layer export: tested output seems legit but can't confirm

This commit is contained in:
minjaesong
2018-10-04 23:46:24 +09:00
parent 76e8727bfc
commit 2239625efe
8 changed files with 25 additions and 24 deletions

View File

@@ -24,7 +24,7 @@ import kotlin.system.measureNanoTime
*/
class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
val gameWorld = GameWorldExtension(1024, 256)
val gameWorld = GameWorldExtension(1, 1024, 256)
init {
// ghetto world for building

View File

@@ -2,26 +2,25 @@ package net.torvald.terrarum.modulebasegame.console
import net.torvald.terrarum.console.ConsoleCommand
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.serialise.WriteLayerData
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.serialise.WriteLayerDataZip
/**
* Created by minjaesong on 2017-07-18.
*/
object ExportLayerData : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size < 2) {
printUsage()
return
try {
val outfile = WriteLayerDataZip()
Echo("Layer data exported to ${outfile!!.canonicalPath}")
}
catch (e: Exception) {
e.printStackTrace()
EchoError("Layer data export failed; see console for error traces.")
}
val saveDirectoryName = args[1]
WriteLayerData(saveDirectoryName)
Echo("Layer data exported to $saveDirectoryName/${WriteLayerData.LAYERS_FILENAME}")
}
override fun printUsage() {
Echo("Usage: exportlayer savename")
Echo("Usage: exportlayer")
}
}

View File

@@ -115,7 +115,8 @@ open class UIRemoCon(treeRepresentation: QNDTreeNode<String>) : UICanvas() {
printdbg(this, 1)
val ingame = Ingame(Terrarum.batch)
ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
//ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, 0x51621DL)
ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
printdbg(this, 2)

View File

@@ -161,6 +161,7 @@ class DiskSkimmer(private val diskFile: File) {
}
companion object {
/** Only use it when you're sure you won't reach EOF; unavailable cells in array will be filled with -1. */
fun InputStream.read(size: Int): ByteArray {
val ba = ByteArray(size)
this.read(ba)

View File

@@ -1,4 +1,4 @@
package net.torvald.terrarum.virtualcomputer.tvd.finder
package net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.finder
import java.awt.BorderLayout
import java.awt.GridLayout

View File

@@ -1,4 +1,4 @@
package net.torvald.terrarum.virtualcomputer.tvd.finder
package net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.finder
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.*
import java.awt.BorderLayout

View File

@@ -63,7 +63,7 @@ internal object ReadLayerData {
// create world out of tiles data
val retWorld = inWorld ?: GameWorldExtension(worldWidth, worldHeight)
val retWorld = inWorld ?: GameWorldExtension(1, worldWidth, worldHeight)
retWorld.layerTerrain.data = terrainLayerMSB
retWorld.layerWall.data = wallLayerMSB

View File

@@ -26,7 +26,11 @@ import java.util.zip.GZIPOutputStream
// internal for everything: prevent malicious module from messing up the savedata
internal object WriteLayerDataZip {
// FIXME UNTESTED !!
// FIXME output seems legit, but I can't confirm right now !!
// 2400x800 world sizes about 90 kB
// 8192x2048 world sizes about 670 kB
val LAYERS_FILENAME = "world"
@@ -73,7 +77,7 @@ internal object WriteLayerDataZip {
fun wb(byteArray: ByteArray) { outputStream.write(byteArray) }
fun wb(byte: Byte) { outputStream.write(byte.toInt()) }
fun wb(byte: Int) { outputStream.write(byte) }
//fun wb(byte: Int) { outputStream.write(byte) }
fun wi32(int: Int) { wb(int.toLittle()) }
fun wi48(long: Long) { wb(long.toLittle48()) }
fun wi64(long: Long) { wb(long.toLittle()) }
@@ -89,7 +93,7 @@ internal object WriteLayerDataZip {
wb(MAGIC); wb(VERSION_NUMBER); wb(NUMBER_OF_LAYERS); wb(NUMBER_OF_PAYLOADS); wb(COMPRESSION_ALGORITHM)
// world width, height, and spawn point
wb(world.width); wb(world.height)
wi32(world.width); wi32(world.height)
wi48(LandUtil.getBlockAddr(world, world.spawnX, world.spawnY))
// write payloads //
@@ -101,7 +105,6 @@ internal object WriteLayerDataZip {
deflater.write(world.terrainArray)
deflater.write(world.layerTerrainLowBits.data)
deflater.flush()
deflater.finish()
wb(PAYLOAD_FOOTER)
// WALL payload
@@ -110,7 +113,6 @@ internal object WriteLayerDataZip {
deflater.write(world.wallArray)
deflater.write(world.layerWall.data)
deflater.flush()
deflater.finish()
wb(PAYLOAD_FOOTER)
// WIRE payload
@@ -118,7 +120,6 @@ internal object WriteLayerDataZip {
wi48(world.width * world.height.toLong())
deflater.write(world.wireArray)
deflater.flush()
deflater.finish()
wb(PAYLOAD_FOOTER)
// TdMG payload
@@ -131,7 +132,6 @@ internal object WriteLayerDataZip {
}
deflater.flush()
deflater.finish()
wb(PAYLOAD_FOOTER)
// WdMG payload
@@ -144,7 +144,6 @@ internal object WriteLayerDataZip {
}
deflater.flush()
deflater.finish()
wb(PAYLOAD_FOOTER)
// write footer
@@ -159,6 +158,7 @@ internal object WriteLayerDataZip {
// replace savemeta with tempfile
try {
deflater.finish()
deflater.close()
outputStream.flush()