fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme

This commit is contained in:
minjaesong
2021-10-29 15:00:16 +09:00
parent 8dd4248f67
commit 27ddb76df7
14 changed files with 275 additions and 290 deletions

View File

@@ -23,6 +23,7 @@ import org.khelekore.prtree.*
import java.io.File
import java.io.FileInputStream
import java.io.FileNotFoundException
import java.io.IOException
import java.util.*
import java.util.concurrent.locks.Lock
@@ -360,37 +361,38 @@ open class IngameInstance(val batch: SpriteBatch, val isMultiplayer: Boolean = f
}
}
fun makeSavegameBackupCopy() {
System.err.println("This function is deleteh")
printStackTrace(this)
}
/**
* Copies most recent `save` to `save.1`, leaving `save` for overwriting, previous `save.1` will be copied to `save.2`
*/
fun makeSavegameBackupCopy(file: File) {
if (!file.exists()) {
return
}
val file1 = File("${file.absolutePath}.1")
val file2 = File("${file.absolutePath}.2")
val file3 = File("${file.absolutePath}.3")
try {
// do not overwrite clean .2 with dirty .1
val flags3 = FileInputStream(file3).let { it.skip(49L); val r = it.read(); it.close(); r }
val flags2 = FileInputStream(file2).let { it.skip(49L); val r = it.read(); it.close(); r }
if (!(flags3 == 0 && flags2 != 0) || !file3.exists()) file2.copyTo(file3, true)
} catch (e: NoSuchFileException) {} catch (e: FileNotFoundException) {}
try {
// do not overwrite clean .2 with dirty .1
val file2 = File("${file.absolutePath}.3")
val file1 = File("${file.absolutePath}.2")
val flags2 = FileInputStream(file2).let { it.skip(49L); val r = it.read(); it.close(); r }
val flags1 = FileInputStream(file1).let { it.skip(49L); val r = it.read(); it.close(); r }
if (!(flags2 == 0 && flags1 != 0) || !file2.exists()) file1.copyTo(file2, true)
} catch (e: NoSuchFileException) {} catch (e: FileNotFoundException) {}
try {
// do not overwrite clean .2 with dirty .1
val file2 = File("${file.absolutePath}.2")
val file1 = File("${file.absolutePath}.1")
val flags2 = FileInputStream(file2).let { it.skip(49L); val r = it.read(); it.close(); r }
val flags1 = FileInputStream(file1).let { it.skip(49L); val r = it.read(); it.close(); r }
if (!(flags2 == 0 && flags1 != 0) || !file2.exists()) file1.copyTo(file2, true)
} catch (e: NoSuchFileException) {} catch (e: FileNotFoundException) {}
try {
file.copyTo(
File("${file.absolutePath}.1"), // don't use .bak as it's used by the savecracker
true
)
} catch (e: NoSuchFileException) {}
if (file2.exists() && !file3.exists())
file2.copyTo(file3, true)
if (file1.exists() && !file2.exists())
file1.copyTo(file2, true)
file.copyTo(file1, true)
} catch (e: IOException) {}
}

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.utils.Disposable
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.util.CircularArray
@@ -38,7 +39,7 @@ open class LoadScreenBase : ScreenAdapter(), Disposable {
screenToLoad!!.show()
}
catch (e: Exception) {
addMessage("$ccR$e")
addMessage("$ccR${Lang["ERROR_SAVE_CORRUPTED"].replace(".","")}: $e")
errorTrapped = true
System.err.println("Error while loading:")

