamecontroller
/**
* Created by minjaesong on 2016-01-15.
*/
/*@Deprecated("Use Gdx.Input.Keys")
object DeprecatedAsFuckKey {
val RETURN = 28
val BACKSPACE = 14
val GRAVE = 41
val TAB = 15
val ESCAPE = 1
val SPACE = 57
val CAPS_LOCK = 58
val L_CONTROL = 29
// same position keys
val L_ALT = 56
val L_COMMAND = 219 // Mac
val DELETE = 211
val L_SHIFT = 42
val R_SHIFT = 54
val UP = 200
val DOWN = 208
val LEFT = 203
val RIGHT = 205
val F1 = 59
val F2 = 60
val F3 = 61
val F4 = 62
val F5 = 63
val F6 = 64
val F7 = 65
val F8 = 66
val F9 = 67
val F10 = 68
val F11 = 87
val F12 = 88
val NUM_1 = 8
val NUM_2 = 9
val NUM_3 = 10
val NUM_4 = 11
val NUM_5 = 12
val NUM_6 = 13
val NUM_7 = 14
val NUM_8 = 15
val NUM_9 = 16
val NUM_0 = 7
// JInput is QWERTY-based
val Q = 16
val W = 17
val E = 18
val R = 19
val T = 20
val Y = 21
val U = 22
val I = 23
val O = 24
val P = 25
val A = 30
val S = 31
val D = 32
val F = 33
val G = 34
val H = 35
val J = 36
val K = 37
val L = 38
val SEMICOLON = 39
val Z = 44
val X = 45
val C = 46
val V = 47
val B = 48
val N = 49
val M = 50
val PGUP = 201
val PGDN = 209
val HOME = 199
val END = 207
}*/

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@@ -1,86 +0,0 @@
package net.torvald.terrarum.gamecontroller
import com.badlogic.gdx.utils.JsonValue
import net.torvald.terrarum.utils.JsonFetcher
import java.util.*
/**
* Created by minjaesong on 2016-07-28.
*/
object KeyLayout {
/**
* HashMap<identifier: String, KeyLayoutClass>
*/
val layouts: HashMap<String, KeyLayoutClass>
init {
layouts = HashMap<String, KeyLayoutClass>()
val map = net.torvald.terrarum.utils.JsonFetcher("./res/keylayout.json")
JsonFetcher.forEach(map) { name, entry ->
layouts.put(
name,
KeyLayoutClass(
entry.getString("layout"),
entry.getString("name"),
entry.getString("capslock")
)
)
}
}
}
class KeyLayoutClass(layoutString: String, val layoutName: String, capsMode: String) {
val disposition = intArrayOf(
// alphanumeric
2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,
16,17,18,19,20,21,22,23,24,25,26,27,
30,31,32,33,34,35,36,37,38,39,40,
44,45,46,47,48,49,50,51,52,53,
// control keys
14, // back
15, // tab
58, 28, // capslock, return/enter
42, // lshift
29, 57 // lcontrol, space
)
val engraving = ArrayList<String>(disposition.size)
init {
/* ================== *
* parse layoutString *
* ================== */
// zero-fill engraving
for (i in 1..disposition.size) engraving.add("")
// Backspace
engraving[disposition.indexOf(14)] = "BACK"
// Tab
engraving[disposition.indexOf(15)] = "TAB"
// Capslock
engraving[disposition.indexOf(58)] = "CAPS"
// Enter
engraving[disposition.indexOf(28)] = "ENTER"
// LShift
engraving[disposition.indexOf(42)] = "SHIFT"
// Control
engraving[disposition.indexOf(29)] = "CTRL"
// Space
engraving[disposition.indexOf(57)] = "SPACE"
// alphanumeric
for (i in 0..layoutString.length - 1) {
engraving[disposition.indexOf(i)] = layoutString[i].toString()
}
}
fun codeToLabel(code: Int) = engraving[disposition.indexOf(code)]
fun labelToCode(char: Char) = disposition[engraving.indexOf(char.toUpperCase().toString())]
}

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@@ -39,6 +39,11 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
/**
* OriginalName is always read from Language files.
*
* Syntax example:
*
* - `BLOCK_AIR` Prints out `Lang.get("BLOCK_AIR")`
* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
*/
abstract val originalName: String

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@@ -123,10 +123,37 @@ object Lang {
}
private val bindOp = ">>="
/**
* Syntax example:
*
* - `BLOCK_AIR` Prints out `Lang.get("BLOCK_AIR")`
* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
*/
operator fun get(key: String, capitalise: Boolean = true): String {
return getByLocale(key, App.GAME_LOCALE, capitalise) ?: getByLocale(key, FALLBACK_LANG_CODE, capitalise) ?: "$$key"
fun getstr(s: String) = getByLocale(s, App.GAME_LOCALE, capitalise) ?: getByLocale(s, FALLBACK_LANG_CODE, capitalise) ?: "$$s"
val args = key.split(bindOp).filter { it.isNotBlank() }.map { it.trim() }
if (args.isEmpty()) return ""
val sb = StringBuilder()
val formatter = Formatter(sb)
sb.append(getstr(args[0]))
args.subList(1, args.size).forEach {
val oldstr = sb.toString()
sb.clear()
formatter.format(getstr(it), oldstr)
}
return sb.toString()
}
/**
* Does NOT parse the operators
*/
fun getByLocale(key: String, locale: String, capitalise: Boolean): String? {
val ret = langpack["${key}_$locale"] ?: return null

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@@ -75,7 +75,7 @@ class EntryPoint : ModuleEntryPoint() {
override val isUnique: Boolean = false
override var baseMass: Double = tile.density / 1000.0
override var baseToolSize: Double? = null
override val originalName = tile.nameKey
override val originalName = if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE" else tile.nameKey
override var stackable = true
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
override var isDynamic = false

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@@ -4,8 +4,8 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey

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@@ -13,7 +13,7 @@ import net.torvald.EMDASH
import net.torvald.getKeycapConsole
import net.torvald.getKeycapPC
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.langpack.Lang

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@@ -2,7 +2,7 @@ package net.torvald.terrarum.serialise
import net.torvald.spriteanimation.HasAssembledSprite
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody

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@@ -1,4 +1,4 @@
package net.torvald.spriteassembler
package net.torvald.terrarum.spriteassembler
import com.badlogic.gdx.files.FileHandle
import net.torvald.terrarum.linearSearchBy
@@ -259,10 +259,10 @@ class ADPropertyObject(propertyRaw: String) {
val name: String
val input: Any?
get() = when (type) {
ADPropertyType.IVEC2 -> field!! as Vector2i
ADPropertyType.FLOAT -> field!! as Float
ADPropertyType.IVEC2 -> field!! as Vector2i
ADPropertyType.FLOAT -> field!! as Float
ADPropertyType.STRING_PAIR -> field!! as String
else -> null
else -> null
}
val type: ADPropertyType

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@@ -1,4 +1,4 @@
package net.torvald.spriteassembler
package net.torvald.terrarum.spriteassembler
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Pixmap

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@@ -1,4 +1,4 @@
package net.torvald.spriteassembler
package net.torvald.terrarum.spriteassembler
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx

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@@ -1,6 +1,6 @@
package net.torvald.terrarum.tests
import net.torvald.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.ADProperties
import java.io.StringReader
/**

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@@ -1,7 +1,7 @@
package net.torvald.terrarum.tests
import net.torvald.spriteassembler.ADProperties
import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.spriteassembler.ADProperties
import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
import java.io.StringReader
/**