fixtures can be despawned by "mining" them

This commit is contained in:
minjaesong
2021-09-21 00:22:36 +09:00
parent c63b31e964
commit 26c71e691c
22 changed files with 79 additions and 63 deletions

View File

@@ -133,7 +133,7 @@ object IngameRenderer : Disposable {
* actually matter */
@JvmStatic fun initialise() {
if (!initialisedExternally) {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
// also initialise these sinigletons
BlocksDrawer

View File

@@ -453,6 +453,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
val itemOnGrip = ItemCodex[actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)]
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
var uiOpened = false
@@ -463,28 +464,29 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
it.setPosition(0, 0)
it.setAsOpen()
it.setPosition(0, 0)
it.setAsOpen()
}
break
}
break
}
// don't want to open the UI and use the item at the same time, would ya?
if (!uiOpened) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
val consumptionSuccessful = ItemCodex[itemOnGrip]?.startPrimaryUse(delta) ?: false
val consumptionSuccessful = itemOnGrip?.startPrimaryUse(delta) ?: false
if (consumptionSuccessful)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!)
actorNowPlaying?.inventory?.consumeItem(itemOnGrip!!)
}
}

View File

@@ -18,7 +18,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
init {
App.disposableSingletonsPool.add(this)
App.disposables.add(this)
}
override var screenToLoad: IngameInstance? = screenToBeLoaded

View File

@@ -52,7 +52,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
this.inventory = inventory
if (mainUI != null)
App.disposableSingletonsPool.add(mainUI)
App.disposables.add(mainUI)
}
/**
@@ -72,7 +72,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
}
override fun updateForTerrainChange(cue: IngameInstance.BlockChangeQueueItem) {
// TODO check for despawn code here
}
private fun fillFillerBlock(bypassEvent: Boolean = false) {
@@ -151,14 +151,11 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
* Removes this instance of the fixture from the world
*/
open fun despawn() {
val posX = worldBlockPos!!.x
val posY = worldBlockPos!!.y
println("${this.javaClass.simpleName} dispose")
// remove filler block
forEachBlockbox { x, y ->
if (world!!.getTileFromTerrain(x, y) == blockBox.collisionType) {
world!!.setTileTerrain(x, y, Block.AIR, false)
}
world!!.setTileTerrain(x, y, Block.AIR, false)
}
worldBlockPos = null
@@ -166,6 +163,12 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
this.isVisible = false
if (this is Electric) {
wireEmitterTypes.clear()
wireEmission.clear()
wireConsumption.clear()
}
// TODO drop self as an item (instance of DroppedItem)
}
@@ -173,11 +176,16 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
super.update(delta)
// if not flagged to despawn and not actually despawned (which sets worldBlockPos as null), always fill up fillerBlock
if (!flagDespawn && worldBlockPos != null) {
fillFillerBlock(true)
}
else if (flagDespawn) {
despawn()
// for removal-by-player because player is removing the filler block by pick
forEachBlockbox { x, y ->
if (world!!.getTileFromTerrain(x, y) != blockBox.collisionType) {
flagDespawn = true
}
}
if (flagDespawn) despawn()
}
// actual actor removal is performed by the TerrarumIngame
}
}

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -41,15 +40,5 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
const val MASS = 1.0
}
override fun update(delta: Float) {
// set emit
/*worldBlockPos?.let { (x, y) ->
WireCodex.getAll().filter { it.accepts == "digital_bit" }.forEach { prop ->
// only set a state of wire that actually exists on the world
if (world?.getWireGraphOf(x, y, prop.id) != null)
world?.setWireEmitStateOf(x, y, prop.id, wireEmission[0]!!)
}
}*/
}
}

View File

@@ -8,7 +8,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
@@ -18,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
override var baseMass = FixtureLogicSignalEmitter.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()

View File

@@ -6,7 +6,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
@@ -19,12 +18,12 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_STORAGE_CHEST"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
override var baseToolSize: Double? = baseMass
init {

View File

@@ -2,28 +2,36 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-05-16.
*/
class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
init {
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
}
CommonResourcePool.loadAll()
}
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TIKI_TORCH"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
get() = CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga").get(0,0)
override var baseToolSize: Double? = baseMass
init {