using 'smelting dictionary' for smelter recipes

This commit is contained in:
minjaesong
2024-03-10 00:46:46 +09:00
parent c6999e0794
commit 247cf9bd33
14 changed files with 681 additions and 111 deletions

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@@ -0,0 +1,389 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.HQRNG
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.audio.MusicContainer
import net.torvald.terrarum.audio.dsp.Gain
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Lightbox
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameparticles.ParticleVanishingSprite
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UISmelterBasic
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2024-03-09.
*/
class FixtureAlloyingCrucible : FixtureBase {
var fuelCaloriesNow = 0.0 // arbitrary number, may as well be watts or joules
var fuelCaloriesMax: Double? = null
var temperature = 0f // 0f..1f
var progress = 0f // 0f..1f
internal var oreItem1: InventoryPair? = null
internal var oreItem2: InventoryPair? = null
internal var fireboxItem: InventoryPair? = null
internal var productItem: InventoryPair? = null
@Transient val oreItem1Status = object : SmelterItemStatus {
override fun set(itm: ItemID, qty: Long) {
if (oreItem1 != null) oreItem1!!.set(itm, qty)
else oreItem1 = InventoryPair(itm, qty)
}
override fun changeCount(delta: Long) {
oreItem1!!.qty += delta
if (oreItem1!!.qty <= 0L) {
oreItem1 = null
}
}
override fun nullify() {
oreItem1 = null
}
override fun isNull(): Boolean {
return oreItem1 == null
}
override val itm: ItemID?
get() = oreItem1?.itm
override val qty: Long?
get() = oreItem1?.qty
}
@Transient val oreItem2Status = object : SmelterItemStatus {
override fun set(itm: ItemID, qty: Long) {
if (oreItem2 != null) oreItem2!!.set(itm, qty)
else oreItem2 = InventoryPair(itm, qty)
}
override fun changeCount(delta: Long) {
oreItem2!!.qty += delta
if (oreItem2!!.qty <= 0L) {
oreItem2 = null
}
}
override fun nullify() {
oreItem2 = null
}
override fun isNull(): Boolean {
return oreItem2 == null
}
override val itm: ItemID?
get() = oreItem2?.itm
override val qty: Long?
get() = oreItem2?.qty
}
@Transient val fireboxItemStatus = object : SmelterItemStatus {
override fun set(itm: ItemID, qty: Long) {
if (fireboxItem != null) fireboxItem!!.set(itm, qty)
else fireboxItem = InventoryPair(itm, qty)
}
override fun changeCount(delta: Long) {
fireboxItem!!.qty += delta
if (fireboxItem!!.qty <= 0L) {
fireboxItem = null
}
}
override fun nullify() {
fireboxItem = null
}
override fun isNull(): Boolean {
return fireboxItem == null
}
override val itm: ItemID?
get() = fireboxItem?.itm
override val qty: Long?
get() = fireboxItem?.qty
}
@Transient val productItemStatus = object : SmelterItemStatus {
override fun set(itm: ItemID, qty: Long) {
if (productItem != null) productItem!!.set(itm, qty)
else productItem = InventoryPair(itm, qty)
}
override fun changeCount(delta: Long) {
productItem!!.qty += delta
if (productItem!!.qty <= 0L) {
productItem = null
}
}
override fun nullify() {
productItem = null
}
override fun isNull(): Boolean {
return productItem == null
}
override val itm: ItemID?
get() = productItem?.itm
override val qty: Long?
get() = productItem?.qty
}
override val canBeDespawned: Boolean
get() = oreItem1 == null && oreItem2 == null && fireboxItem == null && productItem == null
init {
CommonResourcePool.addToLoadingList("basegame/sprites/fixtures/alloying_furnace.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/alloying_furnace.tga"), 32, 32)
}
CommonResourcePool.addToLoadingList("basegame/sprites/fixtures/alloying_furnace_emsv.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/alloying_furnace_emsv.tga"), 32, 32)
}
CommonResourcePool.loadAll()
}
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 2, 2), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_ALLOYING_SMELTER"] },
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)
}
CommonResourcePool.loadAll()
density = BlockCodex[Block.STONE].density.toDouble()
setHitboxDimension(32, 32, 0, 0)
makeNewSprite(CommonResourcePool.getAsTextureRegionPack("basegame/sprites/fixtures/alloying_furnace.tga")).let {
it.setRowsAndFrames(1,1)
}
makeNewSpriteEmissive(CommonResourcePool.getAsTextureRegionPack("basegame/sprites/fixtures/alloying_furnace_emsv.tga")).let {
it.setRowsAndFrames(1,1)
}
actorValue[AVKey.BASEMASS] = 100.0
