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fixtures can be despawned by "mining" them
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@@ -8,7 +8,6 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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@@ -18,7 +17,7 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var stackable = true
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override var inventoryCategory = Category.FIXTURE
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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