View File

@@ -9,7 +9,6 @@ import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.Theme.COL_INVENTORY_CELL_BORDER
import net.torvald.terrarum.ui.UICanvas
import kotlin.math.roundToInt
@@ -23,13 +22,6 @@ class UIItemInventoryElemSimple(
override var item: GameItem?,
override var amount: Int,
override var itemImage: TextureRegion?,
val mouseOverTextCol: Color = Toolkit.Theme.COL_ACTIVE,
val mouseoverBackCol: Color = Color(0),
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
val inactiveTextCol: Color = Toolkit.Theme.COL_LIST_DEFAULT,
val backCol: Color = Color(0),
val backBlendMode: String = BlendMode.NORMAL,
val highlightCol: Color = Toolkit.Theme.COL_HIGHLIGHT,
override var quickslot: Int? = null,
override var equippedSlot: Int? = null,
val drawBackOnNull: Boolean = true,
@@ -54,22 +46,17 @@ class UIItemInventoryElemSimple(
}
override fun render(batch: SpriteBatch, camera: Camera) {
// mouseover background
blendNormal(batch)
// cell background
if (item != null || drawBackOnNull) {
// do not highlight even if drawBackOnNull is true
if (mouseUp && item != null || equippedSlot != null) { // "equippedSlot != null": also highlight back if equipped
BlendMode.resolve(mouseoverBackBlendMode, batch)
batch.color = mouseoverBackCol
}
// if drawBackOnNull, just draw background
else {
BlendMode.resolve(backBlendMode, batch)
batch.color = backCol
}
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, posX, posY, width, height)
}
batch.color = COL_INVENTORY_CELL_BORDER
//blendNormal(batch)
// cell border
batch.color = if (equippedSlot != null) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
else Toolkit.Theme.COL_INVENTORY_CELL_BORDER
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
@@ -77,15 +64,11 @@ class UIItemInventoryElemSimple(
// and you can clearly see the quickslot UI anyway
if (item != null && itemImage != null) {
blendNormal(batch)
// item image
batch.color = Color.WHITE
batch.draw(itemImage, posX + imgOffsetX, posY + imgOffsetY)
// if mouse is over, text lights up
// this one-liner sets color
batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
// if item has durability, draw that and don't draw count; durability and itemCount cannot coexist
@@ -108,11 +91,13 @@ class UIItemInventoryElemSimple(
else if (item!!.stackable) {
val amountString = amount.toItemCountText()
// if mouse is over, text lights up
// highlight item count (blocks/walls) if the item is equipped
if (equippedSlot != null) {
batch.color = highlightCol
}
batch.color = item!!.nameColour mul (
if (equippedSlot != null) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
else Color.WHITE
)
App.fontSmallNumbers.draw(batch,
amountString,

View File

@@ -10,7 +10,6 @@ import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.Theme.COL_INVENTORY_CELL_BORDER
import net.torvald.terrarum.ui.UICanvas
import kotlin.math.roundToInt
@@ -27,12 +26,6 @@ class UIItemInventoryElemWide(
override var item: GameItem?,
override var amount: Int,
override var itemImage: TextureRegion?,
val mouseOverTextCol: Color = Toolkit.Theme.COL_ACTIVE,
val mouseoverBackCol: Color = Color(0),
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
val inactiveTextCol: Color = Toolkit.Theme.COL_LIST_DEFAULT,
val backCol: Color = Color(0),
val backBlendMode: String = BlendMode.NORMAL,
override var quickslot: Int? = null,
override var equippedSlot: Int? = null,
val drawBackOnNull: Boolean = true,
@@ -72,23 +65,17 @@ class UIItemInventoryElemWide(
private val fwsp = 0x3000.toChar()
override fun render(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
// mouseover background
// cell background
if (item != null || drawBackOnNull) {
// do not highlight even if drawBackOnNull is true
if (mouseUp && item != null) {
BlendMode.resolve(mouseoverBackBlendMode, batch)
batch.color = mouseoverBackCol
}
// if drawBackOnNull, just draw background
else {
BlendMode.resolve(backBlendMode, batch)
batch.color = backCol
}
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, posX, posY, width, height)
}
batch.color = COL_INVENTORY_CELL_BORDER
//blendNormal(batch)
// cell border
batch.color = if (equippedSlot != null) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
else Toolkit.Theme.COL_INVENTORY_CELL_BORDER
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
@@ -102,8 +89,13 @@ class UIItemInventoryElemWide(
batch.draw(itemImage, posX + imgOffsetX, posY + imgOffsetY)
// if mouse is over, text lights up
// this one-liner sets color
batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
// highlight item name and count (blocks/walls) if the item is equipped
batch.color = item!!.nameColour mul (
if (equippedSlot != null) Toolkit.Theme.COL_HIGHLIGHT
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
else Color.WHITE
)
// draw name of the item
if (INVEN_DEBUG_MODE) {
App.fontGame.draw(batch,

