fixtures can be despawned by "mining" them

This commit is contained in:
minjaesong
2021-09-21 00:22:36 +09:00
parent c63b31e964
commit 26c71e691c
22 changed files with 79 additions and 63 deletions

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@@ -2,7 +2,7 @@
"1";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper"
"2";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron"
"3";"net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel"
"5";"net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester"
"5";"net.torvald.terrarum.modulebasegame.gameitems.ItemTikiTorch"
"6";"net.torvald.terrarum.modulebasegame.gameitems.ItemStorageChest"
"7";"net.torvald.terrarum.modulebasegame.gameitems.WireGraphDebugger"
"8";"net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter"
1 id classname
2 1 net.torvald.terrarum.modulebasegame.gameitems.PickaxeCopper
3 2 net.torvald.terrarum.modulebasegame.gameitems.PickaxeIron
4 3 net.torvald.terrarum.modulebasegame.gameitems.PickaxeSteel
5 5 net.torvald.terrarum.modulebasegame.gameitems.TikiTorchTester net.torvald.terrarum.modulebasegame.gameitems.ItemTikiTorch
6 6 net.torvald.terrarum.modulebasegame.gameitems.ItemStorageChest
7 7 net.torvald.terrarum.modulebasegame.gameitems.WireGraphDebugger
8 8 net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalEmitter

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@@ -6,6 +6,7 @@ package net.torvald.spriteanimation
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.utils.Disposable
import com.jme3.math.FastMath
import net.torvald.terrarum.Second
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* This class should not be serialised; save its Animation Description Language instead.
*/
class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
class SpriteAnimation(@Transient val parentActor: ActorWithBody) : Disposable {
lateinit var textureRegion: TextureRegionPack; private set
@@ -206,7 +207,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
flipVertical = vertical
}
fun dispose() {
override fun dispose() {
textureRegion.dispose()
}
}

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@@ -257,7 +257,7 @@ public class App implements ApplicationListener {
private static FrameBuffer renderFBO;
public static HashSet<File> tempFilePool = new HashSet<>();
public static HashSet<Disposable> disposableSingletonsPool = new HashSet<>();
public static HashSet<Disposable> disposables = new HashSet<>();
public static char gamepadLabelStart = 0xE000; // lateinit
public static char gamepadLabelSelect = 0xE000; // lateinit
@@ -376,9 +376,9 @@ public class App implements ApplicationListener {
glInfo.create();
CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false));
CommonResourcePool.INSTANCE.addToLoadingList("blockmarkings_common", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/blocks/block_markings_common.tga"), 16, 16, 0, 0, 0, 0, false, false, false));
CommonResourcePool.INSTANCE.addToLoadingList("blockmarking_actor", () -> new BlockMarkerActor());
CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false));
CommonResourcePool.INSTANCE.addToLoadingList("loading_circle_64", () -> new TextureRegionPack(Gdx.files.internal("assets/graphics/gui/loading_circle_64.tga"), 64, 64, 0, 0, 0, 0, false, false, false));
newTempFile("wenquanyi.tga"); // temp file required by the font
@@ -720,7 +720,12 @@ public class App implements ApplicationListener {
textureWhiteCircle.dispose();
logo.getTexture().dispose();
disposableSingletonsPool.forEach((it) -> {try { it.dispose(); } catch (IllegalArgumentException e) {}});
disposables.forEach((it) -> {
try {
it.dispose();
}
catch (NullPointerException | IllegalArgumentException e) { }
});
ModMgr.INSTANCE.disposeMods();

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@@ -42,7 +42,7 @@ object PostProcessor : Disposable {
private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
init {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
}
override fun dispose() {

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@@ -15,7 +15,7 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
object SanicLoadScreen : LoadScreenBase() {
init {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
}
private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position

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@@ -147,7 +147,7 @@ object Terrarum : Disposable {
println("[Terrarum] vendor = $processorVendor")
App.disposableSingletonsPool.add(this)
App.disposables.add(this)

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@@ -64,7 +64,7 @@ object MinimapComposer : Disposable {
totalWidth = minimap.width
totalHeight = minimap.height
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
}
fun update() {

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@@ -1922,8 +1922,8 @@ open class ActorWithBody : Actor {
this
override fun dispose() {
sprite?.dispose()
spriteGlow?.dispose()
App.disposables.add(sprite)
App.disposables.add(spriteGlow)
}
}

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@@ -142,7 +142,7 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
// - not clicking anymore
// - using any item that is not fixture (blocks, picks)
if (!Gdx.input.isButtonPressed(App.getConfigInt("config_mouseprimary")) ||
GameItem.Category.FIXTURE != ItemCodex.get(terrarumIngame.actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP))?.inventoryCategory) {
GameItem.Category.MISC != ItemCodex.get(terrarumIngame.actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP))?.inventoryCategory) {
worldPrimaryClickLatched = false
}

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@@ -287,7 +287,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
@JvmStatic val BLOCK = "block"
@JvmStatic val WALL = "wall"
@JvmStatic val WIRE = "wire"
@JvmStatic val FIXTURE = "fixture"
// @JvmStatic val FIXTURE = "fixture"
@JvmStatic val MISC = "misc"
}

