mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
nonprivate lateinits are bitch
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@@ -32,6 +32,7 @@ import org.lwjgl.input.Controllers
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import java.io.File
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import java.io.IOException
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import net.torvald.getcpuname.GetCpuName
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import net.torvald.terrarum.modulebasegame.Ingame
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@@ -420,16 +421,17 @@ object Terrarum : Screen {
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// jump right into the ingame
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/*ingame = Ingame(batch)
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ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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LoadScreen.screenToLoad = ingame!!
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super.setScreen(LoadScreen)*/
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val ingame = Ingame(batch)
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ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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LoadScreen.screenToLoad = ingame
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this.ingame = ingame
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setScreen(LoadScreen)
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// title screen
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AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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//AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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}
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fun setScreen(screen: Screen) {
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@@ -35,7 +35,7 @@ open class GameWorld {
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val layerTerrainLowBits: PairedMapLayer
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//val layerThermal: MapLayerHalfFloat // in Kelvins
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//val layerAirPressure: MapLayerHalfFloat // (milibar - 1000)
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//val layerFluidPressure: MapLayerHalfFloat // (milibar - 1000)
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/** Tilewise spawn point */
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var spawnX: Int
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@@ -59,6 +59,8 @@ open class GameWorld {
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constructor(worldIndex: Int, width: Int, height: Int, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) {
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if (width <= 0 || height <= 0) throw IllegalArgumentException("Non-positive width/height: ($width, $height)")
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this.worldIndex = worldIndex
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this.width = width
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this.height = height
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@@ -76,10 +78,10 @@ open class GameWorld {
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terrainDamages = HashMap<BlockAddress, BlockDamage>()
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// temperature layer: 2x2 is one cell
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//layerThermal = MapLayerHalfFloat(width / 2, height / 2, averageTemperature)
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//layerThermal = MapLayerHalfFloat(width, height, averageTemperature)
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// air pressure layer: 4 * 8 is one cell
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//layerAirPressure = MapLayerHalfFloat(width / 4, height / 8, 13f) // 1013 mBar
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// fluid pressure layer: 4 * 8 is one cell
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//layerFluidPressure = MapLayerHalfFloat(width, height, 13f) // 1013 mBar
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creationTime = creationTIME_T
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@@ -337,13 +339,12 @@ open class GameWorld {
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fun getAirPressure(worldTileX: Int, worldTileY: Int): Float? {
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return null
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//return layerAirPressure.getValue((worldTileX fmod width) / 4, worldTileY / 8)
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//return layerFluidPressure.getValue((worldTileX fmod width) / 4, worldTileY / 8)
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}
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companion object {
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@Transient val WALL = 0
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@Transient val TERRAIN = 1
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@Transient val WIRE = 2
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@@ -351,6 +352,8 @@ open class GameWorld {
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@Transient val TILES_SUPPORTED = MapLayer.RANGE * PairedMapLayer.RANGE
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@Transient val SIZEOF: Byte = MapLayer.SIZEOF
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@Transient val LAYERS: Byte = 4 // terrain, wall (layerTerrainLowBits + layerWallLowBits), wire
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fun makeNullWorld() = GameWorld(-1, 1, 1, 0, 0, 0)
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}
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}
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@@ -11,13 +11,13 @@ import net.torvald.dataclass.Float16Bits
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open class MapLayerHalfFloat(val width: Int, val height: Int) : Iterable<Float16Bits> {
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constructor(width: Int, height: Int, init: Float) : this(width, height) {
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data = Array(height) { Array(width, { Float16.fromFloat(init) }) }
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data = Array(height) { Array(width) { Float16.fromFloat(init) } }
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}
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internal @Volatile var data: Array<Array<Float16Bits>> // in parallel programming: do not trust your register; always read freshly from RAM!
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init {
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data = Array(height) { Array(width, { 0.toShort() }) }
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data = Array(height) { Array(width) { 0.toShort() } }
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}
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/**
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@@ -47,7 +47,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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private val ACTOR_UPDATE_RANGE = 4096
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lateinit var historicalFigureIDBucket: ArrayList<Int>
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var historicalFigureIDBucket: ArrayList<Int> = ArrayList<Int>()
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/**
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@@ -2,7 +2,6 @@ package net.torvald.terrarum.worlddrawer
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.math.Matrix4
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -31,8 +30,8 @@ import java.util.zip.GZIPInputStream
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* Created by minjaesong on 2016-01-19.
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*/
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internal object BlocksDrawer {
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lateinit var world: GameWorld
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var world: GameWorld = GameWorld.makeNullWorld()
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private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
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private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
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@@ -10,7 +10,6 @@ import net.torvald.terrarum.blockproperties.BlockCodex
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import com.jme3.math.FastMath
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.*
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@@ -40,7 +39,7 @@ object LightmapRenderer {
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// FIXME lightmap shifts to left, ONLY AT x=33.5-34.5
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private lateinit var world: GameWorld
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private var world: GameWorld = GameWorld.makeNullWorld()
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/** do not call this yourself! Let your game renderer handle this! */
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fun setWorld(world: GameWorld) {
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@@ -486,7 +485,7 @@ object LightmapRenderer {
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const val DRAW_FOR_RGB = 0xFFF0
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const val DRAW_FOR_ALPHA = 0x000F
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lateinit var lightBuffer: Pixmap
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var lightBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
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private val colourNull = Color(0)
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