View File

@@ -34,6 +34,7 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.savegame.DiskSkimmer
import net.torvald.terrarum.savegame.VDUtil
import net.torvald.terrarum.savegame.VirtualDisk
import net.torvald.terrarum.serialise.Common
import net.torvald.terrarum.serialise.LoadSavegame
import net.torvald.terrarum.serialise.ReadActor
@@ -259,7 +260,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
data class Codices(
val disk: DiskSkimmer, // WORLD disk
val disk: VirtualDisk, // WORLD disk
val world: GameWorld,
// val meta: WriteMeta.WorldMeta,
// val block: BlockCodex,
@@ -349,7 +350,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
actorNowPlaying = codices.player
actorGamer = codices.player
makeSavegameBackupCopy() // don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
// don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName))
makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
}
private fun postInitForNewGame() {

View File

@@ -43,21 +43,21 @@ open class FixtureInventory() {
}
open fun add(item: GameItem, count: Int = 1) {
println("[ActorInventory] add-by-elem $item, $count")
// println("[ActorInventory] add-by-elem $item, $count")
// other invalid values
if (count == 0)
throw IllegalArgumentException("Item count is zero.")
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is zero.")
if (count < 0)
throw IllegalArgumentException("Item count is negative number. If you intended removing items, use remove()\n" +
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
if (item.originalID == "actor:${Terrarum.PLAYER_REF_ID}" || item.originalID == ("actor:${0x51621D}")) // do not delete this magic
throw IllegalArgumentException("Attempted to put human player into the inventory.")
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded ?: false) &&
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put human player into the inventory.")
if (((Terrarum.ingame as? TerrarumIngame)?.gameFullyLoaded == true) &&
(item.originalID == "actor:${(Terrarum.ingame as? TerrarumIngame)?.actorNowPlaying?.referenceID}"))
throw IllegalArgumentException("Attempted to put active player into the inventory.")
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to put active player into the inventory.")
if ((!item.stackable || item.dynamicID.startsWith("dyn:")) && count > 1)
throw IllegalArgumentException("Attempting to adding stack of item but the item is not stackable; item: $item, count: $count")
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Attempted to adding stack of item but the item is not stackable; item: $item, count: $count")
@@ -89,9 +89,9 @@ open class FixtureInventory() {
println("[ActorInventory] remove $item, $count")
if (count == 0)
throw IllegalArgumentException("Item count is zero.")
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is zero.")
if (count < 0)
throw IllegalArgumentException("Item count is negative number. If you intended adding items, use add()" +
throw IllegalArgumentException("[${this.javaClass.canonicalName}] Item count is negative number. If you intended adding items, use add()" +
"These commands are NOT INTERCHANGEABLE; they handle things differently according to the context.")
@@ -101,7 +101,7 @@ open class FixtureInventory() {
val newCount = existingItem.qty - count
if (newCount < 0) {
throw Error("Tried to remove $count of $item, but the inventory only contains ${existingItem.qty} of them.")
throw Error("[${this.javaClass.canonicalName}] Tried to remove $count of $item, but the inventory only contains ${existingItem.qty} of them.")
}
else if (newCount > 0) {
// decrement count
@@ -115,7 +115,7 @@ open class FixtureInventory() {
}
}
else {
throw Error("Tried to remove $item, but the inventory does not have it.")
throw Error("[${this.javaClass.canonicalName}] Tried to remove $item, but the inventory does not have it.")
}
}