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@@ -56,12 +56,14 @@ class ParticleVanishingText(val text: String, x: Double, y: Double, noCollision:
override fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
val oldColour = batch.color.cpy()
batch.color = drawColour
lines.forEachIndexed { index, line ->
drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index) { x, y ->
TinyAlphNum.draw(batch, line, x, y )
}
}
batch.color = oldColour
}
}
}
@@ -102,10 +104,12 @@ open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Flo
override fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
val oldColour = batch.color.cpy()
batch.color = drawColour
drawBodyInGoodPosition(hitbox.startX.toFloat(), hitbox.startY.toFloat()) { x, y ->
batch.draw(sprite.get(frame, row), x, y)
}
batch.color = oldColour
}
}
}

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@@ -208,7 +208,8 @@ object WorldSimulator {
for (y in updateYTo downTo updateYFrom) {
val currentTile = world.getTileFromTerrain(x, y)
val prop = BlockCodex[currentTile]
val isAir = currentTile == Block.AIR
// don't let the falling sand destroy the precious storage chest
val isAir = !prop.isSolid && !prop.nameKey.contains("ACTORBLOCK")
val support = prop.maxSupport
val isFallable = support != -1

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@@ -133,7 +133,7 @@ object IngameRenderer : Disposable {
* actually matter */
@JvmStatic fun initialise() {
if (!initialisedExternally) {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
// also initialise these sinigletons
BlocksDrawer

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@@ -453,6 +453,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
val itemOnGrip = ItemCodex[actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)]
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
var uiOpened = false
@@ -463,28 +464,29 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
it.setPosition(0, 0)
it.setAsOpen()
it.setPosition(0, 0)
it.setAsOpen()
}
break
}
break
}
// don't want to open the UI and use the item at the same time, would ya?
if (!uiOpened) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
val consumptionSuccessful = ItemCodex[itemOnGrip]?.startPrimaryUse(delta) ?: false
val consumptionSuccessful = itemOnGrip?.startPrimaryUse(delta) ?: false
if (consumptionSuccessful)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!)
actorNowPlaying?.inventory?.consumeItem(itemOnGrip!!)
}
}

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@@ -18,7 +18,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
init {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
}
override var screenToLoad: IngameInstance? = screenToBeLoaded

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@@ -52,7 +52,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
this.inventory = inventory
if (mainUI != null)
App.disposableSingletonsPool.add(mainUI)
App.disposables.add(mainUI)
}
/**
@@ -72,7 +72,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
}
override fun updateForTerrainChange(cue: IngameInstance.BlockChangeQueueItem) {
// TODO check for despawn code here
}
private fun fillFillerBlock(bypassEvent: Boolean = false) {
@@ -151,14 +151,11 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
* Removes this instance of the fixture from the world
*/
open fun despawn() {
val posX = worldBlockPos!!.x
val posY = worldBlockPos!!.y
println("${this.javaClass.simpleName} dispose")
// remove filler block
forEachBlockbox { x, y ->
if (world!!.getTileFromTerrain(x, y) == blockBox.collisionType) {
world!!.setTileTerrain(x, y, Block.AIR, false)
}
world!!.setTileTerrain(x, y, Block.AIR, false)
}
worldBlockPos = null
@@ -166,6 +163,12 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
this.isVisible = false
if (this is Electric) {
wireEmitterTypes.clear()
wireEmission.clear()
wireConsumption.clear()
}
// TODO drop self as an item (instance of DroppedItem)
}
@@ -173,11 +176,16 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
super.update(delta)
// if not flagged to despawn and not actually despawned (which sets worldBlockPos as null), always fill up fillerBlock
if (!flagDespawn && worldBlockPos != null) {
fillFillerBlock(true)
}
else if (flagDespawn) {
despawn()
// for removal-by-player because player is removing the filler block by pick
forEachBlockbox { x, y ->
if (world!!.getTileFromTerrain(x, y) != blockBox.collisionType) {
flagDespawn = true
}
}
if (flagDespawn) despawn()
}
// actual actor removal is performed by the TerrarumIngame
}
}

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@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -41,15 +40,5 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
const val MASS = 1.0
}
override fun update(delta: Float) {
// set emit
/*worldBlockPos?.let { (x, y) ->
WireCodex.getAll().filter { it.accepts == "digital_bit" }.forEach { prop ->
// only set a state of wire that actually exists on the world
if (world?.getWireGraphOf(x, y, prop.id) != null)
world?.setWireEmitStateOf(x, y, prop.id, wireEmission[0]!!)
}
}*/
}
}

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@@ -8,7 +8,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
@@ -18,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
override var baseMass = FixtureLogicSignalEmitter.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()

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@@ -6,7 +6,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
@@ -19,12 +18,12 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_STORAGE_CHEST"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
override var baseToolSize: Double? = baseMass
init {

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@@ -2,28 +2,36 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-05-16.
*/
class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
init {
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
}
CommonResourcePool.loadAll()
}
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TIKI_TORCH"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
get() = CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga").get(0,0)
override var baseToolSize: Double? = baseMass
init {

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@@ -26,7 +26,7 @@ object Toolkit : Disposable {
init {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
CommonResourcePool.addToLoadingList("toolkit_box_border") {
TextureRegionPack(Gdx.files.internal("./assets/graphics/gui/box_border_flat_tileable.tga"), 1, 1)