fixtures can be despawned by "mining" them

This commit is contained in:
minjaesong
2021-09-21 00:22:36 +09:00
parent c63b31e964
commit 26c71e691c
22 changed files with 79 additions and 63 deletions

View File

@@ -8,7 +8,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
@@ -18,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
override var baseMass = FixtureLogicSignalEmitter.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()

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@@ -6,7 +6,6 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
@@ -19,12 +18,12 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
override val originalName = "ITEM_STORAGE_CHEST"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
override var baseToolSize: Double? = baseMass
init {

View File

@@ -2,28 +2,36 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-05-16.
*/
class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
init {
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
}
CommonResourcePool.loadAll()
}
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TIKI_TORCH"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
get() = CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga").get(0,0)
override var baseToolSize: Double? = baseMass
init {