View File

@@ -103,7 +103,73 @@ internal class UIStorageChest : UICanvas(
private var halfSlotOffset = (UIItemInventoryElemSimple.height + listGap) / 2
private var initialised = false
init {
catBar = UIItemInventoryCatBar(
this,
(App.scr.width - catBarWidth) / 2,
42 + (App.scr.height - internalHeight) / 2,
internalWidth,
catBarWidth,
false
)
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
itemListChest = UIItemInventoryItemGrid(
this,
catBar,
{ getFixtureInventory() },
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
INVENTORY_CELLS_OFFSET_Y(),
6, CELLS_VRT,
drawScrollOnRightside = false,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
}
itemListUpdate()
}
)
// make grid mode buttons work together
itemListChest.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListChest.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
itemListPlayer = UIItemInventoryItemGrid(
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
INVENTORY_CELLS_OFFSET_Y(),
6, CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
}
itemListUpdate()
}
)
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
handler.allowESCtoClose = true
addUIitem(catBar)
addUIitem(itemListChest)
addUIitem(itemListPlayer)
}
private var openingClickLatched = false
override fun show() {
itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
openingClickLatched = Terrarum.mouseDown
}
private fun itemListUpdate() {
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
@@ -129,72 +195,19 @@ internal class UIStorageChest : UICanvas(
itemListUpdate()
}
override fun updateUI(delta: Float) {
if (!initialised) {
initialised = true
catBar = UIItemInventoryCatBar(
this,
(App.scr.width - catBarWidth) / 2,
42 + (App.scr.height - internalHeight) / 2,
internalWidth,
catBarWidth,
false
)
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
itemListChest = UIItemInventoryItemGrid(
this,
catBar,
{ getFixtureInventory() },
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset,
INVENTORY_CELLS_OFFSET_Y(),
6, CELLS_VRT,
drawScrollOnRightside = false,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
}
itemListUpdate()
}
)
itemListPlayer = UIItemInventoryItemGrid(
this,
catBar,
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
INVENTORY_CELLS_OFFSET_X() - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
INVENTORY_CELLS_OFFSET_Y(),
6, CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
}
itemListUpdate()
}
)
handler.allowESCtoClose = true
// make grid mode buttons work together
itemListChest.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListChest.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
itemListPlayer.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
itemListPlayer.gridModeButtons[1].touchDownListener = { _,_,_,_ -> setCompact(true) }
addUIitem(catBar)
addUIitem(itemListChest)
addUIitem(itemListPlayer)
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (!openingClickLatched) {
return super.touchDown(screenX, screenY, pointer, button)
}
return false
}
override fun updateUI(delta: Float) {
catBar.update(delta)
itemListChest.update(delta)
itemListPlayer.update(delta)
if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {

View File

@@ -212,6 +212,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
}
override fun endOpening(delta: Float) {
INGAME.setTooltipMessage(null)
}
override fun endClosing(delta: Float) {

View File

@@ -5,13 +5,10 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.CELL_COL
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.itemListHeight
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericKeyDownFun
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryItemGrid.Companion.createInvCellGenericTouchDownFun
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.Toolkit.Theme.COL_INVENTORY_CELL_BORDER
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
@@ -32,7 +29,7 @@ class UIItemInventoryEquippedView(
companion object {
val WIDTH = 2 * UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap
//val HEIGHT = UIItemInventoryDynamicList.HEIGHT
val SPRITE_DRAW_COL = Color(0xddddddff.toInt())
val SPRITE_DRAW_COL = Color(0xf2f2f2ff.toInt())
}
private val listGap = 8
@@ -42,8 +39,6 @@ class UIItemInventoryEquippedView(
lateinit var inventorySortList: Array<GameItem?>
private var rebuildList = true
val spriteViewBackCol: Color = CELL_COL
private val equipPosIcon = CommonResourcePool.getAsTextureRegionPack("inventory_category")
private val cellToIcon = intArrayOf(0,1,2,3,4,5,6,7,6,7,6,7)
@@ -57,10 +52,6 @@ class UIItemInventoryEquippedView(
item = null,
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = CELL_COL,
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
keyDownFun = createInvCellGenericKeyDownFun(),
touchDownFun = createInvCellGenericTouchDownFun(inventoryListRebuildFun) // to "unselect" the equipped item and main item grid would "untick" accordingly
@@ -73,16 +64,16 @@ class UIItemInventoryEquippedView(
}
override fun render(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
val posXDelta = posX - oldPosX
itemGrid.forEach { it.posX += posXDelta }
// sprite background
blendNormal(batch)
batch.color = spriteViewBackCol
// sprite cell background
batch.color = Toolkit.Theme.COL_CELL_FILL
Toolkit.fillArea(batch, posX, posY, width, width)
batch.color = COL_INVENTORY_CELL_BORDER
// sprite cell border
batch.color = Toolkit.Theme.COL_INVENTORY_CELL_BORDER
Toolkit.drawBoxBorder(batch, posX, posY, width, width)

