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bomb go boom but better
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@@ -152,9 +152,9 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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var actorsRTree: PRTree<ActorWithBody> = PRTree(actorMBRConverter, 24) // no lateinit!
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protected set
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val terrainChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wallChangeQueue = ArrayList<BlockChangeQueueItem>()
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val wireChangeQueue = ArrayList<BlockChangeQueueItem>() // if 'old' is set and 'new' is blank, it's a wire cutter
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val terrainChangeQueue = ArrayList<BlockChangeQueueItem?>() // keep it nullable to deal with the concurrentmodification better
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val wallChangeQueue = ArrayList<BlockChangeQueueItem?>()
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val wireChangeQueue = ArrayList<BlockChangeQueueItem?>() // if 'old' is set and 'new' is blank, it's a wire cutter
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val modifiedChunks = Array(16) { TreeSet<Int>() }
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