mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
explosion wip
This commit is contained in:
@@ -108,7 +108,7 @@ object WorldSimulator {
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fun buryGrassImmediately() {
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ingame.terrainChangeQueue.forEach {
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ingame.terrainChangeQueue.toList().forEach {
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val blockProp = BlockCodex[it.new]
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if (blockProp.isSolid && !blockProp.isActorBlock) {
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if (world.getTileFromTerrain(it.posX, it.posY + 1) == Block.GRASS) {
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@@ -1,10 +1,13 @@
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package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.gameworld.BlockLayerI16
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.getOffset
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import net.torvald.terrarum.tryDispose
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import net.torvald.unsafe.UnsafeHelper
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import kotlin.math.max
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import kotlin.math.min
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/**
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* Created by minjaesong on 2024-02-13.
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@@ -23,7 +26,7 @@ object ExplosionManager {
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memcpyFromWorld(world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, tilemap)
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}
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createExplosionWorker(tilemap, tx, ty, power, world, callback).start()
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createExplosionWorker(world, tilemap, tx, ty, power, world, callback).start()
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}
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private fun memcpyFromWorld(world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: BlockLayerI16) {
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@@ -60,23 +63,163 @@ object ExplosionManager {
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/**
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* @param tilemap a portion copy of the tilemap from the world, centred to the explosive
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* @param tx tilewise centre-x of the explosive
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* @param ty tilewise centre-y of the explosive
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* @param tx tilewise centre-x of the explosive from the world
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* @param ty tilewise centre-y of the explosive from the world
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* @param outWorld world object to write the result to
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*/
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private fun createExplosionWorker(tilemap: BlockLayerI16, tx: Int, ty: Int, power: Float, outWorld: GameWorld, callback: () -> Unit): Thread {
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return Thread {
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// simulate explosion like lightmaprenderer
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private fun createExplosionWorker(world: GameWorld, tilemap: BlockLayerI16, tx: Int, ty: Int, power: Float, outWorld: GameWorld, callback: () -> Unit): Thread { return Thread {
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val lightmap = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // explosion power map
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val _mapThisTileOpacity = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
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val _mapThisTileOpacity2 = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
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val _mapLightLevelThis = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the explosion powers
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var _thisTileLuminosity = 0f // ???
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var _ambientAccumulator = 0f // ambient explosion power
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var _thisTileOpacity = 0f
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var _thisTileOpacity2 = 0f
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// write to the world
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fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, swipeDiag: Boolean) {//, distFromLightSrc: Ivec4) {
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if (x2 < 0 || y2 < 0 || x2 >= CALC_WIDTH || y2 >= CALC_WIDTH) return
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_ambientAccumulator = _mapLightLevelThis[x, y]
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// dispose of the tilemap copy
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tilemap.tryDispose()
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if (!swipeDiag) {
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_thisTileOpacity = _mapThisTileOpacity[x, y]
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_ambientAccumulator = maxOf(_ambientAccumulator, lightmap[x2, y2] - _thisTileOpacity)
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}
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else {
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_thisTileOpacity2 = _mapThisTileOpacity2[x, y]
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_ambientAccumulator = maxOf(_ambientAccumulator, lightmap[x2, y2] - _thisTileOpacity2)
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}
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callback()
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_mapLightLevelThis[x, y] = _ambientAccumulator
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lightmap[x, y] = _ambientAccumulator
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}
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fun swipeBoomPower(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, strengthmap: UnsafeFloatArray, swipeDiag: Boolean) {
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var swipeX = sx
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var swipeY = sy
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while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
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// conduct the task #1
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// spread towards the end
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_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, swipeDiag)
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swipeX += dx
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swipeY += dy
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}
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swipeX = ex; swipeY = ey
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while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
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// conduct the task #2
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// spread towards the start
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_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, swipeDiag)
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swipeX -= dx
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swipeY -= dy
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}
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}
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fun r1(strengthmap: UnsafeFloatArray) {
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for (line in 1 until CALC_WIDTH - 1) {
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swipeBoomPower(1, line, CALC_WIDTH - 2, line, 1, 0, strengthmap, false)
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}
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}
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fun r2(strengthmap: UnsafeFloatArray) {
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for (line in 1 until CALC_WIDTH - 1) {
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swipeBoomPower(line, 1, line, CALC_WIDTH - 2, 0, 1, strengthmap, false)
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}
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}
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fun r3(strengthmap: UnsafeFloatArray) {