View File

@@ -55,8 +55,6 @@ class UIItemInventoryItemGrid(
override val width = horizontalCells * UIItemInventoryElemSimple.height + (horizontalCells - 1) * listGap
override val height = verticalCells * UIItemInventoryElemSimple.height + (verticalCells - 1) * listGap
val backColour = CELL_COL
init {
CommonResourcePool.addToLoadingList("inventory_walletnumberfont") {
TextureRegionPack("./assets/graphics/fonts/inventory_wallet_numbers.tga", 20, 9)
@@ -92,13 +90,10 @@ class UIItemInventoryItemGrid(
var inventorySortList = ArrayList<InventoryPair>()
private var rebuildList = true
val defaultTextColour = Color(0xeaeaea_ff.toInt())
private val walletFont = TextureRegionPack("./assets/graphics/fonts/inventory_wallet_numbers.tga", 20, 9)
private var walletText = ""
companion object {
const val listGap = 8
const val LIST_TO_CONTROL_GAP = 12
@@ -179,12 +174,7 @@ class UIItemInventoryItemGrid(
item = null,
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = backColour,
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour,
keyDownFun = keyDownFun,
touchDownFun = touchDownFun
)
@@ -202,12 +192,7 @@ class UIItemInventoryItemGrid(
item = null,
amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
itemImage = null,
mouseoverBackCol = Color(CELLCOLOUR_BLACK_ACTIVE),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = backColour,
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour,
keyDownFun = keyDownFun,
touchDownFun = touchDownFun
)
@@ -228,7 +213,7 @@ class UIItemInventoryItemGrid(
posX - LIST_TO_CONTROL_GAP - catBar.catIcons.tileW + 2
private fun getIconPosY(index: Int) =
posY - 2 + (4 + UIItemInventoryElemWide.height - catBar.catIcons.tileH) * index
posY - 1 + (4 + UIItemInventoryElemWide.height - catBar.catIcons.tileH) * index
/** Long/compact mode buttons */
internal val gridModeButtons = Array<UIItemImageButton>(2) { index ->
@@ -350,7 +335,7 @@ class UIItemInventoryItemGrid(
batch.draw(
walletFont.get(0, it - '0'),
gridModeButtons[0].posX.toFloat(), // scroll button size: 20px, font width: 20 px
gridModeButtons[0].posY + height - index * walletFont.tileH.toFloat()
gridModeButtons[0].posY + height - index * walletFont.tileH - 1f
)
}
}

