mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
various patches and renaming; thai-variable font sheet
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,5 +3,4 @@ bin/*
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hs_err_pid*
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Thumbs.db
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.DS_Store
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/.idea/workspace.xml
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~$*
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1
.idea/codeStyleSettings.xml
generated
1
.idea/codeStyleSettings.xml
generated
@@ -3,7 +3,6 @@
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<component name="ProjectCodeStyleSettingsManager">
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<option name="PER_PROJECT_SETTINGS">
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<value>
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<option name="RIGHT_MARGIN" value="100" />
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<JetCodeStyleSettings>
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<option name="ALIGN_IN_COLUMNS_CASE_BRANCH" value="true" />
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</JetCodeStyleSettings>
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BIN
assets/graphics/fonts/thai_variable.tga
LFS
Normal file
BIN
assets/graphics/fonts/thai_variable.tga
LFS
Normal file
Binary file not shown.
Binary file not shown.
@@ -39,7 +39,7 @@ class GameFontImpl(noShadow: Boolean = false) : GameFontBase(noShadow = noShadow
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GameFontBase.greekSheet = SpriteSheet(
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"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
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GameFontBase.thaiSheet = SpriteSheet(
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"./assets/graphics/fonts/thai_wide.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
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"./assets/graphics/fonts/thai_variable.tga",15, 19, 1)
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GameFontBase.keycapSheet = SpriteSheet(
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"./assets/graphics/fonts/puae000-e0ff.tga", GameFontBase.SIZE_KEYCAP, GameFontBase.SIZE_KEYCAP)
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@@ -14,6 +14,10 @@ object DefaultConfig {
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fun fetch(): JsonObject {
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val jsonObject = JsonObject()
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jsonObject.addProperty("displayfps", 60)
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jsonObject.addProperty("usevsync", true)
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jsonObject.addProperty("smoothlighting", true)
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jsonObject.addProperty("imtooyoungtodie", false) // perma-death
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jsonObject.addProperty("language", Terrarum.sysLang)
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@@ -86,7 +86,8 @@ nopqrstuvwxyz
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"Pijamalı hasta yağız şoföre çabucak güvendi",
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"Also supports: ‛Unicode’ „quotation marks“—dashes…「括弧」‼",
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"ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables",
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""
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"",
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"…not seeing your language/writing system? Let me know on the Issue Tracker!"
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)
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val SP = "${0x3000.toChar()}${0x3000.toChar()}"
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@@ -435,8 +435,8 @@ class StateInGame : BasicGameState() {
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worldG.font = Terrarum.fontSmallNumbers
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worldG.drawString(
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actor.referenceID.toString(),
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4
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actor.hitbox.startX.toFloat(),
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actor.hitbox.canonicalY.toFloat() + 4
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)
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}
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}
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@@ -449,8 +449,8 @@ class StateInGame : BasicGameState() {
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worldG.font = Terrarum.fontSmallNumbers
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worldG.lineWidth = 1f
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worldG.drawRect(
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actor.hitbox.posX.toFloat(),
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actor.hitbox.posY.toFloat(),
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actor.hitbox.startX.toFloat(),
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actor.hitbox.startY.toFloat(),
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actor.hitbox.width.toFloat(),
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actor.hitbox.height.toFloat()
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)
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@@ -459,13 +459,13 @@ class StateInGame : BasicGameState() {
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worldG.color = GameFontBase.codeToCol["g"]
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worldG.drawString(
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"${0x7F.toChar()}X ${actor.externalForce.x}",
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8
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actor.hitbox.startX.toFloat(),
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actor.hitbox.canonicalY.toFloat() + 4 + 8
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)
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worldG.drawString(
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"${0x7F.toChar()}Y ${actor.externalForce.y}",
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8 * 2
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actor.hitbox.startX.toFloat(),
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actor.hitbox.canonicalY.toFloat() + 4 + 8 * 2
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)
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}
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}
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@@ -501,7 +501,6 @@ class StateInGame : BasicGameState() {
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backG.flush()
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gwin.drawImage(backDrawFrameBuffer, 0f, 0f)
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// centre marker
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/*gwin.color = Color(0x00FFFF)
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gwin.lineWidth = 1f
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@@ -639,12 +638,12 @@ class StateInGame : BasicGameState() {
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)
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private fun distToCameraSqr(a: ActorWithBody) =
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min(
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(a.hitbox.posX - WorldCamera.x).sqr() +
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(a.hitbox.posY - WorldCamera.y).sqr(),
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(a.hitbox.posX - WorldCamera.x + world.width * TILE_SIZE).sqr() +
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(a.hitbox.posY - WorldCamera.y).sqr(),
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(a.hitbox.posX - WorldCamera.x - world.width * TILE_SIZE).sqr() +
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(a.hitbox.posY - WorldCamera.y).sqr()
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(a.hitbox.startX - WorldCamera.x).sqr() +
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(a.hitbox.startY - WorldCamera.y).sqr(),
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(a.hitbox.startX - WorldCamera.x + world.width * TILE_SIZE).sqr() +
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(a.hitbox.startY - WorldCamera.y).sqr(),
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(a.hitbox.startX - WorldCamera.x - world.width * TILE_SIZE).sqr() +
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(a.hitbox.startY - WorldCamera.y).sqr()
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)
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/** whether the actor is within screen */
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@@ -34,13 +34,17 @@ typealias Millisec = Int
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*/
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object Terrarum : StateBasedGame(GAME_NAME) {
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//////////////////////////////
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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var WIDTH = 1072
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var HEIGHT = 742 // IMAX ratio
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var VSYNC = true
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val RENDER_FPS = getConfigInt("displayfps")
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val USE_VSYNC = getConfigBoolean("usevsync")
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var VSYNC = USE_VSYNC
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val VSYNC_TRIGGER_THRESHOLD = 56
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val HALFW: Int
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@@ -516,8 +520,10 @@ fun main(args: Array<String>) {
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Terrarum.appgc = AppGameContainer(Terrarum)
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Terrarum.appgc.setDisplayMode(Terrarum.WIDTH, Terrarum.HEIGHT, false)
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Terrarum.appgc.setTargetFrameRate(Terrarum.TARGET_INTERNAL_FPS)
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Terrarum.appgc.setVSync(Terrarum.VSYNC)
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if (Terrarum.RENDER_FPS > 0) {
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Terrarum.appgc.setTargetFrameRate(Terrarum.RENDER_FPS)
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}
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//Terrarum.appgc.setVSync(Terrarum.VSYNC)
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Terrarum.appgc.setMaximumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS) // 10 ms
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Terrarum.appgc.setMinimumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS - 1) // 9 ms
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@@ -162,8 +162,8 @@ class ActorValueTracker constructor() : JFrame() {
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if (actor != null) {
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sb.append("toString: ${actor!!}\n")
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sb.append("X: ${actor!!.hitbox.pointedX} (${(actor!!.hitbox.pointedX / FeaturesDrawer.TILE_SIZE).toInt()})\n")
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sb.append("Y: ${actor!!.hitbox.pointedY} (${(actor!!.hitbox.pointedY / FeaturesDrawer.TILE_SIZE).toInt()})")
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sb.append("X: ${actor!!.hitbox.canonicalX} (${(actor!!.hitbox.canonicalX / FeaturesDrawer.TILE_SIZE).toInt()})\n")
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sb.append("Y: ${actor!!.hitbox.canonicalY} (${(actor!!.hitbox.canonicalY / FeaturesDrawer.TILE_SIZE).toInt()})")
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avPosArea.text = "$sb"
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sb.setLength(0) // clear stringbuffer
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@@ -71,7 +71,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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* (Use ArrayList for normal circumstances)
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*/
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override val lightBoxList: List<Hitbox>
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get() = arrayOf(Hitbox(0.0, 0.0, hitbox.width, hitbox.height)).toList() // use getter; dimension of the player may change by time.
