mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
fixed a bug where storagechest would not show anything on the item slot; changed inventory UI so that it would sync with the Toolkit.Theme
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@@ -34,6 +34,7 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.savegame.DiskSkimmer
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import net.torvald.terrarum.savegame.VDUtil
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import net.torvald.terrarum.savegame.VirtualDisk
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.serialise.LoadSavegame
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import net.torvald.terrarum.serialise.ReadActor
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@@ -259,7 +260,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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data class Codices(
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val disk: DiskSkimmer, // WORLD disk
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val disk: VirtualDisk, // WORLD disk
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val world: GameWorld,
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// val meta: WriteMeta.WorldMeta,
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// val block: BlockCodex,
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@@ -349,7 +350,9 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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actorNowPlaying = codices.player
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actorGamer = codices.player
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makeSavegameBackupCopy() // don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
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// don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback
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makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName))
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makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName))
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}
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private fun postInitForNewGame() {
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