mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
lang composition
This commit is contained in:
@@ -1,4 +1,6 @@
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{
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"BLOCK_WALL_NAME_TEMPLATE": "%1$s Wall",
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"BLOCK_AIR": "Air",
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"BLOCK_STONE": "Stone",
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3
assets/mods/basegame/locales/fiFI/blocks.json
Normal file
3
assets/mods/basegame/locales/fiFI/blocks.json
Normal file
@@ -0,0 +1,3 @@
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{
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"BLOCK_WALL_NAME_TEMPLATE": "%1$sseinä"
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}
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@@ -1,4 +1,6 @@
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{
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"BLOCK_WALL_NAME_TEMPLATE": "%1$s 벽",
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"BLOCK_STONE": "돌",
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"BLOCK_STONE_PLURAL": "돌",
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"BLOCK_DIRT": "흙",
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@@ -21,8 +23,8 @@
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"BLOCK_TRUNK_BIRCH_PLURAL": "자작나무",
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"BLOCK_TRUNK_BLOODROSE": "자단나무",
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"BLOCK_TRUNK_BLOODROSE_PLURAL": "자단나무",
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"BLOCK_STONE_QUARRIED": "석재",
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"BLOCK_STONE_QUARRIED_PLURAL": "석재",
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"BLOCK_STONE_QUARRIED": "조약돌",
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"BLOCK_STONE_QUARRIED_PLURAL": "조약돌",
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"BLOCK_SAND": "모래",
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"BLOCK_SAND_PLURAL": "모래",
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"BLOCK_GRAVEL": "자갈",
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@@ -2,8 +2,8 @@ package net.torvald.spriteanimation
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -1,10 +0,0 @@
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package net.torvald.terrarum.gamecontroller
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/**
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* Created by minjaesong on 2015-12-31.
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*/
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enum class EnumKeyFunc {
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UI_CONSOLE, UI_BASIC_INFO,
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MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, JUMP,
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HAND_PRIMARY, HAND_SECONDARY
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}
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@@ -1,93 +0,0 @@
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package net.torvald.terrarum.gamecontroller
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/**
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* Created by minjaesong on 2016-01-15.
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*/
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/*@Deprecated("Use Gdx.Input.Keys")
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object DeprecatedAsFuckKey {
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val RETURN = 28
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val BACKSPACE = 14
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val GRAVE = 41
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val TAB = 15
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val ESCAPE = 1
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val SPACE = 57
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val CAPS_LOCK = 58
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val L_CONTROL = 29
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// same position keys
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val L_ALT = 56
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val L_COMMAND = 219 // Mac
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val DELETE = 211
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val L_SHIFT = 42
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val R_SHIFT = 54
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val UP = 200
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val DOWN = 208
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val LEFT = 203
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val RIGHT = 205
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val F1 = 59
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val F2 = 60
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val F3 = 61
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val F4 = 62
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val F5 = 63
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val F6 = 64
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val F7 = 65
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val F8 = 66
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val F9 = 67
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val F10 = 68
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val F11 = 87
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val F12 = 88
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val NUM_1 = 8
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val NUM_2 = 9
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val NUM_3 = 10
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val NUM_4 = 11
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val NUM_5 = 12
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val NUM_6 = 13
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val NUM_7 = 14
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val NUM_8 = 15
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val NUM_9 = 16
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val NUM_0 = 7
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// JInput is QWERTY-based
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val Q = 16
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val W = 17
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val E = 18
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val R = 19
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val T = 20
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val Y = 21
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val U = 22
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val I = 23
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val O = 24
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val P = 25
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val A = 30
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val S = 31
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val D = 32
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val F = 33
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val G = 34
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val H = 35
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val J = 36
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val K = 37
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val L = 38
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val SEMICOLON = 39
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val Z = 44
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val X = 45
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val C = 46
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val V = 47
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val B = 48
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val N = 49
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val M = 50
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val PGUP = 201
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val PGDN = 209
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val HOME = 199
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val END = 207
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}*/
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@@ -1,86 +0,0 @@
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package net.torvald.terrarum.gamecontroller
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import com.badlogic.gdx.utils.JsonValue
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import net.torvald.terrarum.utils.JsonFetcher
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import java.util.*
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/**
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* Created by minjaesong on 2016-07-28.