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get() = arrayOf(Hitbox(2.0, 2.0, hitbox.width - 3, hitbox.height - 3)).toList() // things are asymmetric!!
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// use getter; dimension of the player may change by time.
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@Transient val BASE_DENSITY = 980.0
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@@ -156,7 +157,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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if (vehicleRiding is Player)
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throw Error("Attempted to 'ride' player object. ($vehicleRiding)")
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if (vehicleRiding != null && (vehicleRiding == this))
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if (vehicleRiding != null && vehicleRiding == this)
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throw Error("Attempted to 'ride' itself. ($vehicleRiding)")
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@@ -167,7 +168,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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updateSprite(delta)
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if (noClip) {
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grounded = true
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//grounded = true
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}
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// reset control box of AI
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@@ -370,9 +371,9 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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avAcceleration * (if (left) -1f else 1f) * absAxisVal
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if (absAxisVal != AXIS_KEYBOARD)
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walkX = walkX.plus(readonly_totalX).bipolarClamp(avSpeedCap * absAxisVal)
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controllerMoveDelta?.x?.let { controllerMoveDelta!!.x = controllerMoveDelta!!.x.plus(readonly_totalX).bipolarClamp(avSpeedCap * absAxisVal) }
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else
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walkX = walkX.plus(readonly_totalX).bipolarClamp(avSpeedCap)
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controllerMoveDelta?.x?.let { controllerMoveDelta!!.x = controllerMoveDelta!!.x.plus(readonly_totalX).bipolarClamp(avSpeedCap) }
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if (absAxisVal == AXIS_KEYBOARD) {
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walkCounterX += 1
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@@ -399,9 +400,9 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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avAcceleration * (if (up) -1f else 1f) * absAxisVal
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if (absAxisVal != AXIS_KEYBOARD)
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walkY = walkY.plus(readonly_totalY).bipolarClamp(avSpeedCap * absAxisVal)
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controllerMoveDelta?.y?.let { controllerMoveDelta!!.y = controllerMoveDelta!!.y.plus(readonly_totalX).bipolarClamp(avSpeedCap * absAxisVal) }
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else
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walkY = walkY.plus(readonly_totalY).bipolarClamp(avSpeedCap)
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controllerMoveDelta?.y?.let { controllerMoveDelta!!.y = controllerMoveDelta!!.y.plus(readonly_totalX).bipolarClamp(avSpeedCap) }
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if (absAxisVal == AXIS_KEYBOARD) {
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walkCounterY += 1
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@@ -459,7 +460,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
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jumpAcc = pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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walkY -= jumpAcc // feed negative value to the vector
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controllerMoveDelta?.y?.let { controllerMoveDelta!!.y -= jumpAcc } // feed negative value to the vector
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// do not think of resetting this to zero when counter hit the ceiling; that's HOW NOT
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// newtonian physics work, stupid myself :(
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@@ -44,8 +44,8 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Int? = null
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if (velocity.isZero || lifetimeCounter >= lifetimeMax ||
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// simple stuck check
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BlockCodex[Terrarum.ingame!!.world.getTileFromTerrain(
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hitbox.pointedX.div(TILE_SIZE).floorInt(),
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hitbox.pointedY.div(TILE_SIZE).floorInt()
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hitbox.canonicalX.div(TILE_SIZE).floorInt(),
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hitbox.canonicalY.div(TILE_SIZE).floorInt()
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) ?: Block.STONE].isSolid) {
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flagDespawn = true
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}
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|
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@@ -24,20 +24,20 @@ class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = t
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override fun drawBody(g: Graphics) {
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g.color = color
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g.fillOval(
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hitbox.posX.toFloat(),
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hitbox.posY.toFloat(),
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hitbox.startX.toFloat() - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat(),
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hitbox.height.toFloat())
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g.fillOval(
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hitbox.posX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE,
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hitbox.posY.toFloat(),
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hitbox.startX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
|
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hitbox.startY.toFloat() - 1f,
|
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hitbox.width.toFloat(),
|
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hitbox.height.toFloat())
|
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|
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g.fillOval(
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hitbox.posX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE,
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hitbox.posY.toFloat(),
|
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hitbox.startX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
|
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hitbox.startY.toFloat() - 1f,
|
||||
hitbox.width.toFloat(),
|
||||
hitbox.height.toFloat())
|
||||
|
||||
|
||||
@@ -49,8 +49,8 @@ object PlayerBuilderSigrid {
|
||||
|
||||
p.actorValue[AVKey.INTELLIGENT] = true
|
||||
|
||||
p.actorValue[AVKey.LUMINOSITY] = Color(0x434aff).to10bit()
|
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//p.actorValue[AVKey.LUMINOSITY] = 214127943 // bright purple
|
||||
//p.actorValue[AVKey.LUMINOSITY] = Color(0x434aff).to10bit()
|
||||
p.actorValue[AVKey.LUMINOSITY] = 214127943 // bright purple
|
||||
|
||||
p.actorValue[AVKey.BASEDEFENCE] = 141
|
||||
|
||||
|
||||
@@ -58,8 +58,8 @@ internal class AILuaAPI(g: Globals, actor: ActorWithPhysics) {
|
||||
val moveDelta = actor.externalForce + actor.controllerMoveDelta
|
||||
|
||||
t["name"] = actor.actorValue.getAsString(AVKey.NAME).toLua()
|
||||
t["posX"] = actor.hitbox.centeredX.toLua()
|
||||
t["posY"] = actor.hitbox.centeredY.toLua()
|
||||
t["startX"] = actor.hitbox.centeredX.toLua()
|
||||
t["startY"] = actor.hitbox.centeredY.toLua()
|
||||
|
||||
t["veloX"] = moveDelta.x.toLua()
|
||||
t["veloY"] = moveDelta.y.toLua()
|
||||
|
||||
@@ -2,13 +2,11 @@ package net.torvald.terrarum.ui
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.imagefont.GameFontBase
|
||||
import net.torvald.terrarum.gameworld.PairedMapLayer
|
||||
import net.torvald.terrarum.worlddrawer.LightmapRenderer
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blendNormal
|
||||
import net.torvald.terrarum.blendScreen
|
||||
import net.torvald.terrarum.gameactors.ActorWithPhysics
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
import org.newdawn.slick.Color
|
||||
import org.newdawn.slick.GameContainer
|
||||
@@ -47,11 +45,11 @@ class BasicDebugInfoWindow : UICanvas {
|
||||
val player = Terrarum.ingame!!.player!!
