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using 'smelting dictionary' for smelter recipes
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@@ -47,8 +47,6 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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*/
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@Transient open var smokiness = Float.POSITIVE_INFINITY
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@Transient open var smeltingProduct: ItemID? = null
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open var dynamicID: ItemID = originalID
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/**
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* if the ID is a Actor range, it's an actor contained in a pocket.
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