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*/
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object KeyLayout {
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/**
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* HashMap<identifier: String, KeyLayoutClass>
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*/
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val layouts: HashMap<String, KeyLayoutClass>
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init {
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layouts = HashMap<String, KeyLayoutClass>()
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val map = net.torvald.terrarum.utils.JsonFetcher("./res/keylayout.json")
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JsonFetcher.forEach(map) { name, entry ->
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layouts.put(
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name,
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KeyLayoutClass(
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entry.getString("layout"),
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entry.getString("name"),
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entry.getString("capslock")
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)
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)
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}
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}
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}
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class KeyLayoutClass(layoutString: String, val layoutName: String, capsMode: String) {
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val disposition = intArrayOf(
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// alphanumeric
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2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,
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16,17,18,19,20,21,22,23,24,25,26,27,
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30,31,32,33,34,35,36,37,38,39,40,
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44,45,46,47,48,49,50,51,52,53,
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// control keys
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14, // back
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15, // tab
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58, 28, // capslock, return/enter
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42, // lshift
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29, 57 // lcontrol, space
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)
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val engraving = ArrayList<String>(disposition.size)
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init {
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/* ================== *
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* parse layoutString *
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* ================== */
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// zero-fill engraving
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for (i in 1..disposition.size) engraving.add("")
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// Backspace
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engraving[disposition.indexOf(14)] = "BACK"
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// Tab
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engraving[disposition.indexOf(15)] = "TAB"
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// Capslock
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engraving[disposition.indexOf(58)] = "CAPS"
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// Enter
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engraving[disposition.indexOf(28)] = "ENTER"
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// LShift
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engraving[disposition.indexOf(42)] = "SHIFT"
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// Control
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engraving[disposition.indexOf(29)] = "CTRL"
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// Space
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engraving[disposition.indexOf(57)] = "SPACE"
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// alphanumeric
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for (i in 0..layoutString.length - 1) {
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engraving[disposition.indexOf(i)] = layoutString[i].toString()
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}
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}
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fun codeToLabel(code: Int) = engraving[disposition.indexOf(code)]
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fun labelToCode(char: Char) = disposition[engraving.indexOf(char.toUpperCase().toString())]
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}
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@@ -39,6 +39,11 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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/**
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* OriginalName is always read from Language files.
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*
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* Syntax example:
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*
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* - `BLOCK_AIR` – Prints out `Lang.get("BLOCK_AIR")`
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* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` – Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
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*/
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abstract val originalName: String
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@@ -123,10 +123,37 @@ object Lang {
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}
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private val bindOp = ">>="
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/**
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* Syntax example:
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*
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* - `BLOCK_AIR` – Prints out `Lang.get("BLOCK_AIR")`
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* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` – Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
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*/
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operator fun get(key: String, capitalise: Boolean = true): String {
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return getByLocale(key, App.GAME_LOCALE, capitalise) ?: getByLocale(key, FALLBACK_LANG_CODE, capitalise) ?: "$$key"
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fun getstr(s: String) = getByLocale(s, App.GAME_LOCALE, capitalise) ?: getByLocale(s, FALLBACK_LANG_CODE, capitalise) ?: "$$s"
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val args = key.split(bindOp).filter { it.isNotBlank() }.map { it.trim() }
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if (args.isEmpty()) return ""
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val sb = StringBuilder()
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val formatter = Formatter(sb)
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sb.append(getstr(args[0]))
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args.subList(1, args.size).forEach {
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val oldstr = sb.toString()
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sb.clear()
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formatter.format(getstr(it), oldstr)
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}
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return sb.toString()
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}
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/**
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* Does NOT parse the operators
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*/
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fun getByLocale(key: String, locale: String, capitalise: Boolean): String? {
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val ret = langpack["${key}_$locale"] ?: return null
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@@ -75,7 +75,7 @@ class EntryPoint : ModuleEntryPoint() {
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override val isUnique: Boolean = false
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override var baseMass: Double = tile.density / 1000.0
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override var baseToolSize: Double? = null
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override val originalName = tile.nameKey
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override val originalName = if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE" else tile.nameKey
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override var stackable = true
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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@@ -4,8 +4,8 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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@@ -13,7 +13,7 @@ import net.torvald.EMDASH
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import net.torvald.getKeycapConsole
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import net.torvald.getKeycapPC
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.langpack.Lang
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.serialise
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import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -1,4 +1,4 @@
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package net.torvald.spriteassembler
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package net.torvald.terrarum.spriteassembler
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import com.badlogic.gdx.files.FileHandle
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import net.torvald.terrarum.linearSearchBy
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@@ -259,10 +259,10 @@ class ADPropertyObject(propertyRaw: String) {
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val name: String
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val input: Any?
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get() = when (type) {
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ADPropertyType.IVEC2 -> field!! as Vector2i
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ADPropertyType.FLOAT -> field!! as Float
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ADPropertyType.IVEC2 -> field!! as Vector2i
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ADPropertyType.FLOAT -> field!! as Float
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ADPropertyType.STRING_PAIR -> field!! as String
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else -> null
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else -> null
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}
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val type: ADPropertyType
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@@ -1,4 +1,4 @@
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package net.torvald.spriteassembler
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package net.torvald.terrarum.spriteassembler
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Pixmap
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@@ -1,4 +1,4 @@
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package net.torvald.spriteassembler
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package net.torvald.terrarum.spriteassembler
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import com.badlogic.gdx.Game
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import com.badlogic.gdx.Gdx
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum.tests
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.ADProperties
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import java.io.StringReader
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/**
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@@ -1,7 +1,7 @@
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package net.torvald.terrarum.tests
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.spriteassembler.ADProperties
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import net.torvald.terrarum.spriteassembler.AssembleSheetPixmap
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import java.io.StringReader
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/**
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Reference in New Issue
Block a user