|
||||
val hitbox = player.hitbox
|
||||
|
||||
xdelta = hitbox.pointedX - prevPlayerX
|
||||
ydelta = hitbox.pointedY - prevPlayerY
|
||||
xdelta = hitbox.canonicalX - prevPlayerX
|
||||
ydelta = hitbox.canonicalY - prevPlayerY
|
||||
|
||||
prevPlayerX = hitbox.pointedX
|
||||
prevPlayerY = hitbox.pointedY
|
||||
prevPlayerX = hitbox.canonicalX
|
||||
prevPlayerY = hitbox.canonicalY
|
||||
}
|
||||
|
||||
override fun render(gc: GameContainer, g: Graphics) {
|
||||
@@ -73,34 +71,46 @@ class BasicDebugInfoWindow : UICanvas {
|
||||
* First column
|
||||
*/
|
||||
|
||||
printLine(g, 1, "pointedX "
|
||||
+ ccG
|
||||
+ "${hitbox?.pointedX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.pointedX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLine(g, 2, "endY "
|
||||
+ ccG
|
||||
+ hitbox?.endPointY.toString()
|
||||
+ " ("
|
||||
+ (hitbox?.endPointY?.div(FeaturesDrawer.TILE_SIZE))?.toInt().toString()
|
||||
+ ")")
|
||||
printLineColumn(g, 1, 1, "startX "
|
||||
+ ccG
|
||||
+ "${hitbox?.startX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(g, 2, 1, "endX "
|
||||
+ ccG
|
||||
+ "${hitbox?.endX}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(g, 1, 2, "startY "
|
||||
+ ccG
|
||||
+ "${hitbox?.startY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
printLineColumn(g, 2, 2, "endY "
|
||||
+ ccG
|
||||
+ "${hitbox?.endY}"
|
||||
+ " ("
|
||||
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
|
||||
printLine(g, 3, "veloX reported $ccG${player?.externalForce?.x} ${player?.controllerMoveDelta?.x}")
|
||||
printLine(g, 4, "veloY reported $ccG${player?.externalForce?.y} ${player?.controllerMoveDelta?.y}")
|
||||
printLine(g, 3, "veloX reported $ccG${player?.externalForce?.x}")
|
||||
printLine(g, 4, "veloY reported $ccG${player?.externalForce?.y}")
|
||||
|
||||
printLine(g, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
|
||||
printLine(g, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
|
||||
|
||||
printLineColumn(g, 2, 3, "veloX measured $ccG${xdelta}")
|
||||
printLineColumn(g, 2, 4, "veloY measured $ccG${ydelta}")
|
||||
|
||||
printLine(g, 5, "grounded $ccG${player?.grounded}")
|
||||
printLine(g, 6, "noClip $ccG${player?.noClip}")
|
||||
|
||||
|
||||
if (player != null) {
|
||||
printLine(g, 7,
|
||||
"walled ${if (player.walledLeft) "$ccR" else "$ccG"}L" +
|
||||
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
|
||||
printLineColumn(g, 1, 7,
|
||||
"walled " +
|
||||
"${if (player.walledLeft) "$ccR" else "$ccG"}L" +
|
||||
"${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" +
|
||||
"${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" +
|
||||
"${if (player.walledRight) "$ccR" else "$ccG"}R"
|
||||
)
|
||||
}
|
||||
@@ -132,14 +142,15 @@ class BasicDebugInfoWindow : UICanvas {
|
||||
* Second column
|
||||
*/
|
||||
|
||||
printLineColumn(g, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
|
||||
printLineColumn(g, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
|
||||
//printLineColumn(g, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested)
|
||||
//printLineColumn(g, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp)
|
||||
|
||||
printLineColumn(g, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
|
||||
printLineColumn(g, 2, 6, "Mass $ccG${player?.mass}")
|
||||
|
||||
printLineColumn(g, 2, 7, "p_WalkX $ccG${player?.walkX}")
|
||||
printLineColumn(g, 2, 8, "p_WalkY $ccG${player?.walkY}")
|
||||
printLineColumn(g, 2, 7, "grounded $ccG${player?.grounded}")
|
||||
printLineColumn(g, 2, 8, "noClip $ccG${player?.noClip}")
|
||||
|
||||
|
||||
drawHistogram(g, LightmapRenderer.histogram,
|
||||
|
||||
@@ -38,13 +38,13 @@ import kotlin.collections.HashMap
|
||||
*/
|
||||
class TerrarumComputer(peripheralSlots: Int) {
|
||||
|
||||
var maxPeripherals: Int = peripheralSlots
|
||||
private set
|
||||
|
||||
val DEBUG_UNLIMITED_MEM = false
|
||||
val DEBUG = true
|
||||
|
||||
|
||||
val maxPeripherals: Int = if (DEBUG) 32 else peripheralSlots
|
||||
|
||||
|
||||
lateinit var luaJ_globals: Globals
|
||||
private set
|
||||
|
||||
@@ -80,7 +80,7 @@ class TerrarumComputer(peripheralSlots: Int) {
|
||||
lateinit var term: Teletype
|
||||
private set
|
||||
|
||||
val peripheralTable = ArrayList<Peripheral>()
|
||||
val peripheralTable = Array<Peripheral?>(peripheralSlots, { null }) // index == slot number
|
||||
|
||||
var stdinInput: Int = -1
|
||||
private set
|
||||
@@ -139,26 +139,55 @@ class TerrarumComputer(peripheralSlots: Int) {
|
||||
|
||||
fun getPeripheral(tableName: String): Peripheral? {
|
||||
peripheralTable.forEach {
|
||||
if (it.tableName == tableName)
|
||||
if (it?.tableName == tableName)
|
||||
return it
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
fun attachPeripheral(peri: Peripheral) {
|
||||
if (peripheralTable.size < maxPeripherals) {
|
||||
peripheralTable.add(peri)
|
||||
fun getPeripheralSlot(tableName: String): Int? {
|
||||
peripheralTable.forEachIndexed { index, peri ->
|
||||
if (peri?.tableName == tableName)
|
||||
return index
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
/** @return installed slot */
|
||||
fun attachPeripheral(peri: Peripheral): Int {
|
||||
(0..maxPeripherals - 1).forEach {
|
||||
try {
|
||||
attachPeripheralTo(peri, it)
|
||||
return it
|
||||
}
|
||||
catch (tryNext: RuntimeException) { }
|
||||
}
|
||||
|
||||
throw RuntimeException("No vacant peripheral slot")
|
||||
}
|
||||
|
||||
fun attachPeripheralTo(peri: Peripheral, slot: Int) {
|
||||
if (peripheralTable[slot] == null) {
|
||||
peripheralTable[slot] = peri
|
||||
peri.loadLib(luaJ_globals)
|
||||
println("[TerrarumComputer] loading peripheral $peri")
|
||||
}
|
||||
else {
|
||||
throw Error("No vacant peripheral slot")
|
||||
throw RuntimeException("Peripheral slot is already taken by: ${peripheralTable[slot]?.tableName}")
|
||||
}
|
||||
}
|
||||
|
||||
fun detachPeripheral(peri: Peripheral) {
|
||||
if (peripheralTable.contains(peri)) {
|
||||
peripheralTable.remove(peri)
|
||||
// search for the peripheral
|
||||
var found = -1
|
||||
for (i in 0..maxPeripherals - 1) {
|
||||
if (peripheralTable[i] == peri) {
|
||||
found = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if (found >= 0) {
|
||||
peripheralTable[found] = null
|
||||
println("[TerrarumComputer] unloading peripheral $peri")
|
||||
}
|
||||
else {
|
||||
@@ -213,7 +242,6 @@ class TerrarumComputer(peripheralSlots: Int) {
|
||||
|
||||
// load every peripheral if we're in DEBUG
|
||||
if (DEBUG) {
|
||||
maxPeripherals = 32
|
||||
attachPeripheral(PeripheralInternet(this))
|
||||
attachPeripheral(PeripheralPSG(this))
|
||||
// ...