View File

@@ -82,115 +82,123 @@ object VDUtil {
val entryModifyTime = inbytes.sliceArray64(entryOffset + 26..entryOffset + 31).toInt48Big()
val entryCRC = inbytes.sliceArray64(entryOffset + 32..entryOffset + 35).toIntBig() // to check with completed entry
val entryData = when (entryTypeFlag and 127) {
DiskEntry.NORMAL_FILE -> {
val filesize = inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 5).toInt48Big()
//println("[VDUtil] --> is file; filesize = $filesize")
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE + 6..entryOffset + DiskEntry.HEADER_SIZE + 5 + filesize)
}
DiskEntry.DIRECTORY -> {
val entryCount = inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 3).toIntBig()
//println("[VDUtil] --> is directory; entryCount = $entryCount")
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE + 4..entryOffset + DiskEntry.HEADER_SIZE + 3 + entryCount * 8)
}
DiskEntry.SYMLINK -> {
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 7)
}
else -> throw RuntimeException("Unknown entry with type $entryTypeFlag at entryOffset $entryOffset")
}
if (DEBUG_PRINT_READ) {
println("[savegame.VDUtil] == Entry deserialise debugprint for entry ID $entryID (child of $entryParentID)")
println("Entry type flag: ${entryTypeFlag and 127}${if (entryTypeFlag < 0) "*" else ""}")
println("Entry raw contents bytes: (len: ${entryData.size})")
entryData.forEachIndexed { i, it ->
if (i > 0 && i % 8 == 0L) print(" ")
else if (i > 0 && i % 4 == 0L) print("_")
print(it.toInt().toHex().substring(6))
}; println()
}
// update entryOffset so that we can fetch next entry in the binary
entryOffset += DiskEntry.HEADER_SIZE + entryData.size + when (entryTypeFlag and 127) {
DiskEntry.NORMAL_FILE -> 6 // PLEASE DO REFER TO Spec.md
DiskEntry.DIRECTORY -> 4 // PLEASE DO REFER TO Spec.md
DiskEntry.SYMLINK -> 0 // PLEASE DO REFER TO Spec.md
else -> throw RuntimeException("Unknown entry with type $entryTypeFlag")
}
// check for the discard bit
if (entryTypeFlag > 0) {
// create entry
val diskEntry = DiskEntry(
entryID = entryID,
parentEntryID = entryParentID,
creationDate = entryCreationTime,
modificationDate = entryModifyTime,
contents = if (entryTypeFlag == DiskEntry.NORMAL_FILE) {
EntryFile(entryData)
} else if (entryTypeFlag == DiskEntry.DIRECTORY) {
val entryList = ArrayList<EntryID>()
(0 until entryData.size / 8).forEach { cnt ->
entryList.add(entryData.sliceArray64(8 * cnt until 8 * (cnt+1)).toLongBig())
}
entryList.sort()
EntryDirectory(entryList)
} else if (entryTypeFlag == DiskEntry.SYMLINK) {
EntrySymlink(entryData.toLongBig())
} else
throw RuntimeException("Unknown entry with type $entryTypeFlag")
)
// check CRC of entry
if (crcWarnLevel == Level.SEVERE || crcWarnLevel == Level.WARNING) {
// test print
if (DEBUG_PRINT_READ) {
val testbytez = diskEntry.contents.serialize()
val testbytes = testbytez.array
(diskEntry.contents as? EntryDirectory)?.forEach {
println("entry: ${it.toHex()}")
}
println("[savegame.VDUtil] bytes to calculate crc against:")
testbytes.forEachIndexed { i, it ->
if (i % 4 == 0L) print(" ")
print(it.toInt().toHex().substring(6))
}
println("\nCRC: " + testbytez.getCRC32().toHex())
try {
val entryData = when (entryTypeFlag and 127) {
DiskEntry.NORMAL_FILE -> {
val filesize = inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 5).toInt48Big()
//println("[VDUtil] --> is file; filesize = $filesize")
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE + 6..entryOffset + DiskEntry.HEADER_SIZE + 5 + filesize)
}
// end of test print
val calculatedCRC = diskEntry.contents.serialize().getCRC32()
val crcMsg =
"CRC failed: stored value is ${entryCRC.toHex()}, but calculated value is ${calculatedCRC.toHex()}\n" +
"at file \"${diskIDtoReadableFilename(diskEntry.entryID)}\" (entry ID ${diskEntry.entryID})"
if (calculatedCRC != entryCRC) {
println("[savegame.VDUtil] CRC failed; entry info:\n$diskEntry")
