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oh wait thats not it
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@@ -250,7 +250,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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}
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private val downDownMinLength: Int
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get() = (downDownMinLengthBase * gravitation.y.abs() / 9.8).ceilToInt()
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get() = (downDownMinLengthBase * (gravitation.y.abs() / 9.8).sqrt()).ceilToInt()
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private fun updateGamerControlBox() {
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if (isGamer) {
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