|
||||
|
||||
@@ -126,9 +126,9 @@ internal class Filesystem(globals: Globals, computer: TerrarumComputer) {
|
||||
return "$base$local".replace("//", "/")
|
||||
}
|
||||
|
||||
private fun tryBool(action: (Unit) -> Unit): LuaValue {
|
||||
private fun tryBool(action: () -> Unit): LuaValue {
|
||||
try {
|
||||
action(Unit)
|
||||
action()
|
||||
return LuaValue.valueOf(true)
|
||||
}
|
||||
catch (gottaCatchemAll: Exception) {
|
||||
|
||||
@@ -13,26 +13,32 @@ import net.torvald.terrarum.worlddrawer.WorldCamera.y
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.height
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.width
|
||||
import org.lwjgl.BufferUtils
|
||||
import org.lwjgl.opengl.GL11
|
||||
import org.lwjgl.opengl.GL15
|
||||
import org.lwjgl.opengl.*
|
||||
import org.newdawn.slick.*
|
||||
import java.nio.ByteBuffer
|
||||
import java.nio.FloatBuffer
|
||||
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-01-19.
|
||||
*/
|
||||
object BlocksDrawer {
|
||||
object BlocksDrawer_NEW {
|
||||
private val world: GameWorld = Terrarum.ingame!!.world
|
||||
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
||||
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
|
||||
|
||||
// TODO modular
|
||||
val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
|
||||
val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/test.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
|
||||
val terrainHorizontalTiles = tilesTerrain.horizontalCount
|
||||
val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
|
||||
val wireHorizontalTiles = tilesWire.horizontalCount
|
||||
|
||||
val tilesTerrainTexBuffer: ByteBuffer = BufferUtils.createByteBuffer(tilesTerrain.texture.textureData.size)
|
||||
init {
|
||||
tilesTerrainTexBuffer.put(tilesTerrain.texture.textureData)
|
||||
tilesTerrainTexBuffer.rewind()
|
||||
}
|
||||
|
||||
|
||||
val tileItemWall = Image(TILE_SIZE * 16, TILE_SIZE * GameWorld.TILES_SUPPORTED / 16) // 4 MB
|
||||
|
||||
@@ -57,8 +63,8 @@ object BlocksDrawer {
|
||||
|
||||
|
||||
|
||||
val VBO_WIDTH = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.WIDTH).div(TILE_SIZE).ceil() + 2
|
||||
val VBO_HEIGHT = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.HEIGHT).div(TILE_SIZE).ceil() + 2
|
||||
val VBO_WIDTH = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.WIDTH).div(TILE_SIZE).ceil() + 3
|
||||
val VBO_HEIGHT = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.HEIGHT).div(TILE_SIZE).ceil() + 3
|
||||
val cameraTileX: Int
|
||||
get() = WorldCamera.x.div(TILE_SIZE)
|
||||
val cameraTileY: Int
|
||||
@@ -108,18 +114,22 @@ object BlocksDrawer {
|
||||
|
||||
|
||||
// generate VBO
|
||||
worldVBOTexture = BufferUtils.createFloatBuffer(12 * VBO_WIDTH * VBO_HEIGHT)
|
||||
worldVBOVertex = BufferUtils.createFloatBuffer(12 * VBO_WIDTH * VBO_HEIGHT)
|
||||
worldVBOTexture = BufferUtils.createFloatBuffer(8 * VBO_WIDTH * VBO_HEIGHT)
|
||||
worldVBOVertex = BufferUtils.createFloatBuffer(8 * VBO_WIDTH * VBO_HEIGHT)
|
||||
|
||||
for (y in 0..VBO_HEIGHT - 1) {
|
||||
for (x in 0..VBO_WIDTH - 1) {
|
||||
val x = x * TILE_SIZEF
|
||||
val y = y * TILE_SIZEF
|
||||
worldVBOVertex.put(floatArrayOf(
|
||||
worldVBOVertex.put(floatArrayOf( // fixed points (triangles); won't need to be re-assigned
|
||||
//x , y ,
|
||||
//x + TILE_SIZEF, y ,
|
||||
//x , y + TILE_SIZEF,
|
||||
//x + TILE_SIZEF, y ,
|
||||
//x + TILE_SIZEF, y + TILE_SIZEF,
|
||||
//x , y + TILE_SIZEF
|
||||
x, y,
|
||||
x + TILE_SIZEF, y,
|
||||
x, y + TILE_SIZEF,
|
||||
x + TILE_SIZEF, y,
|
||||
x + TILE_SIZEF, y + TILE_SIZEF,
|
||||
x, y + TILE_SIZEF
|
||||
))
|
||||
@@ -129,7 +139,7 @@ object BlocksDrawer {
|
||||
|
||||
worldVBOVertexID = GL15.glGenBuffers()
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, worldVBOVertexID) //Bind buffer (also specifies type of buffer)
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, worldVBOVertex, GL15.GL_DYNAMIC_DRAW) //Send up the data and specify usage hint.
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, worldVBOVertex, GL15.GL_STATIC_DRAW) //Send up the data and specify usage hint.
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0)
|
||||
|
||||
worldVBOTextureID = GL15.glGenBuffers()
|
||||
@@ -494,7 +504,7 @@ object BlocksDrawer {
|
||||
}
|
||||
|
||||
// draw a breakage
|
||||
if (mode == TERRAIN || mode == WALL) {
|
||||
/*if (mode == TERRAIN || mode == WALL) {
|
||||
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
|
||||
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
|
||||
val stage = (breakage / maxHealth).times(breakAnimSteps).roundInt()
|
||||
@@ -503,7 +513,7 @@ object BlocksDrawer {
|
||||
// alpha blending works, but no GL blend func...