if (crcWarnLevel == Level.SEVERE)
throw IOException(crcMsg)
else if (warningFunc != null)
warningFunc(crcMsg)
DiskEntry.DIRECTORY -> {
val entryCount = inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 3).toIntBig()
//println("[VDUtil] --> is directory; entryCount = $entryCount")
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE + 4..entryOffset + DiskEntry.HEADER_SIZE + 3 + entryCount * 8)
}
DiskEntry.SYMLINK -> {
inbytes.sliceArray64(entryOffset + DiskEntry.HEADER_SIZE..entryOffset + DiskEntry.HEADER_SIZE + 7)
}
else -> throw RuntimeException("Unknown entry with type $entryTypeFlag at entryOffset $entryOffset")
}
// add entry to disk
vdisk.entries[entryID] = diskEntry
}
else {
if (DEBUG_PRINT_READ) {
println("[savegame.VDUtil] Discarding entry ${entryID.toHex()} (raw type flag: $entryTypeFlag)")
println("[savegame.VDUtil] == Entry deserialise debugprint for entry ID $entryID (child of $entryParentID)")
println("Entry type flag: ${entryTypeFlag and 127}${if (entryTypeFlag < 0) "*" else ""}")
println("Entry raw contents bytes: (len: ${entryData.size})")
entryData.forEachIndexed { i, it ->
if (i > 0 && i % 8 == 0L) print(" ")
else if (i > 0 && i % 4 == 0L) print("_")
print(it.toInt().toHex().substring(6))
}; println()
}
// update entryOffset so that we can fetch next entry in the binary
entryOffset += DiskEntry.HEADER_SIZE + entryData.size + when (entryTypeFlag and 127) {
DiskEntry.NORMAL_FILE -> 6 // PLEASE DO REFER TO Spec.md
DiskEntry.DIRECTORY -> 4 // PLEASE DO REFER TO Spec.md
DiskEntry.SYMLINK -> 0 // PLEASE DO REFER TO Spec.md
else -> throw RuntimeException("Unknown entry with type $entryTypeFlag")
}
// check for the discard bit
if (entryTypeFlag > 0) {
// create entry
val diskEntry = DiskEntry(
entryID = entryID,
parentEntryID = entryParentID,
creationDate = entryCreationTime,
modificationDate = entryModifyTime,
contents = if (entryTypeFlag == DiskEntry.NORMAL_FILE) {
EntryFile(entryData)
} else if (entryTypeFlag == DiskEntry.DIRECTORY) {
val entryList = ArrayList<EntryID>()
(0 until entryData.size / 8).forEach { cnt ->
entryList.add(entryData.sliceArray64(8 * cnt until 8 * (cnt+1)).toLongBig())
}
entryList.sort()
EntryDirectory(entryList)
} else if (entryTypeFlag == DiskEntry.SYMLINK) {
EntrySymlink(entryData.toLongBig())
} else
throw RuntimeException("Unknown entry with type $entryTypeFlag")
)
// check CRC of entry
if (crcWarnLevel == Level.SEVERE || crcWarnLevel == Level.WARNING) {
// test print
if (DEBUG_PRINT_READ) {
val testbytez = diskEntry.contents.serialize()
val testbytes = testbytez.array
(diskEntry.contents as? EntryDirectory)?.forEach {
println("entry: ${it.toHex()}")
}
println("[savegame.VDUtil] bytes to calculate crc against:")
testbytes.forEachIndexed { i, it ->
if (i % 4 == 0L) print(" ")
print(it.toInt().toHex().substring(6))
}
println("\nCRC: " + testbytez.getCRC32().toHex())
}
// end of test print
val calculatedCRC = diskEntry.contents.serialize().getCRC32()
val crcMsg =
"CRC failed: stored value is ${entryCRC.toHex()}, but calculated value is ${calculatedCRC.toHex()}\n" +
"at file \"${diskIDtoReadableFilename(diskEntry.entryID)}\" (entry ID ${diskEntry.entryID})"
if (calculatedCRC != entryCRC) {
println("[savegame.VDUtil] CRC failed; entry info:\n$diskEntry")
if (crcWarnLevel == Level.SEVERE)
throw IOException(crcMsg)
else if (warningFunc != null)
warningFunc(crcMsg)
}
}
// add entry to disk
vdisk.entries[entryID] = diskEntry
}
else {
if (DEBUG_PRINT_READ) {
println("[savegame.VDUtil] Discarding entry ${entryID.toHex()} (raw type flag: $entryTypeFlag)")
}
}
}
catch (e: ArrayIndexOutOfBoundsException) {
System.err.println("An error occurred while reading a file (entryID: $entryID (${diskIDtoReadableFilename(entryID)}), typeFlag: $entryTypeFlag)")
System.err.println("Stack trace:")
e.printStackTrace()
break
}
}

