fixtures can be despawned by "mining" them

This commit is contained in:
minjaesong
2021-09-21 00:22:36 +09:00
parent c63b31e964
commit 26c71e691c
22 changed files with 79 additions and 63 deletions

View File

@@ -453,6 +453,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
val itemOnGrip = ItemCodex[actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)]
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
var uiOpened = false
@@ -463,28 +464,29 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let {
uiOpened = true
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
// property 'uiFixture' is a dedicated property that the TerrarumIngame recognises.
// when it's not null, the UI will be updated and rendered
// when the UI is closed, it'll be replaced with a null value
uiFixture = it
it.setPosition(0, 0)
it.setAsOpen()
it.setPosition(0, 0)
it.setAsOpen()
}
break
}
break
}
// don't want to open the UI and use the item at the same time, would ya?
if (!uiOpened) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
val consumptionSuccessful = ItemCodex[itemOnGrip]?.startPrimaryUse(delta) ?: false
val consumptionSuccessful = itemOnGrip?.startPrimaryUse(delta) ?: false
if (consumptionSuccessful)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!)
actorNowPlaying?.inventory?.consumeItem(itemOnGrip!!)
}
}