|
||||
drawTile(mode, x, y, 5 + stage, 0)
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
} // end if (is illuminated)
|
||||
@@ -534,44 +544,55 @@ object BlocksDrawer {
|
||||
}
|
||||
|
||||
// draw - fill up the VBO buffer
|
||||
worldVBOTexture.rewind()
|
||||
for (y in 0..VBO_HEIGHT - 1) {
|
||||
for (x in 0..VBO_WIDTH - 1) {
|
||||
val vx = x * TILE_SIZEF
|
||||
val vy = y * TILE_SIZEF
|
||||
|
||||
val tileID = regionBuffer[y][x]
|
||||
val tileX = (tileID % terrainHorizontalTiles) * TILE_SIZEF
|
||||
val tileY = (tileID / terrainHorizontalTiles) * TILE_SIZEF
|
||||
worldVBOTexture.put(floatArrayOf( // feed GL_TRIANGLE data
|
||||
tileX, tileY,
|
||||
tileX + TILE_SIZEF, tileY,
|
||||
tileX, tileY + TILE_SIZEF,
|
||||
tileX + TILE_SIZEF, tileY,
|
||||
tileX + TILE_SIZEF, tileY + TILE_SIZEF,
|
||||
tileX, tileY + TILE_SIZEF
|
||||
))
|
||||
|
||||
worldVBOTexture.put(floatArrayOf( // feed GL_TRIANGLE data (note: bottom-left is zero)
|
||||
Math.random().toFloat(), Math.random().toFloat(),
|
||||
Math.random().toFloat(), Math.random().toFloat(),
|
||||
Math.random().toFloat(), Math.random().toFloat(),
|
||||
Math.random().toFloat(), Math.random().toFloat()
|
||||
//Math.random().toFloat() * 4096f, Math.random().toFloat() * 4096f,
|
||||
//Math.random().toFloat() * 4096f, Math.random().toFloat() * 4096f
|
||||
)) // FIXME texCoords are wrong?!
|
||||
}
|
||||
}
|
||||
worldVBOTexture.rewind()
|
||||
|
||||
|
||||
// draw - render the VBO
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, when (mode) {
|
||||
val texToBind = when (mode) {
|
||||
TERRAIN, WALL -> tilesTerrain
|
||||
WIRE -> tilesWire
|
||||
else -> throw Error("mode not TERRAIN/WALL/WIRE")
|
||||
}.texture.textureID)
|
||||
}.texture
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texToBind.textureID)
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT)
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT)
|
||||
|
||||
|
||||
//inGLMatrixStack { // disabled for debugging: won't hotswap
|
||||
GL11.glPushMatrix()
|
||||
|
||||
GL11.glTranslatef(WorldCamera.x.clampTileSize().toFloat() - TILE_SIZEF, WorldCamera.y.clampTileSize().toFloat(), 0f)
|
||||
//GL11.glTranslatef(0f, 0f, 0f)
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY)
|
||||
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, worldVBOVertexID)
|
||||
GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0)
|
||||
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY)
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, worldVBOTextureID)
|
||||
GL11.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0)
|
||||
|
||||
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, 6 * VBO_WIDTH * VBO_HEIGHT)
|
||||
// for some reason, using 2 VBOs are faster -- presumably because you must fill EVERY ELEMENT when you're using java.nio.Buffer
|
||||
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY)
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, worldVBOVertexID)
|
||||
GL11.glVertexPointer(2, GL11.GL_FLOAT, 0, 0)
|
||||
|
||||
GL11.glDrawArrays(GL11.GL_QUADS, 0, 4 * VBO_WIDTH * VBO_HEIGHT)
|
||||
|
||||
GL11.glPopMatrix()
|
||||
//}
|
||||
|
||||
657
src/net/torvald/terrarum/worlddrawer/BlocksDrawer_old.kt
Normal file
657
src/net/torvald/terrarum/worlddrawer/BlocksDrawer_old.kt
Normal file
@@ -0,0 +1,657 @@
|
||||
package net.torvald.terrarum.worlddrawer
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.gameworld.PairedMapLayer
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.gameactors.roundInt
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_TILES
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.x
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.y
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.height
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera.width
|
||||
import org.lwjgl.opengl.GL11
|
||||
import org.newdawn.slick.*
|
||||
import org.newdawn.slick.imageout.ImageOut
|
||||
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-01-19.
|
||||
*/
|
||||
object BlocksDrawer {
|
||||
private val world: GameWorld = Terrarum.ingame!!.world
|
||||
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
||||
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
|
||||
|
||||
// TODO modular
|
||||
val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
|
||||
val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
|
||||
|
||||
|
||||
val tileItemWall = Image(TILE_SIZE * 16, TILE_SIZE * GameWorld.TILES_SUPPORTED / 16) // 4 MB
|
||||
|
||||
|
||||
val wallOverlayColour = Color(2f/3f, 2f/3f, 2f/3f, 1f)
|
||||
|
||||
val breakAnimSteps = 10
|
||||
|
||||
val WALL = GameWorld.WALL
|
||||
val TERRAIN = GameWorld.TERRAIN
|
||||
val WIRE = GameWorld.WIRE
|
||||
|
||||
private val NEARBY_TILE_KEY_UP = 0
|
||||
private val NEARBY_TILE_KEY_RIGHT = 1
|
||||
private val NEARBY_TILE_KEY_DOWN = 2
|
||||
private val NEARBY_TILE_KEY_LEFT = 3
|
||||
|
||||
private val NEARBY_TILE_CODE_UP = 1
|
||||
private val NEARBY_TILE_CODE_RIGHT = 2
|
||||
private val NEARBY_TILE_CODE_DOWN = 4
|
||||
private val NEARBY_TILE_CODE_LEFT = 8
|
||||
|
||||
|
||||
init {
|
||||
val tg = tileItemWall.graphics
|
||||
|
||||
// initialise item_wall images
|
||||
(ITEM_TILES).forEach {
|
||||
tg.drawImage(
|
||||
tilesTerrain.getSubImage(
|
||||
(it % 16) * 16,
|
||||
(it / 16)
|
||||
),
|
||||
(it % 16) * TILE_SIZE.toFloat(),
|
||||
(it / 16) * TILE_SIZE.toFloat(),
|
||||
wallOverlayColour
|
||||
)
|
||||
}
|
||||
|
||||
//tg.flush()
|
||||
//ImageOut.write(tileItemWall, "./tileitemwalltest.png")
|
||||
|
||||
tg.destroy()
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Connectivity group 01 : artificial tiles
|
||||
* It holds different shading rule to discriminate with group 02, index 0 is single tile.