// this.mainUI = UIAlloyingCrucible(this)
}
@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), true)
@Transient val light = Cvec(0.5f, 0.18f, 0f, 0f)
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TILE_SIZED * 2, TILE_SIZED * 2), light))
@Transient private val actorBlocks = arrayOf(
arrayOf(Block.ACTORBLOCK_NO_COLLISION, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION),
)
override fun placeActorBlocks() {
forEachBlockbox { x, y, ox, oy ->
val tile = actorBlocks[oy][ox]
if (tile != null) {
world!!.setTileTerrain(x, y, tile, true)
}
}
}
private var nextDelayBase = 0.25f // use smokiness value of the item
private var nextDelay = 0.25f // use smokiness value of the item
private var spawnTimer = 0f
@Transient private val RNG = HQRNG()
override fun drawEmissive(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && spriteEmissive != null) {
BlendMode.resolve(drawMode, batch)
(spriteEmissive as SheetSpriteAnimation).currentFrame = 1 // unlit
drawSpriteInGoodPosition(frameDelta, spriteEmissive!!, batch, 2, Color.WHITE)
(spriteEmissive as SheetSpriteAnimation).currentFrame = 0 // lit
val r = 1f - (temperature - 1f).sqr()
val g = (2f * temperature - 1f).coerceIn(0f, 1f)
drawSpriteInGoodPosition(frameDelta, spriteEmissive!!, batch, 2, Color(r, g, g, 1f))
}
// debug display of hIntTilewiseHitbox
if (KeyToggler.isOn(Input.Keys.F9)) {
val blockMark = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common").get(0, 0)
for (y in 0..intTilewiseHitbox.height.toInt() + 1) {
batch.color = if (y == intTilewiseHitbox.height.toInt() + 1) HITBOX_COLOURS1 else HITBOX_COLOURS0
for (x in 0..intTilewiseHitbox.width.toInt()) {
batch.draw(blockMark,
(intTilewiseHitbox.startX.toFloat() + x) * TerrarumAppConfiguration.TILE_SIZEF,
(intTilewiseHitbox.startY.toFloat() + y) * TerrarumAppConfiguration.TILE_SIZEF
)
}
}
batch.color = Color.WHITE
}
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && sprite != null) {
BlendMode.resolve(drawMode, batch)
(sprite as SheetSpriteAnimation).currentFrame = 1 // unlit
drawSpriteInGoodPosition(frameDelta, sprite!!, batch, forcedColourFilter = Color.WHITE)
(sprite as SheetSpriteAnimation).currentFrame = 2 // lit overlay
val r = 1f - (temperature - 1f).sqr()
val g = (2f * temperature - 1f).coerceIn(0f, 1f)
drawSpriteInGoodPosition(frameDelta, sprite!!, batch, forcedColourFilter = Color(1f, g, g, r))
}
// debug display of hIntTilewiseHitbox
if (KeyToggler.isOn(Input.Keys.F9)) {
val blockMark = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common").get(0, 0)
for (y in 0..intTilewiseHitbox.height.toInt() + 1) {
batch.color = if (y == intTilewiseHitbox.height.toInt() + 1) HITBOX_COLOURS1 else HITBOX_COLOURS0
for (x in 0..intTilewiseHitbox.width.toInt()) {
batch.draw(blockMark,
(intTilewiseHitbox.startX.toFloat() + x) * TerrarumAppConfiguration.TILE_SIZEF,
(intTilewiseHitbox.startY.toFloat() + y) * TerrarumAppConfiguration.TILE_SIZEF
)
}
}
batch.color = Color.WHITE
}
}
override fun updateImpl(delta: Float) {
super.updateImpl(delta)
val fuelItemProp = ItemCodex[fireboxItem?.itm]
// consume fuel
if (fuelCaloriesNow > 0f) {
fuelCaloriesNow -= FixtureSmelterBasic.FUEL_CONSUMPTION
// raise temperature
temperature += 1f /2048f
}
// take fuel from the item slot
else if (fuelCaloriesNow <= 0f && fuelItemProp?.calories != null && fireboxItem!!.qty > 0L) {
fuelCaloriesNow = fuelItemProp.calories
fuelCaloriesMax = fuelItemProp.calories
nextDelayBase = fuelItemProp.smokiness
nextDelay = (nextDelayBase * (1.0 + RNG.nextTriangularBal() * 0.1)).toFloat()
fireboxItemStatus.changeCount(-1)
}
// no item on the slot
else if (fuelCaloriesNow <= 0f && fireboxItem == null) {
nextDelayBase = Float.POSITIVE_INFINITY
nextDelay = Float.POSITIVE_INFINITY
}
// tick a thermal loss
temperature -= 1f / 4096f
temperature = temperature.coerceIn(0f, 1f)
// emit smokes only when there is something burning
if (spawnTimer >= nextDelay) {
(Terrarum.ingame as TerrarumIngame).addParticle(
ParticleVanishingSprite(
CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
25f, true, hitbox.startX + TILE_SIZED, hitbox.startY + 16, false, (Math.random() * 256).toInt()
)
)
spawnTimer -= nextDelay
nextDelay = (nextDelayBase * (1.0 + RNG.nextTriangularBal() * 0.1)).toFloat()
(sprite as? SheetSpriteAnimation)?.delays?.set(0, Math.random().toFloat() * 0.4f + 0.1f)
}
val smeltingProduct = CraftingRecipeCodex.getSmeltingProductOf(oreItem1?.itm, oreItem2?.itm)