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for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
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swipeBoomPower(
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max(1, i - CALC_WIDTH + 4), max(1, CALC_WIDTH - 2 - i),
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min(CALC_WIDTH - 2, i + 1), min(CALC_WIDTH - 2, (CALC_WIDTH + CALC_WIDTH - 5) - i),
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1, 1, strengthmap, true
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)
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}
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}
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fun r4(strengthmap: UnsafeFloatArray) {
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for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
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swipeBoomPower(
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max(1, i - CALC_WIDTH + 4), min(CALC_WIDTH - 2, i + 1),
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min(CALC_WIDTH - 2, i + 1), max(1, (CALC_WIDTH - 2) - (CALC_WIDTH + CALC_WIDTH - 6) + i),
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1, -1, strengthmap, true
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)
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}
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}
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val worldXstart = tx - CALC_RADIUS - 1
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val worldYstart = ty - CALC_RADIUS - 1
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// precalculate
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for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
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for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = rawx - (tx - CALC_RADIUS - 1)
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val ly = rawy - (ty - CALC_RADIUS - 1)
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val (worldX, worldY) = world.coerceXY(rawx, rawy)
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val _thisTerrain = world.getTileFromTerrainRaw(worldX, worldY)
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val _thisTerrainProp = BlockCodex[world.tileNumberToNameMap[_thisTerrain.toLong()]]
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// create tile strength map
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_mapThisTileOpacity.set(lx, ly, _thisTerrainProp.strength.toFloat())
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_mapThisTileOpacity2.set(lx, ly, _thisTerrainProp.strength.toFloat() * 1.41421356f)
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// initialise explosion power map with the explosive
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if (tx == worldX && ty == worldY) {
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_thisTileLuminosity = maxOf(_thisTileLuminosity, power)
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_mapLightLevelThis.max(lx, ly, _thisTileLuminosity)
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}
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}
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}
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// simulate explosion like strengthmaprenderer
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r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
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r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
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// write lightmap to the tilemap
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for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
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for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = rawx - (tx - CALC_RADIUS - 1)
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val ly = rawy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(rawx, rawy, lightmap[lx, ly].toDouble())
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}
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}
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// memcpy the tilemap to the world
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// dispose of the tilemap copy
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lightmap.destroy()
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_mapThisTileOpacity.destroy()
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_mapThisTileOpacity2.destroy()
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_mapLightLevelThis.destroy()
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tilemap.tryDispose()
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callback()
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} }
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private class UnsafeFloatArray(val width: Int, val height: Int) {
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private val SIZE_IN_BYTES = 4L * width * height
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val array = UnsafeHelper.allocate(SIZE_IN_BYTES)
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init {
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array.fillWith(0)
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}
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private inline fun toAddr(x: Int, y: Int) = (width * y + x).toLong()
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operator fun set(x: Int, y: Int, value: Float) {
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array.setFloat(toAddr(x, y), value)
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}
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operator fun get(x: Int, y: Int) = array.getFloat(toAddr(x, y))
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fun max(x: Int, y: Int, value: Float) {
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set(x, y, maxOf(get(x, y), value))
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}
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fun destroy() = this.array.destroy()
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}
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}
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@@ -1356,21 +1356,21 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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if (it is CuedByTerrainChange) {
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terrainChangeQueue.forEach { cue ->
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terrainChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors terrainChangeCue: ${cue}")
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it.updateForTerrainChange(cue)
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}
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}
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if (it is CuedByWallChange) {
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wallChangeQueue.forEach { cue ->
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wallChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors wallChangeCue: ${cue}")
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it.updateForWallChange(cue)
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}
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}
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if (it is CuedByWireChange) {
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wireChangeQueue.forEach { cue ->
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wireChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors wireChangeCue: ${cue}")
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it.updateForWireChange(cue)
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}
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@@ -194,7 +194,7 @@ class TerrarumMusicGovernor : MusicGovernor() {
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protected var ambState = 0
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protected var ambFired = false
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fun getRandomMusicInterval() = 25f + Math.random().toFloat() * 10f
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fun getRandomMusicInterval() = 3.6f + Math.random().toFloat() * 1.2f // use shorter gap a la mixtape
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var stopCaller: Any? = null; private set
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var playCaller: Any? = null; private set
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@@ -65,7 +65,7 @@ open class ActorPrimedBomb(
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/**
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* Created by minjaesong on 2024-02-14.
