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fixtures can be despawned by "mining" them
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@@ -18,7 +18,7 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
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// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
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init {
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App.disposableSingletonsPool.add(this)
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App.disposables.add(this)
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}
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override var screenToLoad: IngameInstance? = screenToBeLoaded
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