|
||||
* These are the tiles that only connects to itself, will not connect to colour variants
|
||||
*/
|
||||
private val TILES_CONNECT_SELF = hashSetOf(
|
||||
Block.GLASS_CRUDE,
|
||||
Block.GLASS_CLEAN,
|
||||
Block.ILLUMINATOR_BLACK,
|
||||
Block.ILLUMINATOR_BLUE,
|
||||
Block.ILLUMINATOR_BROWN,
|
||||
Block.ILLUMINATOR_CYAN,
|
||||
Block.ILLUMINATOR_FUCHSIA,
|
||||
Block.ILLUMINATOR_GREEN,
|
||||
Block.ILLUMINATOR_GREEN_DARK,
|
||||
Block.ILLUMINATOR_GREY_DARK,
|
||||
Block.ILLUMINATOR_GREY_LIGHT,
|
||||
Block.ILLUMINATOR_GREY_MED,
|
||||
Block.ILLUMINATOR_ORANGE,
|
||||
Block.ILLUMINATOR_PURPLE,
|
||||
Block.ILLUMINATOR_RED,
|
||||
Block.ILLUMINATOR_TAN,
|
||||
Block.ILLUMINATOR_WHITE,
|
||||
Block.ILLUMINATOR_YELLOW,
|
||||
Block.ILLUMINATOR_BLACK_OFF,
|
||||
Block.ILLUMINATOR_BLUE_OFF,
|
||||
Block.ILLUMINATOR_BROWN_OFF,
|
||||
Block.ILLUMINATOR_CYAN_OFF,
|
||||
Block.ILLUMINATOR_FUCHSIA_OFF,
|
||||
Block.ILLUMINATOR_GREEN_OFF,
|
||||
Block.ILLUMINATOR_GREEN_DARK_OFF,
|
||||
Block.ILLUMINATOR_GREY_DARK_OFF,
|
||||
Block.ILLUMINATOR_GREY_LIGHT_OFF,
|
||||
Block.ILLUMINATOR_GREY_MED_OFF,
|
||||
Block.ILLUMINATOR_ORANGE_OFF,
|
||||
Block.ILLUMINATOR_PURPLE_OFF,
|
||||
Block.ILLUMINATOR_RED_OFF,
|
||||
Block.ILLUMINATOR_TAN_OFF,
|
||||
Block.ILLUMINATOR_WHITE_OFF,
|
||||
Block.ILLUMINATOR_YELLOW,
|
||||
Block.DAYLIGHT_CAPACITOR
|
||||
)
|
||||
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addConnectSelf(blockID: Int): Boolean {
|
||||
return TILES_CONNECT_SELF.add(blockID)
|
||||
}
|
||||
|
||||
/**
|
||||
* Connectivity group 02 : natural tiles
|
||||
* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
|
||||
*/
|
||||
private val TILES_CONNECT_MUTUAL = hashSetOf(
|
||||
Block.STONE,
|
||||
Block.STONE_QUARRIED,
|
||||
Block.STONE_TILE_WHITE,
|
||||
Block.STONE_BRICKS,
|
||||
Block.DIRT,
|
||||
Block.GRASS,
|
||||
Block.GRASSWALL,
|
||||
Block.PLANK_BIRCH,
|
||||
Block.PLANK_BLOODROSE,
|
||||
Block.PLANK_EBONY,
|
||||
Block.PLANK_NORMAL,
|
||||
Block.SAND,
|
||||
Block.SAND_WHITE,
|
||||
Block.SAND_RED,
|
||||
Block.SAND_DESERT,
|
||||
Block.SAND_BLACK,
|
||||
Block.SAND_GREEN,
|
||||
Block.GRAVEL,
|
||||
Block.GRAVEL_GREY,
|
||||
Block.SNOW,
|
||||
Block.ICE_NATURAL,
|
||||
Block.ICE_MAGICAL,
|
||||
Block.ORE_COPPER,
|
||||
Block.ORE_IRON,
|
||||
Block.ORE_GOLD,
|
||||
Block.ORE_SILVER,
|
||||
Block.ORE_ILMENITE,
|
||||
Block.ORE_AURICHALCUM,
|
||||
|
||||
Block.SANDSTONE,
|
||||
Block.SANDSTONE_BLACK,
|
||||
Block.SANDSTONE_DESERT,
|
||||
Block.SANDSTONE_RED,
|
||||
Block.SANDSTONE_WHITE,
|
||||
Block.SANDSTONE_GREEN,
|
||||
|
||||
Block.WATER,
|
||||
Block.WATER_1,
|
||||
Block.WATER_2,
|
||||
Block.WATER_3,
|
||||
Block.WATER_4,
|
||||
Block.WATER_5,
|
||||
Block.WATER_6,
|
||||
Block.WATER_7,
|
||||
Block.WATER_8,
|
||||
Block.WATER_9,
|
||||
Block.WATER_10,
|
||||
Block.WATER_11,
|
||||
Block.WATER_12,
|
||||
Block.WATER_13,
|
||||
Block.WATER_14,
|
||||
Block.WATER_15,
|
||||
Block.LAVA,
|
||||
Block.LAVA_1,
|
||||
Block.LAVA_2,
|
||||
Block.LAVA_3,
|
||||
Block.LAVA_4,
|
||||
Block.LAVA_5,
|
||||
Block.LAVA_6,
|
||||
Block.LAVA_7,
|
||||
Block.LAVA_8,
|
||||
Block.LAVA_9,
|
||||
Block.LAVA_10,
|
||||
Block.LAVA_11,
|
||||
Block.LAVA_12,
|
||||
Block.LAVA_13,
|
||||
Block.LAVA_14,
|
||||
Block.LAVA_15
|
||||
)
|
||||
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addConnectMutual(blockID: Int): Boolean {
|
||||
return TILES_CONNECT_MUTUAL.add(blockID)
|
||||
}
|
||||
|
||||
/**
|
||||
* Torches, levers, switches, ...
|
||||
*/
|
||||
private val TILES_WALL_STICKER = hashSetOf(
|
||||
Block.TORCH,
|
||||
Block.TORCH_FROST,
|
||||
Block.TORCH_OFF,
|
||||
Block.TORCH_FROST_OFF
|
||||
)
|
||||
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addWallSticker(blockID: Int): Boolean {
|
||||
return TILES_WALL_STICKER.add(blockID)
|
||||
}
|
||||
|
||||
/**
|
||||
* platforms, ...
|
||||
*/
|
||||
private val TILES_WALL_STICKER_CONNECT_SELF = hashSetOf(
|
||||
Block.PLATFORM_BIRCH,
|
||||
Block.PLATFORM_BLOODROSE,
|
||||
Block.PLATFORM_EBONY,
|
||||
Block.PLATFORM_STONE,
|
||||
Block.PLATFORM_WOODEN
|
||||
)
|
||||
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addWallStickerConnectSelf(blockID: Int): Boolean {
|
||||
return TILES_WALL_STICKER_CONNECT_SELF.add(blockID)
|
||||
}
|
||||
|
||||
/**
|
||||
* Tiles that half-transparent and has hue
|
||||
* will blend colour using colour multiplication
|
||||
* i.e. red hues get lost if you dive into the water
|
||||
*/
|
||||
private val TILES_BLEND_MUL = hashSetOf(
|
||||
Block.WATER,
|
||||
Block.WATER_1,
|
||||
Block.WATER_2,
|
||||
Block.WATER_3,
|
||||
Block.WATER_4,
|
||||
Block.WATER_5,
|
||||
Block.WATER_6,
|
||||
Block.WATER_7,
|
||||
Block.WATER_8,
|
||||
Block.WATER_9,
|
||||
Block.WATER_10,
|
||||
Block.WATER_11,
|
||||
Block.WATER_12,
|
||||
Block.WATER_13,
|
||||
Block.WATER_14,
|
||||
Block.WATER_15,
|
||||
Block.LAVA,
|
||||
Block.LAVA_1,
|
||||
Block.LAVA_2,
|
||||
Block.LAVA_3,
|
||||
Block.LAVA_4,
|
||||
Block.LAVA_5,
|
||||
Block.LAVA_6,
|
||||
Block.LAVA_7,
|
||||
Block.LAVA_8,
|
||||
Block.LAVA_9,
|
||||
Block.LAVA_10,
|
||||
Block.LAVA_11,
|
||||
Block.LAVA_12,
|
||||
Block.LAVA_13,
|
||||
Block.LAVA_14,
|
||||
Block.LAVA_15
|
||||
)
|
||||
|
||||
/**
|
||||
* To interact with external modules
|
||||
*/
|
||||
@JvmStatic fun addBlendMul(blockID: Int): Boolean {
|
||||