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*/
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class ActorCherryBomb : ActorPrimedBomb(500f, 4.5f) {
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class ActorCherryBomb : ActorPrimedBomb(100f, 4.5f) {
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init {
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val itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(0,13)
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@@ -213,29 +213,26 @@ object LightmapRenderer {
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// 'NEWLIGHT2' LIGHT SWIPER
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// O((8*2)n) where n is a size of the map.
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/* - */fun r1(lightmap: UnsafeCvecArray) {
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swipeDiag = false
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for (line in 1 until LIGHTMAP_HEIGHT - 1) {
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swipeLight(
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1, line,
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LIGHTMAP_WIDTH - 2, line,
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1, 0,
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lightmap
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lightmap, false
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)
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}
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}
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/* | */fun r2(lightmap: UnsafeCvecArray) {
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swipeDiag = false
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for (line in 1 until LIGHTMAP_WIDTH - 1) {
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swipeLight(
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line, 1,
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line, LIGHTMAP_HEIGHT - 2,
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0, 1,
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lightmap
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lightmap, false
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)
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}
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}
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/* \ */fun r3(lightmap: UnsafeCvecArray) {
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swipeDiag = true
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/* construct indices such that:
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56789ABC
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4 1 w-2
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@@ -268,12 +265,11 @@ object LightmapRenderer {
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max(1, i - LIGHTMAP_HEIGHT + 4), max(1, LIGHTMAP_HEIGHT - 2 - i),
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min(LIGHTMAP_WIDTH - 2, i + 1), min(LIGHTMAP_HEIGHT - 2, (LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 5) - i),
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1, 1,
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lightmap
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lightmap, true
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)
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}
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}
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/* / */fun r4(lightmap: UnsafeCvecArray) {
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swipeDiag = true
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/*
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1 w-2
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/////---/
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@@ -302,7 +298,7 @@ object LightmapRenderer {
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max(1, i - LIGHTMAP_HEIGHT + 4), min(LIGHTMAP_HEIGHT - 2, i + 1),
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min(LIGHTMAP_WIDTH - 2, i + 1), max(1, (LIGHTMAP_HEIGHT - 2) - (LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT - 6) + i),
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1, -1,
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lightmap
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lightmap, true
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)
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}
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}
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@@ -324,11 +320,7 @@ object LightmapRenderer {
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// why dark spots appear in the first place)
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// - Multithreading? I have absolutely no idea.
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// - If you naively slice the screen (job area) to multithread, the seam will appear.