// roast items
if (oreItem1 != null &&
oreItem2 != null &&
temperature > 0f &&
smeltingProduct != null &&
(productItem == null || smeltingProduct.item == productItem!!.itm)
) {
progress += temperature
if (progress >= FixtureSmelterBasic.CALORIES_PER_ROASTING) {
val smeltingProduct = smeltingProduct.item
// check if the item even exists
if (ItemCodex[smeltingProduct] == null) throw NullPointerException("No item prop for $smeltingProduct")
if (productItem == null)
productItem = InventoryPair(smeltingProduct, 1L)
else
productItemStatus.changeCount(1)
// take the ore item
oreItem1Status.changeCount(-1)
oreItem2Status.changeCount(-1)
progress = 0f
}
}
else if (oreItem1 == null || oreItem2 == null) {
progress = 0f
}
// update lightbox
lightBoxList.forEach {
it.light = light.cpy().mul(temperature)
}
if (temperature > 0.001f)
spawnTimer += delta
else
spawnTimer = 0f
// update sound randomiser
volRand.update(delta)
// manage audio
// FIXME this code is also killing the audio played by the other fixture (FixtureFurnaceAndAnvil)
getTrackByAudio(static).let {
if (it == null || (temperature > 0f && !it.isPlaying && !it.playRequested.get())) {
startAudio(static) {
it.filters[filterIndex] = Gain(0f)
}
}
else if (it != null && it.isPlaying && temperature <= 0f) {
stopAudio(static) {
it.filters[filterIndex] = NullFilter
}
}
if (it != null) {
if (it.filters[filterIndex] !is Gain) // just in case...
it.filters[filterIndex] = Gain(0f)
(it.filters[filterIndex] as Gain).gain = (it.maxVolume * temperature * volRand.get()).toFloat()
}
}
}
@Transient private val filterIndex = 0
@Transient private val volRand = ParamRandomiser(0.8f, 0.4f)
override fun dispose() {
super.dispose()
static.dispose()
}
}

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@@ -1,10 +1,8 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.HQRNG
import net.torvald.spriteanimation.SheetSpriteAnimation
@@ -38,11 +36,10 @@ interface SmelterItemStatus {
val qty: Long?
}
/**
* Created by minjaesong on 2023-12-04.
*/
class FixtureSmelterBasic : FixtureBase, CraftingStation {
class FixtureSmelterBasic : FixtureBase {
var fuelCaloriesNow = 0.0 // arbitrary number, may as well be watts or joules
var fuelCaloriesMax: Double? = null
@@ -123,8 +120,6 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
override val canBeDespawned: Boolean
get() = oreItem == null && fireboxItem == null && productItem == null
@Transient override val tags = listOf("basicsmelter")
init {
CommonResourcePool.addToLoadingList("basegame/sprites/fixtures/smelter_tall.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/smelter_tall.tga"), 48, 64)
@@ -164,7 +159,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), true)
@Transient val light = Cvec(0.5f, 0.18f, 0f, 0f)
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 2*TILE_SIZED, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 2*TILE_SIZED, TILE_SIZED * 2, TILE_SIZED * 2), light))
@Transient private val actorBlocks = arrayOf(
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
@@ -257,7 +252,6 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
override fun updateImpl(delta: Float) {
super.updateImpl(delta)
val oreItemProp = ItemCodex[oreItem?.itm]
val fuelItemProp = ItemCodex[fireboxItem?.itm]
// consume fuel
@@ -302,23 +296,25 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
(sprite as? SheetSpriteAnimation)?.delays?.set(0, Math.random().toFloat() * 0.4f + 0.1f)
}
val smeltingProduct = CraftingRecipeCodex.getSmeltingProductOf(oreItem?.itm)
// roast items
if (oreItem != null &&
temperature > 0f &&
oreItemProp?.smeltingProduct != null &&
(productItem == null || oreItemProp.smeltingProduct == productItem!!.itm)
smeltingProduct != null &&
(productItem == null || smeltingProduct.item == productItem!!.itm)
) {
progress += temperature
if (progress >= CALORIES_PER_ROASTING) {
val smeltingProduct = oreItemProp.smeltingProduct!!
val smeltingProductItem = smeltingProduct.item
// check if the item even exists
if (ItemCodex[smeltingProduct] == null) throw NullPointerException("No item prop for $smeltingProduct")
if (ItemCodex[smeltingProductItem] == null) throw NullPointerException("No item prop for $smeltingProductItem")
if (productItem == null)
productItem = InventoryPair(smeltingProduct, 1L)
productItem = InventoryPair(smeltingProductItem, 1L)
else
productItemStatus.changeCount(1)