return TILES_BLEND_MUL.add(blockID)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
fun renderWall(g: Graphics) {
|
||||
/**
|
||||
* render to camera
|
||||
*/
|
||||
blendNormal()
|
||||
|
||||
tilesTerrain.startUse()
|
||||
drawTiles(g, WALL, false)
|
||||
tilesTerrain.endUse()
|
||||
|
||||
blendMul()
|
||||
|
||||
g.color = wallOverlayColour
|
||||
g.fillRect(WorldCamera.x.toFloat(), WorldCamera.y.toFloat(),
|
||||
WorldCamera.width.toFloat() + 1, WorldCamera.height.toFloat() + 1
|
||||
)
|
||||
|
||||
blendNormal()
|
||||
}
|
||||
|
||||
fun renderTerrain(g: Graphics) {
|
||||
/**
|
||||
* render to camera
|
||||
*/
|
||||
blendNormal()
|
||||
|
||||
tilesTerrain.startUse()
|
||||
drawTiles(g, TERRAIN, false) // regular tiles
|
||||
tilesTerrain.endUse()
|
||||
}
|
||||
|
||||
fun renderFront(g: Graphics, drawWires: Boolean) {
|
||||
/**
|
||||
* render to camera
|
||||
*/
|
||||
blendMul()
|
||||
|
||||
tilesTerrain.startUse()
|
||||
drawTiles(g, TERRAIN, true) // blendmul tiles
|
||||
tilesTerrain.endUse()
|
||||
|
||||
if (drawWires) {
|
||||
tilesWire.startUse()
|
||||
drawTiles(g, WIRE, false)
|
||||
tilesWire.endUse()
|
||||
}
|
||||
|
||||
blendNormal()
|
||||
}
|
||||
|
||||
private val tileDrawLightThreshold = 2
|
||||
|
||||
private fun drawTiles(g: Graphics, mode: Int, drawModeTilesBlendMul: Boolean) {
|
||||
val for_y_start = y / TILE_SIZE
|
||||
val for_y_end = BlocksDrawer.clampHTile(for_y_start + (height / TILE_SIZE) + 2)
|
||||
|
||||
val for_x_start = x / TILE_SIZE - 1
|
||||
val for_x_end = for_x_start + (width / TILE_SIZE) + 3
|
||||
|
||||
var zeroTileCounter = 0
|
||||
|
||||
// loop
|
||||
for (y in for_y_start..for_y_end) {
|
||||
for (x in for_x_start..for_x_end - 1) {
|
||||
|
||||
val thisTile: Int?
|
||||
if (mode % 3 == WALL)
|
||||
thisTile = world.getTileFromWall(x, y)
|
||||
else if (mode % 3 == TERRAIN)
|
||||
thisTile = world.getTileFromTerrain(x, y)
|
||||
else if (mode % 3 == WIRE)
|
||||
thisTile = world.getTileFromWire(x, y)
|
||||
else
|
||||
throw IllegalArgumentException()
|
||||
|
||||
val noDamageLayer = mode % 3 == WIRE
|
||||
|
||||
// draw a tile, but only when illuminated
|
||||
try {
|
||||
if ((mode == WALL || mode == TERRAIN) && // not an air tile
|
||||
(thisTile ?: 0) != Block.AIR) {
|
||||
// check if light level of nearby or this tile is illuminated
|
||||
if ( LightmapRenderer.getHighestRGB(x, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x - 1, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x + 1, y) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x, y + 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x - 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x + 1, y + 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x + 1, y - 1) ?: 0 >= tileDrawLightThreshold ||
|
||||
LightmapRenderer.getHighestRGB(x - 1, y + 1) ?: 0 >= tileDrawLightThreshold) {
|
||||
// blackness
|
||||
if (zeroTileCounter > 0) {
|
||||
/* unable to do anything */
|
||||
|
||||
zeroTileCounter = 0
|
||||
}
|
||||
|
||||
|
||||
val nearbyTilesInfo: Int
|
||||
if (isPlatform(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoPlatform(x, y)
|
||||
}
|
||||
else if (isWallSticker(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
|
||||
}
|
||||
else if (isConnectMutual(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
|
||||
}
|
||||
else if (isConnectSelf(thisTile)) {
|
||||
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
|
||||
}
|
||||
else {
|
||||
nearbyTilesInfo = 0
|
||||
}
|
||||
|
||||
|
||||
val thisTileX = if (!noDamageLayer)
|
||||
PairedMapLayer.RANGE * ((thisTile ?: 0) % PairedMapLayer.RANGE) + nearbyTilesInfo
|
||||
else
|
||||
nearbyTilesInfo
|
||||
|
||||
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
|
||||
|
||||
|
||||
// draw a tile
|
||||
if (drawModeTilesBlendMul) {
|
||||
if (BlocksDrawer.isBlendMul(thisTile)) {
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
}
|
||||
else {
|
||||
// do NOT add "if (!isBlendMul(thisTile))"!
|
||||
// or else they will not look like they should be when backed with wall
|
||||
drawTile(mode, x, y, thisTileX, thisTileY)
|
||||
}
|
||||
|
||||
// draw a breakage
|
||||
if (mode == TERRAIN || mode == WALL) {
|
||||
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
|
||||
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
|
||||
val stage = (breakage / maxHealth).times(breakAnimSteps).roundInt()
|
||||
// actual drawing
|
||||
if (stage > 0) {
|
||||
// alpha blending works, but no GL blend func...
|
||||
drawTile(mode, x, y, 5 + stage, 0)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // end if (is illuminated)
|
||||
// draw black patch
|
||||
else {
|
||||
zeroTileCounter++ // unused for now
|
||||
|
||||
GL11.glColor4f(0f, 0f, 0f, 1f)
|
||||
|
||||
GL11.glTexCoord2f(0f, 0f)
|
||||
GL11.glVertex3f(x * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f, 0f + TILE_SIZE)
|
||||
GL11.glVertex3f(x * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f + TILE_SIZE, 0f + TILE_SIZE)
|
||||
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
|
||||
GL11.glTexCoord2f(0f + TILE_SIZE, 0f)
|
||||
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
|
||||
|
||||
GL11.glColor4f(1f, 1f, 1f, 1f)
|
||||
}
|
||||
} // end if (not an air)
|
||||
} catch (e: NullPointerException) {
|
||||
// do nothing. WARNING: This exception handling may hide erratic behaviour completely.