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r1(lightmap);r2(lightmap);
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// if (!App.getConfigBoolean("fx_newlight")) {
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r3(lightmap);r4(lightmap)
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// }
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r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
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}
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App.measureDebugTime("Renderer.Precalculate2") {
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@@ -341,11 +333,8 @@ object LightmapRenderer {
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}
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App.measureDebugTime("Renderer.LightRuns2") {
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r1(lightmap);r2(lightmap);
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// if (!App.getConfigBoolean("fx_newlight")) {
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r3(lightmap);r4(lightmap) // two looks better than one
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// }
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// no rendering trickery will eliminate the need of 2nd pass, even the "decay out"
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r1(lightmap);r2(lightmap);r3(lightmap);r4(lightmap)
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}
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App.getConfigInt("lightpasses").let { passcnt ->
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@@ -617,68 +606,43 @@ object LightmapRenderer {
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}
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private const val giScale = 0.35f
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private var swipeX = -1
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private var swipeY = -1
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private var swipeDiag = false
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private val distFromLightSrc = Ivec4()
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private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, lightmap: UnsafeCvecArray) {//, distFromLightSrc: Ivec4) {
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private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, lightmap: UnsafeCvecArray, swipeDiag: Boolean) {//, distFromLightSrc: Ivec4) {
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if (x2 < 0 || y2 < 0 || x2 >= LIGHTMAP_WIDTH || y2 >= LIGHTMAP_HEIGHT) return
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// _ambientAccumulator.set(_mapLightLevelThis.getVec(x, y))
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_mapLightLevelThis.getAndSet(_ambientAccumulator, x, y)
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if (!swipeDiag) {
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_mapThisTileOpacity.getAndSet(_thisTileOpacity, x, y)
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap))//, distFromLightSrc))
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap))
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}
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else {
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_mapThisTileOpacity2.getAndSet(_thisTileOpacity2, x, y)
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))//, distFromLightSrc))
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))
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}
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_mapLightLevelThis.setVec(x, y, _ambientAccumulator)
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lightmap.setVec(x, y, _ambientAccumulator)
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}
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private fun swipeLight(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, lightmap: UnsafeCvecArray) {
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swipeX = sx; swipeY = sy
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// if (App.getConfigBoolean("fx_newlight")) distFromLightSrc.broadcast(0)
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private fun swipeLight(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, lightmap: UnsafeCvecArray, swipeDiag: Boolean) {
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var swipeX = sx
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var swipeY = sy
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while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
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||||
// conduct the task #1
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||||
// spread towards the end
|
||||
|
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_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, lightmap)//, distFromLightSrc)
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_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, lightmap, swipeDiag)
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swipeX += dx
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swipeY += dy
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// if (App.getConfigBoolean("fx_newlight")) {
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// distFromLightSrc.add(1)
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//
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// if (_mapLightLevelThis.getR(swipeX - dx, swipeY - dy) <= _mapLightLevelThis.getR(swipeX, swipeY)) distFromLightSrc.r = 0
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// if (_mapLightLevelThis.getG(swipeX - dx, swipeY - dy) <= _mapLightLevelThis.getG(swipeX, swipeY)) distFromLightSrc.g = 0
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// if (_mapLightLevelThis.getB(swipeX - dx, swipeY - dy) <= _mapLightLevelThis.getB(swipeX, swipeY)) distFromLightSrc.b = 0
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// if (_mapLightLevelThis.getA(swipeX - dx, swipeY - dy) <= _mapLightLevelThis.getA(swipeX, swipeY)) distFromLightSrc.a = 0
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// }
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||||
}
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||||
swipeX = ex; swipeY = ey
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||||
// if (App.getConfigBoolean("fx_newlight")) distFromLightSrc.broadcast(0)
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||||
while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
|
||||
// conduct the task #2
|
||||
// spread towards the start
|
||||
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, lightmap)//, distFromLightSrc)
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||||
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, lightmap, swipeDiag)
|
||||
|
||||
swipeX -= dx
|
||||
swipeY -= dy
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||||
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||||
// if (App.getConfigBoolean("fx_newlight")) {
|
||||
// distFromLightSrc.add(1)
|
||||
//
|
||||
// if (_mapLightLevelThis.getR(swipeX + dx, swipeY + dy) <= _mapLightLevelThis.getR(swipeX, swipeY)) distFromLightSrc.r = 0
|
||||
// if (_mapLightLevelThis.getG(swipeX + dx, swipeY + dy) <= _mapLightLevelThis.getG(swipeX, swipeY)) distFromLightSrc.g = 0
|
||||
// if (_mapLightLevelThis.getB(swipeX + dx, swipeY + dy) <= _mapLightLevelThis.getB(swipeX, swipeY)) distFromLightSrc.b = 0
|
||||
// if (_mapLightLevelThis.getA(swipeX + dx, swipeY + dy) <= _mapLightLevelThis.getA(swipeX, swipeY)) distFromLightSrc.a = 0
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user