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https://github.com/curioustorvald/Terrarum.git
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bomb go boom but better
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@@ -1358,21 +1358,21 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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if (it is CuedByTerrainChange) {
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terrainChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors terrainChangeCue: ${cue}")
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it.updateForTerrainChange(cue)
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if (cue != null) it.updateForTerrainChange(cue)
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}
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}
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if (it is CuedByWallChange) {
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wallChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors wallChangeCue: ${cue}")
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it.updateForWallChange(cue)
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if (cue != null) it.updateForWallChange(cue)
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}
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}
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if (it is CuedByWireChange) {
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wireChangeQueue.toList().forEach { cue ->
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// printdbg(this, "Ingame actors wireChangeCue: ${cue}")
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it.updateForWireChange(cue)
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if (cue != null) it.updateForWireChange(cue)
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}
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}
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}
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