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
* @param x
|
||||
* *
|
||||
* @param y
|
||||
* *
|
||||
* @return binary [0-15] 1: up, 2: right, 4: down, 8: left
|
||||
*/
|
||||
fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: 4906
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
|
||||
|
||||
// try for
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
if (nearbyTiles[i] == mark) {
|
||||
ret += 1 shl i // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(mode, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(mode, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_UP] = world.getTileFrom(mode, x , y - 1) ?: 4906
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(mode, x , y + 1) ?: Block.NULL
|
||||
|
||||
// try for
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
try {
|
||||
if (!BlockCodex[nearbyTiles[i]].isSolid &&
|
||||
!BlockCodex[nearbyTiles[i]].isFluid) {
|
||||
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
|
||||
}
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(TERRAIN, x , y + 1) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_BACK] = world.getTileFrom(WALL, x , y) ?: Block.NULL
|
||||
|
||||
try {
|
||||
if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
return 3
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid
|
||||
&& BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on both sides
|
||||
return 0
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid)
|
||||
// has tile on the right
|
||||
return 2
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid)
|
||||
// has tile on the left
|
||||
return 1
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_BACK]].isSolid)
|
||||
// has tile on the back
|
||||
return 0
|
||||
else
|
||||
return 3
|
||||
} catch (e: ArrayIndexOutOfBoundsException) {
|
||||
return if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolid)
|
||||
// has tile on the bottom
|
||||
3 else 0
|
||||
}
|
||||
}
|
||||
|
||||
fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int {
|
||||
val nearbyTiles = IntArray(4)
|
||||
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y) ?: Block.NULL
|
||||
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y) ?: Block.NULL
|
||||
|
||||
if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid) ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // LR solid || LR platform
|
||||
return 0
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid and not platform && R not solid and not platform
|
||||
return 4
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT]) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid and not platform && L not solid and nto platform
|
||||
return 6
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // L solid && L not platform
|
||||
return 3
|
||||
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // R solid && R not platform
|
||||
return 5
|
||||
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid or platform && R not solid and not platform
|
||||
return 1
|
||||
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolid ||
|
||||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) &&
|
||||
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolid &&
|
||||
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid or platform && L not solid and not platform
|
||||
return 2
|
||||
else
|
||||
return 7
|
||||
}
|
||||
|
||||
private fun drawTile(mode: Int, tilewisePosX: Int, tilewisePosY: Int, sheetX: Int, sheetY: Int) {
|
||||
if (mode == TERRAIN || mode == WALL)
|
||||
tilesTerrain.renderInUse(
|
||||
FastMath.floor((tilewisePosX * TILE_SIZE).toFloat()),
|
||||
FastMath.floor((tilewisePosY * TILE_SIZE).toFloat()),
|
||||
sheetX, sheetY
|
||||
)
|
||||
else if (mode == WIRE)
|
||||
tilesWire.renderInUse(
|
||||
FastMath.floor((tilewisePosX * TILE_SIZE).toFloat()),
|
||||
FastMath.floor((tilewisePosY * TILE_SIZE).toFloat()),
|
||||
sheetX, sheetY
|
||||
)
|
||||
else
|
||||
throw IllegalArgumentException()
|
||||
}
|
||||
|
||||
fun clampH(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.height * TILE_SIZE) {
|
||||
return world.height * TILE_SIZE
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun clampWTile(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.width) {
|
||||
return world.width
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun clampHTile(x: Int): Int {
|
||||
if (x < 0) {
|
||||
return 0
|
||||
} else if (x > world.height) {
|
||||
return world.height
|
||||
} else {
|
||||
return x
|
||||
}
|
||||
}
|
||||
|
||||
fun getRenderStartX(): Int = x / TILE_SIZE
|
||||
fun getRenderStartY(): Int = y / TILE_SIZE
|
||||
|
||||
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + (width / TILE_SIZE) + 2)
|
||||
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + (height / TILE_SIZE) + 2)
|
||||
|
||||
fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
|
||||
fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
|
||||
fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b)
|
||||
fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b)
|
||||
fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b)
|
||||
|
||||
fun tileInCamera(x: Int, y: Int) =
|
||||
x >= WorldCamera.x.div(TILE_SIZE) && y >= WorldCamera.y.div(TILE_SIZE) &&
|
||||
x <= WorldCamera.x.plus(width).div(TILE_SIZE) && y <= WorldCamera.y.plus(width).div(TILE_SIZE)
|
||||
}
|
||||
@@ -7,8 +7,6 @@ import com.jme3.math.FastMath
|
||||
import net.torvald.terrarum.gameactors.ActorWithPhysics
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.gamecontroller.Key
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import org.newdawn.slick.Color
|
||||
import org.newdawn.slick.Graphics
|
||||
import java.util.*
|
||||
@@ -20,12 +18,15 @@ import java.util.*
|
||||
object LightmapRenderer {
|
||||
private val world: GameWorld = Terrarum.ingame!!.world
|
||||
|
||||
|
||||
// TODO if (VBO works on BlocksDrawer) THEN overscan of 256, utilise same technique in here
|
||||
|
||||
val overscan_open: Int = Math.min(32, 256f.div(BlockCodex[Block.AIR].opacity and 0xFF).ceil())
|
||||
val overscan_opaque: Int = Math.min(8, 256f.div(BlockCodex[Block.STONE].opacity and 0xFF).ceil())
|
||||
|
||||
private val LIGHTMAP_WIDTH = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.WIDTH)
|
||||
val LIGHTMAP_WIDTH = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.WIDTH)
|
||||
.div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
private val LIGHTMAP_HEIGHT = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.HEIGHT)
|
||||
val LIGHTMAP_HEIGHT = Terrarum.ingame!!.ZOOM_MIN.inv().times(Terrarum.HEIGHT)
|
||||
.div(FeaturesDrawer.TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
|
||||
/**
|
||||
@@ -215,8 +216,8 @@ object LightmapRenderer {
|
||||
if (it is Luminous && it is ActorWithPhysics) {
|
||||
// put lanterns to the area the luminantBox is occupying
|
||||
for (lightBox in it.lightBoxList) {
|
||||
val lightBoxX = it.hitbox.posX + lightBox.posX
|
||||
val lightBoxY = it.hitbox.posY + lightBox.posY
|
||||
val lightBoxX = it.hitbox.startX + lightBox.startX
|
||||
val lightBoxY = it.hitbox.startY + lightBox.startY
|
||||
val lightBoxW = lightBox.width
|
||||
val lightBoxH = lightBox.height
|
||||
for (y in lightBoxY.div(TILE_SIZE).floorInt()
|
||||
@@ -364,10 +365,7 @@ object LightmapRenderer {
|
||||
|
||||
for (iy in 0..1) {
|
||||
for (ix in 0..1) {
|
||||
g.color = if (KeyToggler.isOn(Key.F9))
|
||||
colourMapItoL[iy * 2 + ix].normaliseToColourHDR()
|
||||
else
|
||||
colourMapItoL[iy * 2 + ix].normaliseToColour()
|
||||
g.color = colourMapItoL[iy * 2 + ix].normaliseToColourHDR()
|
||||
|
||||
|
||||
g.fillRect(
|
||||
@@ -395,10 +393,7 @@ object LightmapRenderer {
|
||||
if (x + sameLevelCounter >= this_x_end) break
|
||||
}
|
||||
|
||||
g.color = if (KeyToggler.isOn(Key.F9))
|
||||
(getLight(x, y) ?: 0).normaliseToColourHDR()
|
||||
else
|
||||
(getLight(x, y) ?: 0).normaliseToColour()
|
||||
g.color = (getLight(x, y) ?: 0).normaliseToColourHDR()
|
||||
|
||||
g.fillRect(
|
||||
(x.toFloat() * TILE_SIZE).round().toFloat(),
|
||||
|
||||
BIN
work_files/graphics/fonts/thai_variable.psd
LFS
Normal file
BIN
work_files/graphics/fonts/thai_variable.psd
LFS
Normal file
Binary file not shown.
Reference in New Issue
Block a user