View File

@@ -16,6 +16,7 @@ import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.savegame.*
import java.io.File
import java.io.Reader
import java.util.logging.Level
/**
* It's your responsibility to create a new VirtualDisk if your save is new, and create a backup for modifying existing save.
@@ -152,12 +153,14 @@ object LoadSavegame {
world.layerWall = BlockLayer(world.width, world.height)
newIngame.world = world // must be set before the loadscreen, otherwise the loadscreen will try to read from the NullWorld which is already destroyed
newIngame.worldDisk = worldDisk.sync()
newIngame.playerDisk = playerDisk.sync()
newIngame.worldDisk = VDUtil.readDiskArchive(worldDisk.diskFile, Level.INFO)
newIngame.playerDisk = VDUtil.readDiskArchive(playerDisk.diskFile, Level.INFO)
newIngame.savegameNickname = getSavegameNickname(worldDisk)
newIngame.worldSavefileName = getWorldSavefileName(newIngame.savegameNickname, world)
newIngame.playerSavefileName = getPlayerSavefileName(player)
worldDisk.dispose()
playerDisk.dispose()
val loadJob = { it: LoadScreenBase ->
val loadscreen = it as ChunkLoadingLoadScreen
@@ -165,7 +168,7 @@ object LoadSavegame {
val actors = world.actors.distinct()
val worldParam = TerrarumIngame.Codices(worldDisk, world, actors, player)
val worldParam = TerrarumIngame.Codices(newIngame.worldDisk, world, actors, player)
newIngame.gameLoadInfoPayload = worldParam
@@ -181,7 +184,7 @@ object LoadSavegame {
for (layer in worldLayer.indices) {
loadscreen.addMessage("${Lang["MENU_IO_LOADING"]} ${chunk*worldLayer.size+layer+1}/${chunkCount*2}")
val chunkFile = worldDisk.getFile(0x1_0000_0000L or layer.toLong().shl(24) or chunk)!!
val chunkFile = newIngame.worldDisk.getFile(0x1_0000_0000L or layer.toLong().shl(24) or chunk)!!
val chunkXY = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, chunkXY.x, chunkXY.y)
@@ -192,11 +195,10 @@ object LoadSavegame {
world.renumberTilesAfterLoad()
Echo("${ccW}World loaded: $ccY${worldDisk.getDiskName(Common.CHARSET)}")
printdbg(this, "World loaded: ${worldDisk.getDiskName(Common.CHARSET)}")
Echo("${ccW}World loaded: $ccY${newIngame.worldDisk.getDiskName(Common.CHARSET)}")
printdbg(this, "World loaded: ${newIngame.worldDisk.getDiskName(Common.CHARSET)}")
}
val loadScreen = ChunkLoadingLoadScreen(newIngame, world.width, world.height, loadJob)
Terrarum.setCurrentIngameInstance(newIngame)
App.setLoadScreen(loadScreen)

View File

@@ -23,7 +23,7 @@ import org.lwjgl.opengl.GL20
object Toolkit : Disposable {
object Theme {
val COL_INVENTORY_CELL_BORDER = Color(1f, 1f, 1f, 0.2f)
val COL_INVENTORY_CELL_BORDER = Color(1f, 1f, 1f, 0.25f)
val COL_CELL_FILL = Color(0x28282888)
val COL_LIST_DEFAULT = Color.WHITE

View File

@@ -105,7 +105,9 @@ abstract class UICanvas(
}
/** A function that is run ONCE when the UI is requested to be opened; will work identical to [endOpening] if [openCloseTime] is zero */
open fun show() {}
/** A function that is run ONCE when the UI is requested to be closed; will work identical to [endClosing] if [openCloseTime] is zero */
open fun hide() {}